Player Matchup

Hercules
Hercules
Boonjii
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,483 Elo+
Party 2
Zeus
Zeus
IR4NDY MARSHI
Zeus
Level 41
God Stats
21W - 32L
1,356 SR
Queue Stats
38W - 67L
1,302 Elo+
Party 2
Rama
Rama
MikeFresh22
Rama
Level 15
God Stats
4W - 9L
1,342 SR
Queue Stats
70W - 100L
1,317 Elo+
Party 4
Cliodhna
Cliodhna
snailywaily3
Cliodhna
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 88L
1,349 Elo+
Party 2
Cerberus
Cerberus
twinnmeh
Cerberus
Level 116
God Stats
18W - 12L
1,630 SR
Queue Stats
307W - 312L
1,429 Elo+
Party 4
Team Averages
Level 45
1,466 SR
1,376 Elo+

VS

Team Averages
Level 48
1,478 SR
1,396 Elo+
Merlin
Merlin
Conquer316
Merlin
Level 120
God Stats
2W - 0L
1,828 SR
Queue Stats
599W - 545L
1,596 Elo+
Party 3
Skadi
Skadi
Ichimatsupsyc
Skadi
Level 42
God Stats
50W - 66L
1,401 SR
Queue Stats
95W - 193L
1,208 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MedicatedVito
Tsukuyomi
Level 35
God Stats
60W - 52L
1,480 SR
Queue Stats
237W - 301L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
Padlag
Gilgamesh
Level 15
God Stats
11W - 8L
1,541 SR
Queue Stats
37W - 32L
1,493 Elo+
Party 3
Poseidon
Poseidon
SHINI_FR_
Poseidon
Level 28
God Stats
2W - 2L
1,140 SR
Queue Stats
45W - 79L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boonjii
Hercules
20
8 / 6 / 19
14,912
1,147
14,639
29,812
33,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
15 / 11 / 13
16,444
1,265
31,224
19,377
6,599
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 8 / 16
12,481
960
12,219
17,667
6,446
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
snailywaily3
Cliodhna
20
3 / 11 / 19
13,157
1,012
19,222
25,037
9,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
twinnmeh
Cerberus
20
6 / 7 / 22
14,490
1,115
21,241
36,389
48,703
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

47

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Conquer316
Merlin
20
17 / 2 / 13
17,123
1,317
37,791
15,399
5,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 10 / 23
14,517
1,117
21,764
23,948
13,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
MedicatedVito
Tsukuyomi
20
7 / 7 / 13
13,779
1,060
20,042
22,605
8,231
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Padlag
Gilgamesh
20
8 / 4 / 22
15,538
1,195
20,160
25,342
23,896
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
SHINI_FR_
Poseidon
20
7 / 11 / 16
14,490
1,115
18,873
18,728
6,235
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
130
34
Kills
43
43
Deaths
34
89
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Hercules
Boonjii
Hercules
8
6
19
2.92
W
Merlin
Conquer316
Merlin
17
2
13
11.75
L
15
11
13
1.95
W
4
10
23
1.55
W
Tsukuyomi
MedicatedVito
Tsukuyomi
7
7
13
1.93
L
2
8
16
1.25
W
Gilgamesh
Padlag
Gilgamesh
8
4
22
4.75
W
Poseidon
SHINI_FR_
Poseidon
7
11
16
1.36
L
Cliodhna
snailywaily3
Cliodhna
3
11
19
1.14
L
Cerberus
twinnmeh
Cerberus
6
7
22
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,545
Damage
118,630
128,282
Taken
106,022
104,054
Mitigated
57,762
15,312
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Boonjii
Hercules
14,639
5,246
0
9,104
29,812
33,101
0
13,599
16,213
0
32,119
W
Merlin
Conquer316
Merlin
37,791
1,066
519
3,310
15,399
5,951
0
9,343
6,056
67,126
0
L
31,224
6,053
135
1,495
19,377
6,599
0
9,125
10,252
58,450
0
W
21,764
10,584
113
2,685
23,948
13,449
0
9,498
13,760
0
42,982
W
Tsukuyomi
MedicatedVito
Tsukuyomi
20,042
7,485
0
375
22,605
8,231
0
11,676
10,707
0
38,845
L
12,219
6,603
0
543
17,667
6,446
0
10,836
6,831
395
33,350
W
Gilgamesh
Padlag
Gilgamesh
20,160
4,336
1,302
1,175
25,342
23,896
0
12,097
12,516
5,482
32,198
W
Poseidon
SHINI_FR_
Poseidon
18,873
3,874
0
1,497
18,728
6,235
0
9,913
8,676
48,362
0
L
Cliodhna
snailywaily3
Cliodhna
19,222
1,486
0
0
25,037
9,205
0
12,634
12,403
0
48,776
L
Cerberus
twinnmeh
Cerberus
21,241
1,423
84
3,951
36,389
48,703
0
14,235
22,154
40,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,484
Gold Earned
75,447
260
Minions Killed
255
3
Camps Cleared
13
1,223,773
Distance Traveled
1,245,957
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,912
1,147
33
3
0
268,710
0
W
Merlin
17,123
1,317
72
6
2
262,614
0
L
Zeus
16,444
1,265
53
4
1
227,706
0
W
Skadi
14,517
1,117
54
4
0
204,399
1
W
Tsukuyomi
13,779
1,060
24
2
3
273,244
0
L
Rama
12,481
960
52
4
1
196,949
0
W
Gilgamesh
15,538
1,195
29
2
2
304,980
0
W
Poseidon
14,490
1,115
76
6
6
200,720
1
L
Cliodhna
13,157
1,012
66
5
1
267,658
0
L
Cerberus
14,490
1,115
56
4
0
262,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role