Player Matchup

Susano
Susano
Anhur-_4
Susano
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 64L
1,577 Elo+
Solo
Rama
Rama
EnriqueIgoni
Rama
Level 27
God Stats
22W - 25L
1,401 SR
Queue Stats
68W - 86L
1,287 Elo+
Solo
Gilgamesh
Gilgamesh
Gorditolac
Gilgamesh
Level 27
God Stats
11W - 15L
1,417 SR
Queue Stats
139W - 181L
1,291 Elo+
Solo
Yemoja
Yemoja
J-916-Enough
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 54L
1,385 Elo+
Solo
Olorun
Olorun
ZEN Assi89
Olorun
Level 17
God Stats
5W - 8L
1,500 SR
Queue Stats
154W - 184L
1,355 Elo+
Solo
Team Averages
Level 24
1,464 SR
1,379 Elo+

VS

Team Averages
Level 19
1,614 SR
1,429 Elo+
Sylvanus
Sylvanus
BigBalancedSmite
Sylvanus
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 1L
1,682 Elo+
Solo
Agni
Agni
Duroeforte92
Agni
Level 24
God Stats
7W - 5L
1,508 SR
Queue Stats
84W - 114L
1,203 Elo+
Solo
Sol
Sol
Poulpitoss
Sol
Level 28
God Stats
13W - 4L
1,967 SR
Queue Stats
55W - 37L
1,539 Elo+
Solo
Apollo
Apollo
TheKiller-_-666
Apollo
Level 20
God Stats
20W - 32L
1,381 SR
Queue Stats
38W - 49L
1,360 Elo+
Solo
Bellona
Bellona
renbukai
Bellona
Level 20
God Stats
2W - 0L
1,715 SR
Queue Stats
44W - 46L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Anhur-_4
Susano
15
8 / 4 / 1
9,935
621
10,174
14,627
4,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 13 / 0
6,860
429
3,338
14,920
4,395
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Gorditolac
Gilgamesh
11
1 / 4 / 0
6,493
406
2,676
11,877
5,062
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
12
0 / 6 / 3
7,304
457
4,775
10,474
5,431
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Olorun
ZEN Assi89
Olorun
12
2 / 3 / 3
7,732
483
6,596
10,320
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 5
10,751
672
17,002
12,173
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 5 / 3
7,729
483
5,283
8,398
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
15 / 2 / 2
10,724
670
14,455
10,209
4,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 4 / 5
7,733
483
3,930
9,468
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
renbukai
Bellona
13
3 / 0 / 3
8,398
525
4,825
8,606
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
12
Kills
30
30
Deaths
12
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Susano
Anhur-_4
Susano
8
4
1
2.13
W
10
1
5
12.5
W
0
5
3
0.3
L
1
13
0
0.08
L
Gilgamesh
Gorditolac
Gilgamesh
1
4
0
0.25
L
Yemoja
0
6
3
0.25
W
15
2
2
8
W
2
4
5
1.13
L
Olorun
ZEN Assi89
Olorun
2
3
3
1.17
W
Bellona
renbukai
Bellona
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,559
Damage
45,495
62,218
Taken
48,854
23,718
Mitigated
22,515
11,813
Healing
18,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Anhur-_4
Susano
10,174
2,676
0
3,821
14,627
4,974
0
7,743
6,826
0
61,743
W
17,002
5,328
378
6,458
12,173
6,454
204
3,823
8,350
64,171
12,912
W
5,283
111
81
2,040
8,398
2,559
164
1,669
6,729
35,778
0
L
3,338
2,459
0
2,627
14,920
4,395
1,424
8,093
6,705
0
28,883
L
Gilgamesh
Gorditolac
Gilgamesh
2,676
776
0
1,847
11,877
5,062
0
5,617
6,220
0
32,869
L
Yemoja
4,775
1,370
266
420
10,474
5,431
374
6,337
4,043
23,741
0
W
14,455
6,275
0
5,916
10,209
4,193
6,066
1,335
8,874
69,591
10,524
W
3,930
1,703
0
2,529
9,468
2,937
1,666
1,415
8,053
0
28,697
L
Olorun
ZEN Assi89
Olorun
6,596
3,069
53
2,779
10,320
3,856
0
5,907
4,057
35,082
3,080
W
Bellona
renbukai
Bellona
4,825
1,188
0
810
8,606
6,372
648
2,378
6,228
3,916
25,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,324
Gold Earned
45,335
326
Minions Killed
444
0
Camps Cleared
0
1,376,309
Distance Traveled
1,441,699
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,935
621
102
6
0
316,898
1
W
Sylvanus
10,751
672
134
8
0
289,220
0
W
Agni
7,729
483
74
5
0
293,926
0
L
Rama
6,860
429
50
3
0
208,205
0
L
Gilgamesh
6,493
406
52
3
0
287,465
1
L
Yemoja
7,304
457
41
3
0
274,064
0
W
Sol
10,724
670
134
8
0
218,540
4
W
Apollo
7,733
483
48
3
0
319,067
6
L
Olorun
7,732
483
81
5
0
289,677
0
W
Bellona
8,398
525
54
3
0
320,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role