Player Matchup

Bacchus
Bacchus
AzulaHP
Bacchus
Level 89
God Stats
18W - 5L
1,588 SR
Queue Stats
69W - 64L
1,406 Elo+
Solo
Mulan
Mulan
GorillaOverlord
Mulan
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 36L
1,304 Elo+
Solo
Nu Wa
Nu Wa
Ts Mali Mali
Nu Wa
Level 29
God Stats
14W - 14L
1,538 SR
Queue Stats
163W - 187L
1,364 Elo+
Solo
Team Averages
Level 44
1,542 SR
1,358 Elo+

VS

Team Averages
Level 21
1,638 SR
1,321 Elo+
Anubis
Anubis
Pain-Slow
Anubis
Level 13
God Stats
2W - 0L
1,710 SR
Queue Stats
26W - 40L
1,267 Elo+
Solo
Chernobog
Chernobog
RexGálvez
Chernobog
Level 22
God Stats
3W - 0L
1,789 SR
Queue Stats
34W - 46L
1,381 Elo+
Solo
Jormungandr
Jormungandr
iCatZaddy
Jormungandr
Level 27
God Stats
4W - 5L
1,415 SR
Queue Stats
32W - 54L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AzulaHP
Bacchus
9
0 / 1 / 2
6,505
651
2,359
6,586
4,555
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 8 / 0
6,689
669
5,767
11,537
6,210
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 2 / 0
6,648
665
3,182
3,459
808
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Pain-Slow
Anubis
11
4 / 1 / 4
7,859
786
4,813
6,234
2,334
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chernobog
RexGálvez
Chernobog
12
3 / 0 / 6
8,154
815
5,075
6,729
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
iCatZaddy
Jormungandr
11
4 / 1 / 5
7,812
781
4,216
5,276
4,824
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
11
11
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AzulaHP
Bacchus
0
1
2
1
L
1
8
0
0.13
W
Anubis
Pain-Slow
Anubis
4
1
4
6
W
Chernobog
RexGálvez
Chernobog
3
0
6
6
L
1
2
0
0.5
W
Jormungandr
iCatZaddy
Jormungandr
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,308
Damage
14,104
21,582
Taken
18,239
11,573
Mitigated
9,346
785
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AzulaHP
Bacchus
2,359
258
118
299
6,586
4,555
0
2,388
4,198
9,053
0
L
5,767
832
0
368
11,537
6,210
0
5,341
6,196
0
19,496
W
Anubis
Pain-Slow
Anubis
4,813
148
130
1,924
6,234
2,334
713
1,390
4,844
24,480
0
W
Chernobog
RexGálvez
Chernobog
5,075
4,221
0
2,287
6,729
2,188
600
2,750
3,979
0
28,148
L
3,182
1,108
0
0
3,459
808
0
1,552
1,907
12,352
1,075
W
Jormungandr
iCatZaddy
Jormungandr
4,216
1,063
0
196
5,276
4,824
555
1,934
3,342
17,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,842
Gold Earned
23,825
63
Minions Killed
104
2
Camps Cleared
7
371,292
Distance Traveled
500,508
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,505
651
17
2
1
120,880
3
L
Mulan
6,689
669
28
3
1
152,542
1
W
Anubis
7,859
786
36
4
1
171,840
1
W
Chernobog
8,154
815
52
5
6
160,216
2
L
Nu Wa
6,648
665
18
2
0
97,870
2
W
Jormungandr
7,812
781
16
2
0
168,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role