Player Matchup

Ra
Ra
 
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
IxISpacerIxI
Thor
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 124L
1,618 Elo+
Solo
Chaac
Chaac
Kenshiexe
Chaac
Level 16
God Stats
9W - 6L
1,486 SR
Queue Stats
12W - 13L
1,601 Elo+
Solo
Danzaburou
Danzaburou
StrawHatAlek
Danzaburou
Level 27
God Stats
2W - 7L
1,502 SR
Queue Stats
93W - 116L
1,477 Elo+
Solo
Bellona
Bellona
karlonx0
Bellona
Level 17
God Stats
20W - 21L
1,413 SR
Queue Stats
204W - 261L
1,514 Elo+
Solo
Team Averages
Level 23
1,480 SR
1,542 Elo+

VS

Team Averages
Level 16
1,556 SR
1,601 Elo+
Chronos
Chronos
EuPlayerHighPing
Chronos
Level 2
God Stats
7W - 3L
1,653 SR
Queue Stats
10W - 4L
1,657 Elo+
Solo
Heimdallr
Heimdallr
Priffindas
Heimdallr
Level 27
God Stats
6W - 5L
1,554 SR
Queue Stats
176W - 122L
1,608 Elo+
Solo
Cliodhna
Cliodhna
Redbarron591990
Cliodhna
Level 29
God Stats
14W - 25L
1,132 SR
Queue Stats
385W - 437L
1,534 Elo+
Solo
Janus
Janus
Wottermelon
Janus
Level 7
God Stats
6W - 1L
1,576 SR
Queue Stats
29W - 22L
1,681 Elo+
Solo
Cthulhu
Cthulhu
eltiguerejevi
Cthulhu
Level 14
God Stats
2W - 1L
1,865 SR
Queue Stats
3W - 4L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 1 / 2
6,509
542
1,958
4,896
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 1 / 1
7,289
607
5,310
7,651
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Kenshiexe
Chaac
8
0 / 0 / 1
4,866
406
2,096
9,715
4,498
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
StrawHatAlek
Danzaburou
9
1 / 5 / 2
5,657
471
2,111
7,586
1,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
karlonx0
Bellona
10
0 / 2 / 1
5,625
469
1,246
7,363
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,899
658
6,289
6,072
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Priffindas
Heimdallr
13
4 / 2 / 0
7,533
628
6,898
7,912
2,662
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
11
1 / 0 / 2
6,742
562
4,063
6,557
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 0
6,634
553
4,989
4,301
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
9
0 / 2 / 2
5,921
493
2,554
7,205
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
6
Kills
9
9
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
2
1
W
3
1
1
3.5
L
5
1
1
5.5
L
Chaac
Kenshiexe
Chaac
0
0
1
0.5
W
Heimdallr
Priffindas
Heimdallr
4
2
0
2
W
Cliodhna
1
0
2
2
L
Danzaburou
StrawHatAlek
Danzaburou
1
5
2
0.4
W
1
1
0
1
W
Cthulhu
0
2
2
0.5
L
Bellona
karlonx0
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,721
Damage
24,793
37,211
Taken
32,047
16,017
Mitigated
12,093
11,631
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,958
204
665
2,321
4,896
1,505
0
2,591
2,193
42,512
0
W
6,289
2,373
0
2,177
6,072
2,582
506
464
5,299
47,324
4,409
L
5,310
1,212
0
250
7,651
2,196
0
2,081
5,480
0
39,491
L
Chaac
Kenshiexe
Chaac
2,096
84
0
3,900
9,715
4,498
28
2,783
6,760
0
13,717
W
Heimdallr
Priffindas
Heimdallr
6,898
3,379
0
2,565
7,912
2,662
672
385
7,487
0
57,502
W
Cliodhna
4,063
145
0
3,704
6,557
1,972
0
0
6,557
0
44,717
L
Danzaburou
StrawHatAlek
Danzaburou
2,111
1,187
0
1,327
7,586
1,443
344
815
6,747
0
21,092
W
4,989
261
0
1,446
4,301
941
297
266
3,955
38,073
0
W
Cthulhu
2,554
0
0
1,419
7,205
3,936
132
617
6,506
11,852
0
L
Bellona
karlonx0
Bellona
1,246
270
0
3,168
7,363
6,375
0
4,325
3,038
0
21,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,946
Gold Earned
34,729
310
Minions Killed
402
0
Camps Cleared
0
1,272,861
Distance Traveled
1,177,668
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,509
542
122
10
0
266,604
7
W
Chronos
7,899
658
102
9
0
236,130
1
L
Thor
7,289
607
57
5
0
268,196
0
L
Chaac
4,866
406
18
2
0
252,564
6
W
Heimdallr
7,533
628
114
10
0
223,715
5
W
Cliodhna
6,742
562
79
7
0
267,127
0
L
Danzaburou
5,657
471
51
4
0
261,287
3
W
Janus
6,634
553
84
7
0
243,570
3
W
Cthulhu
5,921
493
23
2
0
207,126
0
L
Bellona
5,625
469
62
5
0
224,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role