Player Matchup

Hachiman
Hachiman
FieryTime
Hachiman
Level 142
God Stats
2W - 1L
1,856 SR
Queue Stats
109W - 80L
1,679 Elo+
Party 1
Olorun
Olorun
PaleDolphin
Olorun
Level 108
God Stats
1W - 0L
1,926 SR
Queue Stats
97W - 69L
1,611 Elo+
Party 1
Gilgamesh
Gilgamesh
sh33rcold
Gilgamesh
Level 128
God Stats
3W - 0L
1,883 SR
Queue Stats
34W - 19L
1,650 Elo+
Solo
Team Averages
Level 126
1,889 SR
1,647 Elo+

VS

Team Averages
Level 145
1,555 SR
1,606 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AllmightyRJ
Morgan Le Fay
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,593 Elo+
Solo
Anhur
Anhur
SirDeathacus
Anhur
Level 159
God Stats
15W - 3L
1,664 SR
Queue Stats
98W - 83L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FieryTime
Hachiman
12
7 / 2 / 9
8,377
838
10,988
8,632
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
13
6 / 1 / 10
8,187
819
11,035
7,233
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
sh33rcold
Gilgamesh
12
4 / 1 / 11
8,700
870
8,287
14,318
13,808
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 5 / 3
7,753
775
5,898
13,922
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
AllmightyRJ
Morgan Le Fay
11
2 / 5 / 1
7,685
769
4,832
8,435
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 7 / 1
5,874
587
5,365
11,575
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
3
4
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
3
0.5
L
Morgan Le Fay
AllmightyRJ
Morgan Le Fay
2
5
1
0.5
W
Hachiman
FieryTime
Hachiman
7
2
9
5.75
W
Olorun
6
1
10
11
L
0
7
1
0.07
W
Gilgamesh
sh33rcold
Gilgamesh
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,310
Damage
16,095
30,183
Taken
33,932
19,304
Mitigated
15,369
14,395
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,898
765
0
5,772
13,922
8,978
0
3,836
10,086
0
24,586
L
Morgan Le Fay
AllmightyRJ
Morgan Le Fay
4,832
891
0
758
8,435
2,675
0
3,069
5,366
16,508
0
W
Hachiman
FieryTime
Hachiman
10,988
5,941
0
3,512
8,632
2,588
1,325
976
7,656
0
29,149
W
Olorun
11,035
3,890
1,049
3,564
7,233
2,908
1,409
860
6,373
35,393
4,539
L
5,365
2,490
0
1,639
11,575
3,716
0
3,480
8,095
0
10,665
W
Gilgamesh
sh33rcold
Gilgamesh
8,287
1,662
1,072
5,198
14,318
13,808
325
3,874
10,444
0
19,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,264
Gold Earned
21,312
110
Minions Killed
82
6
Camps Cleared
3
559,863
Distance Traveled
517,390
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,753
775
31
3
1
186,644
3
L
Morgan Le Fay
7,685
769
35
4
1
162,904
1
W
Hachiman
8,377
838
39
4
1
174,262
1
W
Olorun
8,187
819
55
6
3
178,232
2
L
Anhur
5,874
587
16
2
1
167,842
2
W
Gilgamesh
8,700
870
16
2
2
207,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role