Player Matchup

Hades
Hades
Alex-AAV410
Hades
Level 109
God Stats
13W - 10L
1,548 SR
Queue Stats
49W - 48L
1,471 Elo+
Solo
Ares
Ares
LegitHitMAN666
Ares
Level 69
God Stats
22W - 26L
1,297 SR
Queue Stats
367W - 350L
1,396 Elo+
Solo
Osiris
Osiris
Ukiiyo x
Osiris
Level 106
God Stats
5W - 5L
1,483 SR
Queue Stats
211W - 256L
1,391 Elo+
Solo
Ne Zha
Ne Zha
guy85
Ne Zha
Level 160
God Stats
5W - 9L
1,427 SR
Queue Stats
710W - 670L
1,438 Elo+
Solo
Neith
Neith
lychenNmoss
Neith
Level 83
God Stats
42W - 40L
1,580 SR
Queue Stats
227W - 192L
1,448 Elo+
Solo
Team Averages
Level 105
1,467 SR
1,429 Elo+

VS

Team Averages
Level 104
1,552 SR
1,437 Elo+
Geb
Geb
B1Krusher8
Geb
Level 146
God Stats
283W - 290L
1,486 SR
Queue Stats
798W - 785L
1,434 Elo+
Solo
Thanatos
Thanatos
Pakmulesteve
Thanatos
Level 124
God Stats
0W - 1L
1,683 SR
Queue Stats
21W - 22L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
Tanderson17
Danzaburou
Level 54
God Stats
17W - 24L
1,317 SR
Queue Stats
78W - 161L
1,317 Elo+
Party 1
Sol
Sol
diamondlions
Sol
Level 92
God Stats
0W - 1L
1,618 SR
Queue Stats
130W - 97L
1,457 Elo+
Solo
Bacchus
Bacchus
grizzwoldd
Bacchus
Level 103
God Stats
4W - 2L
1,656 SR
Queue Stats
184W - 187L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,328
487
3,487
7,772
3,201
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
3 / 0 / 3
6,367
490
4,355
9,174
8,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Ukiiyo x
Osiris
12
5 / 1 / 3
7,148
550
4,696
7,606
7,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
guy85
Ne Zha
16
4 / 0 / 6
8,588
661
4,045
7,714
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 2
6,688
514
6,331
6,195
2,523
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
4,931
379
1,130
3,488
2,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Pakmulesteve
Thanatos
8
1 / 6 / 1
5,645
434
5,988
8,602
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Tanderson17
Danzaburou
9
0 / 2 / 1
5,218
401
3,690
7,954
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 2
5,993
461
3,665
6,049
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
grizzwoldd
Bacchus
8
2 / 2 / 1
5,387
414
4,000
7,590
6,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
L
1
2
0
0.5
W
3
0
3
4.5
L
Thanatos
Pakmulesteve
Thanatos
1
6
1
0.25
L
Danzaburou
Tanderson17
Danzaburou
0
2
1
0.25
W
Osiris
Ukiiyo x
Osiris
5
1
3
6.5
L
1
4
2
0.5
L
Bacchus
grizzwoldd
Bacchus
2
2
1
1.25
W
Ne Zha
guy85
Ne Zha
4
0
6
7
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,914
Damage
18,473
38,461
Taken
33,683
24,759
Mitigated
16,456
12,622
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,487
261
90
1,264
7,772
3,201
0
1,523
6,249
27,023
0
L
1,130
75
0
10
3,488
2,791
0
548
2,940
8,625
0
W
4,355
215
0
2,382
9,174
8,289
0
2,984
6,190
15,799
0
L
Thanatos
Pakmulesteve
Thanatos
5,988
2,654
0
4,300
8,602
3,146
44
1,805
6,797
0
26,744
L
Danzaburou
Tanderson17
Danzaburou
3,690
833
0
3,588
7,954
2,165
0
2,010
5,944
0
23,969
W
Osiris
Ukiiyo x
Osiris
4,696
1,709
0
930
7,606
7,943
246
1,743
5,863
8,991
27,991
L
3,665
1,181
107
1,274
6,049
2,054
1,043
2,268
3,781
28,829
2,757
L
Bacchus
grizzwoldd
Bacchus
4,000
261
281
1,099
7,590
6,300
0
2,582
5,008
12,015
0
W
Ne Zha
guy85
Ne Zha
4,045
1,015
0
5,815
7,714
2,803
0
840
6,874
0
65,759
W
6,331
3,611
0
2,141
6,195
2,523
712
1,411
4,784
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,119
Gold Earned
27,174
376
Minions Killed
166
0
Camps Cleared
0
1,188,358
Distance Traveled
878,930
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,328
487
55
4
0
222,495
5
L
Geb
4,931
379
13
1
0
71,978
0
W
Ares
6,367
490
26
2
0
217,077
3
L
Thanatos
5,645
434
42
3
0
207,295
1
L
Danzaburou
5,218
401
41
3
0
223,163
0
W
Osiris
7,148
550
82
6
0
241,192
5
L
Sol
5,993
461
57
4
0
207,046
0
L
Bacchus
5,387
414
13
1
0
169,448
2
W
Ne Zha
8,588
661
133
10
0
284,507
0
W
Neith
6,688
514
80
6
0
223,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role