Player Matchup

Set
Set
Masters
 
Set
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Masters
 
Ymir
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
Emcу
Scylla
Masters
Level 160
God Stats
12W - 7L
1,825 SR
Queue Stats
158W - 137L
3,016 MMR
Solo
Thor
Thor
Masters
pepeSadge
Thor
Masters
Level 135
God Stats
4W - 7L
1,607 SR
Queue Stats
535W - 434L
3,311 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 119
1,586 SR
2,165 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,562 SR
2,114 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Masters
Taerithroen
Ganesha
Masters
Level 154
God Stats
16W - 8L
1,787 SR
Queue Stats
722W - 701L
2,702 MMR
Solo
Vulcan
Vulcan
Platinum I
ThunderC00kie
Vulcan
Platinum I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 236L
2,044 MMR
Solo
Chronos
Chronos
Masters
Wadeyy
Chronos
Masters
Level 88
God Stats
1W - 2L
1,524 SR
Queue Stats
42W - 12L
2,823 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
3 / 0 / 2
9,471
631
12,808
13,378
7,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
 
Hou Yi
14
1 / 3 / 1
8,382
559
7,127
11,431
2,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
 
Ymir
13
0 / 2 / 8
7,668
511
4,330
11,521
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Emcу
Scylla
15
4 / 0 / 4
8,536
569
9,702
4,760
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
16
6 / 2 / 3
9,087
606
7,892
9,904
3,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SolTiamatGebLokiArtio

VS

Bans
OdinKhepriJanusCthulhuRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
1 / 3 / 2
7,966
531
8,689
10,113
2,658
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
 
Gilgamesh
14
4 / 4 / 0
7,903
527
8,723
13,698
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
Taerithroen
Ganesha
12
1 / 1 / 3
6,402
427
3,942
8,964
7,570
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 3 / 1
7,233
482
4,000
7,615
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
Wadeyy
Chronos
15
1 / 3 / 0
8,284
552
9,913
14,782
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
7
7
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
0
2
4
W
Hou Yi
 
Hou Yi
1
3
1
0.5
W
Ymir
 
Ymir
0
2
8
2
L
Heimdallr
 
Heimdallr
1
3
2
0.67
L
Gilgamesh
 
Gilgamesh
4
4
0
1
W
Scylla
Emcу
Scylla
4
0
4
6
L
Ganesha
Taerithroen
Ganesha
1
1
3
2.5
L
0
3
1
0.17
L
Chronos
Wadeyy
Chronos
1
3
0
0.33
W
Thor
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,859
Damage
35,267
50,994
Taken
55,172
24,758
Mitigated
25,010
16,872
Healing
19,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
12,808
4,959
0
5,372
13,378
7,890
81
7,596
5,782
0
76,075
W
Hou Yi
 
Hou Yi
7,127
3,799
0
4,274
11,431
2,867
1,212
350
11,081
0
70,082
W
Ymir
 
Ymir
4,330
917
0
1,799
11,521
8,817
29
4,064
7,327
15,426
0
L
Heimdallr
 
Heimdallr
8,689
3,878
0
2,679
10,113
2,658
0
400
9,713
0
68,155
L
Gilgamesh
 
Gilgamesh
8,723
2,684
0
4,341
13,698
6,330
0
3,873
9,460
0
52,278
W
Scylla
Emcу
Scylla
9,702
1,041
0
1,427
4,760
1,639
329
2,852
1,698
66,199
0
L
Ganesha
Taerithroen
Ganesha
3,942
289
285
2,354
8,964
7,570
0
3,130
5,624
22,295
0
L
4,000
429
0
2,072
7,615
3,026
0
5,302
1,923
50,147
0
L
Chronos
Wadeyy
Chronos
9,913
3,870
0
7,538
14,782
5,426
308
655
13,323
67,900
0
W
Thor
7,892
2,164
0
4,000
9,904
3,545
647
2,613
7,251
0
55,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,144
Gold Earned
37,788
559
Minions Killed
513
0
Camps Cleared
0
1,465,345
Distance Traveled
1,453,812
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,471
631
161
11
0
306,323
5
W
Hou Yi
8,382
559
120
8
0
252,335
5
W
Ymir
7,668
511
31
2
0
301,422
6
L
Heimdallr
7,966
531
133
9
0
278,998
6
L
Gilgamesh
7,903
527
90
6
0
327,523
2
W
Scylla
8,536
569
135
9
0
296,693
6
L
Ganesha
6,402
427
5
0
0
287,668
3
L
Vulcan
7,233
482
146
10
0
289,203
8
L
Chronos
8,284
552
139
9
0
270,420
2
W
Thor
9,087
606
112
7
0
308,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role