Player Matchup

Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
R3mzZ89
Bastet
Level 124
God Stats
17W - 11L
1,581 SR
Queue Stats
186W - 173L
1,562 Elo+
Solo
Nox
Nox
Robbo2772
Nox
Level 109
God Stats
5W - 4L
1,521 SR
Queue Stats
241W - 217L
1,576 Elo+
Solo
Jormungandr
Jormungandr
lil-h7ns
Jormungandr
Level 99
God Stats
1W - 4L
1,332 SR
Queue Stats
647W - 637L
1,564 Elo+
Solo
Team Averages
Level 120
1,487 SR
1,541 Elo+

VS

Team Averages
Level 124
1,602 SR
1,584 Elo+
Loki
Loki
Gun Joe Joker
Loki
Level 156
God Stats
8W - 6L
1,620 SR
Queue Stats
289W - 255L
1,558 Elo+
Party 1
Chronos
Chronos
Jejio99
Chronos
Level 127
God Stats
1W - 0L
1,325 SR
Queue Stats
48W - 28L
1,612 Elo+
Party 1
Xbalanque
Xbalanque
TDS_Inf3cted
Xbalanque
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 65L
1,566 Elo+
Solo
Cabrakan
Cabrakan
Th3 Ap0calipSe
Cabrakan
Level 145
God Stats
13W - 3L
1,671 SR
Queue Stats
248W - 203L
1,616 Elo+
Party 1
Artio
Artio
santinixbox
Artio
Level 126
God Stats
3W - 1L
1,896 SR
Queue Stats
317W - 278L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 6 / 0
6,724
560
5,087
8,647
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
 
Hachiman
8
0 / 2 / 0
5,017
418
2,938
5,273
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
R3mzZ89
Bastet
10
2 / 2 / 2
6,385
532
3,869
10,016
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
1 / 3 / 2
5,772
481
5,931
5,529
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
lil-h7ns
Jormungandr
9
1 / 4 / 2
5,742
479
5,016
11,114
7,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,453
538
2,037
8,255
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Jejio99
Chronos
12
4 / 0 / 3
7,092
591
8,733
8,933
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
TDS_Inf3cted
Xbalanque
10
3 / 2 / 2
6,340
528
9,321
6,919
1,807
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
12
6 / 3 / 1
7,654
638
6,900
7,991
7,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 1 / 2
5,850
488
2,389
7,267
4,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
17
17
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
0
0.5
L
Hachiman
 
Hachiman
0
2
0
0
W
3
2
1
1.75
W
Chronos
Jejio99
Chronos
4
0
3
5.5
L
Bastet
R3mzZ89
Bastet
2
2
2
1.5
L
1
3
2
0.67
W
Xbalanque
TDS_Inf3cted
Xbalanque
3
2
2
2
W
Cabrakan
6
3
1
2.17
L
Jormungandr
lil-h7ns
Jormungandr
1
4
2
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,841
Damage
29,380
40,579
Taken
39,365
16,298
Mitigated
20,815
10,249
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,087
1,366
0
3,202
8,647
3,100
1,212
6,313
2,334
32,933
4,809
L
Hachiman
 
Hachiman
2,938
854
0
1,635
5,273
1,121
0
220
5,053
0
23,053
W
2,037
595
0
2,870
8,255
3,015
100
1,642
6,613
0
44,402
W
Chronos
Jejio99
Chronos
8,733
3,598
0
4,373
8,933
3,537
738
6,106
2,827
40,473
4,102
L
Bastet
R3mzZ89
Bastet
3,869
1,009
0
1,717
10,016
2,857
0
2,869
7,147
0
33,789
L
5,931
810
0
655
5,529
1,789
0
1,731
3,798
29,905
0
W
Xbalanque
TDS_Inf3cted
Xbalanque
9,321
4,402
0
1,437
6,919
1,807
0
1,260
5,659
0
36,830
W
Cabrakan
6,900
870
0
2,331
7,991
7,803
0
3,881
4,110
40,464
0
L
Jormungandr
lil-h7ns
Jormungandr
5,016
1,292
189
2,851
11,114
7,431
0
5,826
5,288
17,846
0
W
2,389
297
374
2,590
7,267
4,653
0
2,746
4,521
13,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,640
Gold Earned
33,389
265
Minions Killed
344
0
Camps Cleared
0
1,047,222
Distance Traveled
1,126,018
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,724
560
70
6
0
215,369
4
L
Hachiman
5,017
418
49
4
0
147,694
2
W
Loki
6,453
538
73
6
0
250,057
3
W
Chronos
7,092
591
92
8
0
216,959
3
L
Bastet
6,385
532
71
6
0
250,076
1
L
Nox
5,772
481
49
4
0
226,177
6
W
Xbalanque
6,340
528
61
5
0
216,317
0
W
Cabrakan
7,654
638
92
8
0
212,994
2
L
Jormungandr
5,742
479
26
2
0
207,906
2
W
Artio
5,850
488
26
2
0
229,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role