Player Matchup

Ah Muzen Cab
Ah Muzen Cab
NeedThighPic
Ah Muzen Cab
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 36L
1,552 Elo+
Solo
Tsukuyomi
Tsukuyomi
SusgayUchiha
Tsukuyomi
Level 23
God Stats
15W - 10L
1,564 SR
Queue Stats
143W - 80L
1,588 Elo+
Party 1
Bellona
Bellona
TheSmurfs2011
Bellona
Level 8
God Stats
3W - 8L
1,619 SR
Queue Stats
162W - 54L
1,731 Elo+
Party 1
Olorun
Olorun
alldaychaz
Olorun
Level 14
God Stats
1W - 1L
1,420 SR
Queue Stats
18W - 16L
1,669 Elo+
Solo
Khepri
Khepri
wowwow2211
Khepri
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,490 Elo+
Solo
Team Averages
Level 15
1,521 SR
1,606 Elo+

VS

Team Averages
Level 27
1,399 SR
1,629 Elo+
Medusa
Medusa
BeeBeeBenson
Medusa
Level 8
God Stats
1W - 0L
1,299 SR
Queue Stats
4W - 0L
1,777 Elo+
Party 2
Sobek
Sobek
HomeBound
Sobek
Level 29
God Stats
1W - 2L
1,302 SR
Queue Stats
122W - 125L
1,570 Elo+
Solo
Eset
Eset
Rodo_28_
Eset
Level 25
God Stats
2W - 2L
1,173 SR
Queue Stats
77W - 76L
1,422 Elo+
Solo
Ullr
Ullr
SweatyUllr
Ullr
Level 29
God Stats
115W - 58L
1,722 SR
Queue Stats
303W - 176L
1,654 Elo+
Solo
Hun Batz
Hun Batz
haze4523
Hun Batz
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NeedThighPic
Ah Muzen Cab
16
1 / 3 / 1
9,896
450
11,628
11,413
4,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
SusgayUchiha
Tsukuyomi
20
4 / 6 / 3
11,983
545
7,476
18,048
7,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
19
5 / 6 / 2
11,696
532
14,520
20,328
22,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
alldaychaz
Olorun
14
0 / 8 / 4
9,070
412
11,957
16,510
7,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
wowwow2211
Khepri
13
1 / 7 / 3
8,939
406
5,029
16,722
18,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
3 / 2 / 3
10,626
483
4,292
9,753
4,078
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
HomeBound
Sobek
15
0 / 2 / 18
9,737
443
6,250
21,656
27,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
20
5 / 4 / 5
13,001
591
16,176
18,093
7,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
18 / 1 / 1
14,028
638
25,450
15,322
8,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
haze4523
Hun Batz
16
4 / 2 / 14
10,603
482
9,317
14,709
7,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
11
Kills
30
30
Deaths
11
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
2
3
2.25
W
Sobek
HomeBound
Sobek
0
2
18
4.5
L
Ah Muzen Cab
NeedThighPic
Ah Muzen Cab
1
3
1
0.5
W
Eset
5
4
5
1.88
L
Tsukuyomi
SusgayUchiha
Tsukuyomi
4
6
3
0.92
W
18
1
1
18.5
L
Bellona
5
6
2
1
L
Olorun
alldaychaz
Olorun
0
8
4
0.25
W
Hun Batz
haze4523
Hun Batz
4
2
14
5.5
L
Khepri
wowwow2211
Khepri
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,610
Damage
61,485
83,021
Taken
79,533
61,314
Mitigated
55,114
22,381
Healing
22,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,292
2,399
0
2,138
9,753
4,078
1,236
1,008
8,745
0
57,383
W
Sobek
HomeBound
Sobek
6,250
611
225
6,374
21,656
27,719
48
4,674
16,982
32,234
0
L
Ah Muzen Cab
NeedThighPic
Ah Muzen Cab
11,628
4,088
0
3,676
11,413
4,508
864
2,808
8,605
0
82,858
W
Eset
16,176
1,503
765
5,473
18,093
7,223
521
6,939
11,154
118,151
0
L
Tsukuyomi
SusgayUchiha
Tsukuyomi
7,476
2,152
0
6,256
18,048
7,650
0
4,762
13,286
0
87,116
W
25,450
10,929
0
2,540
15,322
8,821
2,300
1,212
14,110
0
100,178
L
Bellona
14,520
4,994
0
5,674
20,328
22,855
0
2,010
18,318
0
82,672
L
Olorun
alldaychaz
Olorun
11,957
5,892
219
5,438
16,510
7,345
0
7,762
8,748
52,137
7,306
W
Hun Batz
haze4523
Hun Batz
9,317
2,615
0
5,114
14,709
7,273
926
1,692
13,017
0
57,668
L
Khepri
wowwow2211
Khepri
5,029
1,152
0
1,118
16,722
18,956
403
5,084
11,638
16,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,584
Gold Earned
57,995
613
Minions Killed
644
0
Camps Cleared
0
2,094,608
Distance Traveled
2,212,721
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,626
483
141
6
0
456,530
1
W
Sobek
9,737
443
53
2
0
434,154
8
L
Ah Muzen Cab
9,896
450
157
7
0
448,026
6
W
Eset
13,001
591
209
10
0
395,970
5
L
Tsukuyomi
11,983
545
149
7
0
452,238
1
W
Ullr
14,028
638
139
6
0
460,501
1
L
Bellona
11,696
532
177
8
0
430,857
0
L
Olorun
9,070
412
103
5
0
342,811
1
W
Hun Batz
10,603
482
102
5
0
465,566
0
L
Khepri
8,939
406
27
1
0
420,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role