Player Matchup

Fenrir
Fenrir
I E S N E C
Fenrir
Level 83
God Stats
33W - 14L
1,739 SR
Queue Stats
441W - 394L
1,512 Elo+
Party 2
Odin
Odin
aggamueda
Odin
Level 25
God Stats
0W - 1L
1,794 SR
Queue Stats
1W - 4L
1,370 Elo+
Solo
Anhur
Anhur
qAxen
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 313L
1,517 Elo+
Party 2
Team Averages
Level 58
1,678 SR
1,466 Elo+

VS

Team Averages
Level 43
1,509 SR
1,592 Elo+
Izanami
Izanami
FoulDragon
Izanami
Level 27
God Stats
2W - 1L
1,600 SR
Queue Stats
171W - 70L
1,628 Elo+
Party 1
Baba Yaga
Baba Yaga
ItzSorry
Baba Yaga
Level 90
God Stats
2W - 1L
1,428 SR
Queue Stats
95W - 68L
1,536 Elo+
Party 1
Sylvanus
Sylvanus
newcolumn
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 1 / 2
11,214
623
13,030
23,240
13,986
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Odin
15
1 / 2 / 8
11,563
642
9,621
22,030
27,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
qAxen
Anhur
14
3 / 5 / 5
10,989
611
7,751
13,541
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FoulDragon
Izanami
15
3 / 4 / 4
11,649
647
15,790
14,369
7,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
ItzSorry
Baba Yaga
14
4 / 3 / 4
11,335
630
25,803
11,855
6,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
newcolumn
Sylvanus
14
1 / 2 / 7
11,690
649
6,921
13,054
22,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
9
Kills
8
8
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
FoulDragon
Izanami
3
4
4
1.25
L
Fenrir
5
1
2
6
W
Baba Yaga
ItzSorry
Baba Yaga
4
3
4
2
L
Odin
1
2
8
2.5
W
Sylvanus
newcolumn
Sylvanus
1
2
7
2.25
L
Anhur
qAxen
Anhur
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,402
Damage
48,514
58,811
Taken
39,278
47,159
Mitigated
37,107
7,209
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FoulDragon
Izanami
15,790
10,247
0
1,555
14,369
7,434
1,689
986
13,383
0
66,144
L
Fenrir
13,030
4,082
0
4,337
23,240
13,986
0
14,220
8,413
0
44,981
W
Baba Yaga
ItzSorry
Baba Yaga
25,803
2,046
0
2,202
11,855
6,926
693
107
11,748
59,816
0
L
Odin
9,621
2,042
0
2,222
22,030
27,418
351
9,258
12,223
851
21,957
W
Sylvanus
newcolumn
Sylvanus
6,921
1,839
1,888
4,204
13,054
22,747
160
288
12,766
11,574
0
L
Anhur
qAxen
Anhur
7,751
2,328
0
650
13,541
5,755
1,253
8,249
4,772
0
35,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,766
Gold Earned
34,674
170
Minions Killed
201
8
Camps Cleared
8
1,025,382
Distance Traveled
948,850
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,649
647
124
7
5
301,993
2
L
Fenrir
11,214
623
71
4
4
373,488
2
W
Baba Yaga
11,335
630
74
4
3
339,435
3
L
Odin
11,563
642
26
1
1
357,800
4
W
Sylvanus
11,690
649
3
0
0
307,422
3
L
Anhur
10,989
611
73
4
3
294,094
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role