Player Matchup

Tiamat
Tiamat
Fleury_THC
Tiamat
Level 76
God Stats
32W - 48L
1,425 SR
Queue Stats
70W - 109L
1,308 Elo+
Solo
Jing Wei
Jing Wei
Rav3nous-Wolf96
Jing Wei
Level 127
God Stats
3W - 2L
1,423 SR
Queue Stats
29W - 55L
1,260 Elo+
Party 1
Charybdis
Charybdis
Uylbabi_MMF
Charybdis
Level 116
God Stats
3W - 5L
1,406 SR
Queue Stats
28W - 62L
1,241 Elo+
Party 1
Mercury
Mercury
docreiff
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,761 Elo+
Party 2
Sylvanus
Sylvanus
hallhunter83
Sylvanus
Level 76
God Stats
17W - 17L
1,480 SR
Queue Stats
112W - 124L
1,426 Elo+
Party 2
Team Averages
Level 88
1,447 SR
1,399 Elo+

VS

Team Averages
Level 88
1,448 SR
1,342 Elo+
Nike
Nike
DeadHiv3Mind
Nike
Level 66
God Stats
9W - 9L
1,500 SR
Queue Stats
260W - 368L
1,330 Elo+
Party 3
Chang'e
Chang'e
K1ngsz
Chang'e
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,442 Elo+
Solo
Nox
Nox
howhow326
Nox
Level 111
God Stats
5W - 6L
1,386 SR
Queue Stats
152W - 152L
1,348 Elo+
Solo
Nu Wa
Nu Wa
lolilover13
Nu Wa
Level 63
God Stats
10W - 9L
1,452 SR
Queue Stats
41W - 49L
1,364 Elo+
Solo
Arachne
Arachne
nataliebb
Arachne
Level 75
God Stats
4W - 7L
1,400 SR
Queue Stats
140W - 231L
1,228 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fleury_THC
Tiamat
15
1 / 5 / 1
9,198
575
9,274
14,380
7,644
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
18
0 / 3 / 3
10,092
631
4,906
12,329
4,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Uylbabi_MMF
Charybdis
19
6 / 6 / 2
12,281
768
17,577
18,967
6,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
docreiff
Mercury
16
2 / 5 / 1
9,650
603
5,777
12,832
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
hallhunter83
Sylvanus
15
1 / 9 / 0
9,563
598
4,929
24,164
25,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 12
12,780
799
14,876
20,580
24,350
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
K1ngsz
Chang'e
16
0 / 5 / 11
10,172
636
5,159
16,654
7,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 0 / 18
14,012
876
23,502
10,564
7,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
4 / 1 / 12
12,695
793
18,635
5,314
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
nataliebb
Arachne
17
9 / 2 / 7
12,580
786
7,741
8,117
3,913
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
88
10
Kills
28
28
Deaths
10
7
Assists
60
Player
Kills
Deaths
Assists
KDA
W
8
2
12
7
L
Tiamat
Fleury_THC
Tiamat
1
5
1
0.3
W
Chang'e
K1ngsz
Chang'e
0
5
11
1.1
L
Jing Wei
0
3
3
0.5
L
Charybdis
Uylbabi_MMF
Charybdis
6
6
2
1.17
L
Mercury
docreiff
Mercury
2
5
1
0.5
L
Sylvanus
hallhunter83
Sylvanus
1
9
0
0.11
W
7
0
18
16
W
4
1
12
10
W
Arachne
nataliebb
Arachne
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,463
Damage
69,913
82,672
Taken
61,229
49,379
Mitigated
45,313
16,783
Healing
15,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,876
1,430
410
549
20,580
24,350
525
4,090
16,490
8,114
31,316
L
Tiamat
Fleury_THC
Tiamat
9,274
774
0
4,767
14,380
7,644
24
9,922
4,411
35,879
0
W
Chang'e
K1ngsz
Chang'e
5,159
343
4,621
7,367
16,654
7,711
484
5,427
11,227
26,420
0
L
Jing Wei
4,906
3,213
231
2,369
12,329
4,706
0
8,742
3,587
0
44,766
L
Charybdis
Uylbabi_MMF
Charybdis
17,577
9,670
307
3,347
18,967
6,819
307
11,740
7,198
0
75,659
L
Mercury
docreiff
Mercury
5,777
1,556
0
0
12,832
4,903
31
7,134
5,698
0
22,654
L
Sylvanus
hallhunter83
Sylvanus
4,929
1,284
1,977
3,785
24,164
25,307
154
12,584
11,321
21,391
0
W
23,502
2,372
0
1,721
10,564
7,352
4,168
1,673
8,891
66,393
0
W
18,635
5,382
0
226
5,314
1,987
1,947
1,630
3,684
59,482
0
W
Arachne
nataliebb
Arachne
7,741
5,653
0
531
8,117
3,913
45
1,425
6,692
0
12,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,784
Gold Earned
62,239
384
Minions Killed
347
6
Camps Cleared
9
1,196,125
Distance Traveled
1,556,688
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,780
799
52
3
1
329,373
2
L
Tiamat
9,198
575
49
3
3
232,701
5
W
Chang'e
10,172
636
51
3
0
281,952
5
L
Jing Wei
10,092
631
108
7
0
252,369
0
L
Charybdis
12,281
768
147
9
3
213,610
0
L
Mercury
9,650
603
39
2
0
308,413
0
L
Sylvanus
9,563
598
41
3
0
189,032
1
W
Nox
14,012
876
119
7
6
269,704
0
W
Nu Wa
12,695
793
114
7
2
311,245
2
W
Arachne
12,580
786
11
1
0
364,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role