Player Matchup

Sun Wukong
Sun Wukong
ImmortalKing38
Sun Wukong
Level 17
God Stats
4W - 8L
1,447 SR
Queue Stats
70W - 97L
1,338 Elo+
Solo
Camazotz
Camazotz
Jose606
Camazotz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,259 Elo+
Party 2
Ra
Ra
Sgonzalez06
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,227 Elo+
Party 2
Neith
Neith
alexcdsa
Neith
Level 24
God Stats
7W - 11L
1,335 SR
Queue Stats
42W - 40L
1,337 Elo+
Solo
Cthulhu
Cthulhu
dialex1205
Cthulhu
Level 18
God Stats
2W - 1L
1,819 SR
Queue Stats
68W - 76L
1,321 Elo+
Party 2
Team Averages
Level 15
1,520 SR
1,297 Elo+

VS

Team Averages
Level 20
1,544 SR
1,328 Elo+
Horus
Horus
Envoria
Horus
Level 22
God Stats
3W - 0L
1,859 SR
Queue Stats
152W - 160L
1,463 Elo+
Solo
Anubis
Anubis
MustyBallz31
Anubis
Level 17
God Stats
9W - 5L
1,449 SR
Queue Stats
39W - 33L
1,210 Elo+
Party 1
Bastet
Bastet
Testies3
Bastet
Level 29
God Stats
8W - 5L
1,575 SR
Queue Stats
155W - 147L
1,449 Elo+
Solo
Yemoja
Yemoja
freesmalln
Yemoja
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 23L
1,184 Elo+
Party 1
Izanami
Izanami
stillblvck
Izanami
Level 24
God Stats
8W - 9L
1,336 SR
Queue Stats
62W - 63L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImmortalKing38
Sun Wukong
12
2 / 8 / 0
7,666
426
4,055
13,000
4,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Camazotz
Jose606
Camazotz
10
1 / 7 / 3
6,996
389
5,585
11,507
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 1
7,503
417
3,275
11,288
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
alexcdsa
Neith
14
6 / 4 / 2
9,038
502
11,926
14,148
4,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
dialex1205
Cthulhu
12
0 / 1 / 0
6,966
387
3,245
9,323
8,085
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Envoria
Horus
12
2 / 1 / 8
8,318
462
5,338
10,603
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
15
9 / 3 / 1
9,533
530
11,493
9,825
3,889
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Testies3
Bastet
19
13 / 1 / 3
11,596
644
14,235
12,501
6,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
freesmalln
Yemoja
11
0 / 3 / 5
7,921
440
3,113
8,818
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
stillblvck
Izanami
14
4 / 2 / 4
9,368
520
8,704
8,683
2,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
9
Kills
28
28
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
Envoria
Horus
2
1
8
6
L
Sun Wukong
ImmortalKing38
Sun Wukong
2
8
0
0.25
L
Camazotz
Jose606
Camazotz
1
7
3
0.36
W
Anubis
9
3
1
3.17
L
0
8
1
0.06
W
Bastet
Testies3
Bastet
13
1
3
14.5
L
Neith
alexcdsa
Neith
6
4
2
1.75
L
Cthulhu
dialex1205
Cthulhu
0
1
0
0
W
Yemoja
freesmalln
Yemoja
0
3
5
0.83
W
Izanami
stillblvck
Izanami
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,086
Damage
42,883
59,266
Taken
50,430
23,314
Mitigated
26,677
11,615
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Envoria
Horus
5,338
2,601
1,060
5,274
10,603
7,965
403
1,925
8,664
1,861
16,321
L
Sun Wukong
ImmortalKing38
Sun Wukong
4,055
629
0
910
13,000
4,754
0
1,625
11,044
0
27,299
L
Camazotz
Jose606
Camazotz
5,585
2,092
0
2,957
11,507
3,603
0
2,317
9,012
0
22,771
W
Anubis
11,493
1,286
0
956
9,825
3,889
727
2,706
6,871
50,428
0
L
3,275
612
0
2,172
11,288
2,641
41
8,389
2,853
38,031
0
W
Bastet
Testies3
Bastet
14,235
4,457
0
2,970
12,501
6,514
4,295
958
11,527
0
101,844
L
Neith
alexcdsa
Neith
11,926
4,432
0
4,733
14,148
4,231
1,042
2,266
11,882
0
55,911
L
Cthulhu
dialex1205
Cthulhu
3,245
459
0
843
9,323
8,085
122
375
8,596
37,357
0
W
Yemoja
freesmalln
Yemoja
3,113
841
737
1,049
8,818
5,978
1,522
264
8,554
14,057
0
W
Izanami
stillblvck
Izanami
8,704
6,093
0
1,137
8,683
2,331
3,725
389
8,294
0
60,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,169
Gold Earned
46,736
317
Minions Killed
420
0
Camps Cleared
0
1,628,773
Distance Traveled
1,539,139
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,318
462
39
2
0
279,470
0
L
Sun Wukong
7,666
426
52
3
0
311,095
2
L
Camazotz
6,996
389
40
2
0
337,463
0
W
Anubis
9,533
530
86
5
0
293,916
1
L
Ra
7,503
417
67
4
0
280,297
0
W
Bastet
11,596
644
157
9
0
343,791
5
L
Neith
9,038
502
102
6
0
324,617
4
L
Cthulhu
6,966
387
56
3
0
375,301
2
W
Yemoja
7,921
440
19
1
0
307,844
1
W
Izanami
9,368
520
119
7
0
314,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role