Player Matchup

Hercules
Hercules
Arzeku
Hercules
Level 81
God Stats
0W - 1L
1,575 SR
Queue Stats
4W - 6L
1,308 Elo+
Party 2
Cliodhna
Cliodhna
Azreia
Cliodhna
Level 47
God Stats
1W - 1L
1,566 SR
Queue Stats
3W - 13L
1,163 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Myvreel12
Morgan Le Fay
Level 66
God Stats
0W - 3L
1,511 SR
Queue Stats
10W - 25L
1,175 Elo+
Party 2
Charybdis
Charybdis
atlasgamer
Charybdis
Level 148
God Stats
0W - 2L
1,406 SR
Queue Stats
15W - 25L
1,263 Elo+
Party 2
Team Averages
Level 86
1,515 SR
1,227 Elo+

VS

Team Averages
Level 52
1,617 SR
1,427 Elo+
Agni
Agni
Blizzaith
Agni
Level 68
God Stats
1W - 1L
1,234 SR
Queue Stats
13W - 11L
1,639 Elo+
Party 1
Thor
Thor
Dragonlordith
Thor
Level 45
God Stats
5W - 2L
1,710 SR
Queue Stats
32W - 31L
1,529 Elo+
Party 1
Odin
Odin
Neudog
Odin
Level 64
God Stats
1W - 0L
1,585 SR
Queue Stats
2W - 8L
1,005 Elo+
Solo
Geb
Geb
Traknor
Geb
Level 29
God Stats
7W - 3L
1,939 SR
Queue Stats
27W - 22L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arzeku
Hercules
16
1 / 6 / 0
10,031
717
8,116
18,602
13,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
Azreia
Cliodhna
14
2 / 5 / 1
9,195
657
6,066
10,639
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Myvreel12
Morgan Le Fay
14
0 / 9 / 2
9,110
651
9,066
12,566
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
atlasgamer
Charybdis
16
2 / 7 / 0
9,747
696
7,257
12,146
4,041
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
7 / 1 / 13
11,655
833
16,948
8,900
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
15 / 2 / 5
12,697
907
16,664
11,128
6,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
Neudog
Odin
17
4 / 0 / 12
11,980
856
6,718
11,707
9,405
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
17
1 / 2 / 18
11,404
815
6,813
12,851
13,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
75
5
Kills
27
27
Deaths
5
3
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hercules
Arzeku
Hercules
1
6
0
0.17
L
Cliodhna
Azreia
Cliodhna
2
5
1
0.5
W
Agni
7
1
13
13.5
W
15
2
5
8.75
L
Morgan Le Fay
Myvreel12
Morgan Le Fay
0
9
2
0.11
W
Odin
Neudog
Odin
4
0
12
10
W
Geb
1
2
18
5
L
Charybdis
atlasgamer
Charybdis
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,505
Damage
47,143
53,953
Taken
44,586
25,207
Mitigated
32,402
7,848
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Arzeku
Hercules
8,116
2,910
0
5,625
18,602
13,545
0
8,698
9,465
0
29,914
L
Cliodhna
Azreia
Cliodhna
6,066
225
0
345
10,639
3,583
135
5,532
4,795
0
19,057
W
Agni
16,948
934
0
47
8,900
3,333
913
2,869
5,793
45,187
0
W
16,664
3,957
0
2,367
11,128
6,404
2,800
849
10,087
0
43,856
L
Morgan Le Fay
Myvreel12
Morgan Le Fay
9,066
441
109
1,026
12,566
4,038
863
7,849
4,667
25,832
0
W
Odin
Neudog
Odin
6,718
941
1,699
3,549
11,707
9,405
720
3,300
7,718
8,969
21,813
W
Geb
6,813
634
370
1,720
12,851
13,260
673
2,345
10,322
24,688
0
L
Charybdis
atlasgamer
Charybdis
7,257
2,990
0
743
12,146
4,041
542
4,355
7,263
0
31,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,083
Gold Earned
47,736
193
Minions Killed
213
9
Camps Cleared
10
889,332
Distance Traveled
1,160,374
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,031
717
72
5
1
227,850
1
L
Cliodhna
9,195
657
29
2
4
255,060
0
W
Agni
11,655
833
58
4
2
269,048
1
W
Thor
12,697
907
68
5
1
292,958
2
L
Morgan Le Fay
9,110
651
29
2
0
198,143
1
W
Odin
11,980
856
57
4
4
297,774
3
W
Geb
11,404
815
30
2
3
300,594
1
L
Charybdis
9,747
696
63
5
4
208,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role