Player Matchup

Achilles
Achilles
DinoConV
Achilles
Level 156
God Stats
6W - 2L
1,933 SR
Queue Stats
292W - 279L
1,700 Elo+
Party 1
Hachiman
Hachiman
SolunoJ
Hachiman
Level 138
God Stats
14W - 12L
1,603 SR
Queue Stats
458W - 278L
1,692 Elo+
Party 1
Thanatos
Thanatos
TCakes
Thanatos
Level 123
God Stats
17W - 7L
1,676 SR
Queue Stats
654W - 642L
1,695 Elo+
Solo
Merlin
Merlin
juggerdonk
Merlin
Level 155
God Stats
53W - 36L
1,656 SR
Queue Stats
184W - 169L
1,714 Elo+
Party 1
Sun Wukong
Sun Wukong
verycringe
Sun Wukong
Level 105
God Stats
17W - 7L
1,726 SR
Queue Stats
520W - 323L
1,644 Elo+
Solo
Team Averages
Level 135
1,719 SR
1,689 Elo+

VS

Team Averages
Level 129
1,646 SR
1,608 Elo+
Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Glenot
Morgan Le Fay
Level 148
God Stats
0W - 3L
1,606 SR
Queue Stats
194W - 176L
1,654 Elo+
Party 2
Eset
Eset
JoFoShow
Eset
Level 137
God Stats
3W - 1L
1,997 SR
Queue Stats
386W - 279L
1,725 Elo+
Party 2
Hercules
Hercules
Rheticence
Hercules
Level 137
God Stats
5W - 6L
1,629 SR
Queue Stats
273W - 265L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DinoConV
Achilles
12
3 / 0 / 5
7,909
494
6,479
13,344
9,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
SolunoJ
Hachiman
16
3 / 0 / 4
9,300
581
8,319
8,532
2,889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
TCakes
Thanatos
16
5 / 0 / 5
9,140
571
7,969
10,069
4,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
juggerdonk
Merlin
14
1 / 1 / 7
8,263
516
6,186
7,661
3,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
verycringe
Sun Wukong
14
6 / 1 / 3
9,141
571
10,923
11,577
9,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
0 / 4 / 0
7,551
472
5,747
11,395
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
 
Apollo
11
1 / 5 / 0
7,129
446
4,410
9,336
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Glenot
Morgan Le Fay
12
1 / 3 / 0
7,407
463
9,086
8,734
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Eset
11
0 / 2 / 0
6,695
418
4,646
11,040
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Rheticence
Hercules
12
0 / 4 / 0
7,266
454
5,416
14,820
12,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
18
Kills
2
2
Deaths
18
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
4
0
0
L
Apollo
 
Apollo
1
5
0
0.2
W
Achilles
DinoConV
Achilles
3
0
5
5.5
L
Morgan Le Fay
Glenot
Morgan Le Fay
1
3
0
0.33
L
Eset
0
2
0
0
L
Hercules
Rheticence
Hercules
0
4
0
0
W
Hachiman
SolunoJ
Hachiman
3
0
4
5
W
Thanatos
TCakes
Thanatos
5
0
5
7.5
W
Merlin
juggerdonk
Merlin
1
1
7
4.5
W
Sun Wukong
verycringe
Sun Wukong
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,876
Damage
29,305
51,183
Taken
55,325
30,348
Mitigated
29,244
27,688
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,747
1,482
0
1,891
11,395
4,282
0
1,158
10,237
0
62,909
L
Apollo
 
Apollo
4,410
3,394
0
2,368
9,336
1,667
0
114
9,222
0
43,664
W
Achilles
DinoConV
Achilles
6,479
1,015
2,365
3,754
13,344
9,388
0
5,679
7,391
0
23,810
L
Morgan Le Fay
Glenot
Morgan Le Fay
9,086
866
0
1,352
8,734
3,192
0
2,719
6,015
47,611
0
L
Eset
4,646
991
595
2,773
11,040
7,451
0
2,014
9,026
30,837
0
L
Hercules
Rheticence
Hercules
5,416
1,706
0
6,668
14,820
12,652
0
181
14,639
8,845
38,842
W
Hachiman
SolunoJ
Hachiman
8,319
4,316
0
4,301
8,532
2,889
379
572
7,956
0
76,434
W
Thanatos
TCakes
Thanatos
7,969
1,424
0
11,484
10,069
4,809
0
1,623
8,400
0
74,651
W
Merlin
juggerdonk
Merlin
6,186
164
0
752
7,661
3,829
311
3,008
4,383
61,539
0
W
Sun Wukong
verycringe
Sun Wukong
10,923
2,689
0
5,032
11,577
9,433
0
3,911
7,523
0
53,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,753
Gold Earned
36,048
526
Minions Killed
473
0
Camps Cleared
0
1,683,977
Distance Traveled
1,503,737
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,551
472
109
7
0
329,887
2
L
Apollo
7,129
446
95
6
0
242,416
4
W
Achilles
7,909
494
35
2
0
349,746
6
L
Morgan Le Fay
7,407
463
103
6
0
305,353
5
L
Eset
6,695
418
52
3
0
312,424
6
L
Hercules
7,266
454
114
7
0
313,657
3
W
Hachiman
9,300
581
142
9
0
319,304
4
W
Thanatos
9,140
571
116
7
0
371,592
4
W
Merlin
8,263
516
128
8
0
314,443
3
W
Sun Wukong
9,141
571
105
7
0
328,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role