Player Matchup

Eset
Eset
AedanUchiha
Eset
Level 103
God Stats
3W - 1L
1,411 SR
Queue Stats
164W - 166L
1,511 Elo+
Party 2
Fenrir
Fenrir
Razenified
Fenrir
Level 109
God Stats
12W - 10L
1,638 SR
Queue Stats
292W - 307L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
SerMaximilion
Danzaburou
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,645 Elo+
Solo
Team Averages
Level 119
1,516 SR
1,564 Elo+

VS

Team Averages
Level 100
1,398 SR
1,518 Elo+
Thoth
Thoth
 
Thoth
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
NightPain69
Izanami
Level 121
God Stats
4W - 3L
1,284 SR
Queue Stats
110W - 82L
1,631 Elo+
Party 1
Sobek
Sobek
TheJumbodian
Sobek
Level 50
God Stats
2W - 4L
1,408 SR
Queue Stats
126W - 144L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 11
7,246
725
7,678
4,388
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Razenified
Fenrir
13
7 / 1 / 5
8,435
844
9,363
11,113
10,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
SerMaximilion
Danzaburou
13
4 / 1 / 8
8,454
845
11,004
5,887
1,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
2 / 6 / 1
6,652
665
5,193
7,142
2,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
NightPain69
Izanami
10
0 / 4 / 3
6,300
630
5,573
9,783
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 2 / 1
6,224
622
2,703
14,604
14,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
12
Kills
3
3
Deaths
12
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
6
1
0.42
W
1
1
11
6.5
L
Izanami
NightPain69
Izanami
0
4
3
0.38
W
Fenrir
Razenified
Fenrir
7
1
5
9.5
W
Danzaburou
SerMaximilion
Danzaburou
4
1
8
8
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
13,469
21,388
Taken
31,529
13,163
Mitigated
22,051
6,644
Healing
2,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,193
350
289
161
7,142
2,583
242
1,384
5,614
24,500
0
W
7,678
360
613
1,145
4,388
1,251
797
2,373
2,015
17,716
0
L
Izanami
NightPain69
Izanami
5,573
2,548
0
0
9,783
5,096
213
1,029
8,586
0
20,082
W
Fenrir
Razenified
Fenrir
9,363
1,762
0
1,672
11,113
10,007
100
3,416
7,697
0
21,267
W
Danzaburou
SerMaximilion
Danzaburou
11,004
5,611
0
3,214
5,887
1,905
1,589
2,670
3,217
0
41,998
L
2,703
312
0
1,857
14,604
14,372
23
4,778
9,208
8,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,135
Gold Earned
19,176
116
Minions Killed
101
6
Camps Cleared
3
643,352
Distance Traveled
523,775
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,652
665
40
4
2
162,870
5
W
Eset
7,246
725
25
3
0
206,438
4
L
Izanami
6,300
630
48
5
1
163,018
0
W
Fenrir
8,435
844
16
2
1
230,596
5
W
Danzaburou
8,454
845
75
8
5
206,318
4
L
Sobek
6,224
622
13
1
0
197,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role