Player Matchup

Poseidon
Poseidon
FaintScroll51
Poseidon
Level 104
God Stats
3W - 5L
1,496 SR
Queue Stats
213W - 220L
1,492 Elo+
Party 2
King Arthur
King Arthur
ItsSparkyWolf
King Arthur
Level 121
God Stats
3W - 5L
1,459 SR
Queue Stats
319W - 291L
1,527 Elo+
Party 2
Olorun
Olorun
JGGNB
Olorun
Level 85
God Stats
4W - 5L
1,560 SR
Queue Stats
138W - 156L
1,496 Elo+
Party 2
Achilles
Achilles
SmilyDrop974790
Achilles
Level 145
God Stats
62W - 75L
1,480 SR
Queue Stats
505W - 585L
1,430 Elo+
Solo
Artio
Artio
habibiti
Artio
Level 132
God Stats
25W - 14L
1,660 SR
Queue Stats
401W - 380L
1,561 Elo+
Solo
Team Averages
Level 117
1,531 SR
1,501 Elo+

VS

Team Averages
Level 91
1,534 SR
1,498 Elo+
Morgan Le Fay
Morgan Le Fay
Andresyuh
Morgan Le Fay
Level 105
God Stats
36W - 26L
1,597 SR
Queue Stats
365W - 352L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
DjPaulyDJr
Cthulhu
Level 107
God Stats
10W - 11L
1,406 SR
Queue Stats
171W - 164L
1,510 Elo+
Solo
Fenrir
Fenrir
Rubean18
Fenrir
Level 92
God Stats
11W - 8L
1,706 SR
Queue Stats
241W - 217L
1,502 Elo+
Party 1
Bacchus
Bacchus
Siliclaw
Bacchus
Level 87
God Stats
5W - 6L
1,413 SR
Queue Stats
287W - 277L
1,487 Elo+
Party 1
Cernunnos
Cernunnos
SquidChills
Cernunnos
Level 66
God Stats
29W - 27L
1,546 SR
Queue Stats
98W - 101L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FaintScroll51
Poseidon
12
1 / 8 / 1
7,077
472
3,127
8,178
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
ItsSparkyWolf
King Arthur
12
2 / 4 / 3
7,120
475
6,239
11,980
7,631
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
JGGNB
Olorun
11
2 / 5 / 3
6,737
449
8,650
12,815
3,479
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
12
5 / 6 / 0
7,584
506
6,637
12,203
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
habibiti
Artio
12
1 / 2 / 0
7,132
475
3,872
13,686
8,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Andresyuh
Morgan Le Fay
15
9 / 3 / 4
9,547
636
9,811
7,376
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
DjPaulyDJr
Cthulhu
12
0 / 1 / 4
7,549
503
5,936
8,278
5,855
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
Rubean18
Fenrir
16
12 / 1 / 3
9,419
628
9,118
10,045
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Siliclaw
Bacchus
13
3 / 3 / 7
7,965
531
5,709
10,301
9,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
SquidChills
Cernunnos
11
1 / 3 / 3
6,855
457
9,832
11,635
3,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
11
Kills
25
25
Deaths
11
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Andresyuh
Morgan Le Fay
9
3
4
3.67
W
Cthulhu
DjPaulyDJr
Cthulhu
0
1
4
2
L
Poseidon
FaintScroll51
Poseidon
1
8
1
0.19
L
King Arthur
ItsSparkyWolf
King Arthur
2
4
3
0.88
L
Olorun
JGGNB
Olorun
2
5
3
0.7
W
Fenrir
Rubean18
Fenrir
12
1
3
13.5
W
Bacchus
Siliclaw
Bacchus
3
3
7
2.17
L
Achilles
5
6
0
0.83
W
Cernunnos
SquidChills
Cernunnos
1
3
3
0.83
L
Artio
habibiti
Artio
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,525
Damage
40,406
58,862
Taken
47,635
26,580
Mitigated
25,720
16,327
Healing
16,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Andresyuh
Morgan Le Fay
9,811
1,079
0
733
7,376
2,513
0
2,546
4,830
46,567
0
W
Cthulhu
DjPaulyDJr
Cthulhu
5,936
1,017
78
2,838
8,278
5,855
0
3,842
4,436
43,164
0
L
Poseidon
FaintScroll51
Poseidon
3,127
371
0
890
8,178
2,260
0
5,728
2,046
34,720
0
L
King Arthur
ItsSparkyWolf
King Arthur
6,239
969
0
2,310
11,980
7,631
0
3,222
8,718
0
34,445
L
Olorun
JGGNB
Olorun
8,650
5,612
990
5,223
12,815
3,479
450
3,405
9,362
36,741
0
W
Fenrir
Rubean18
Fenrir
9,118
2,296
0
5,345
10,045
4,303
0
770
9,275
0
52,739
W
Bacchus
Siliclaw
Bacchus
5,709
754
489
2,744
10,301
9,863
0
4,008
6,293
19,671
0
L
Achilles
6,637
2,651
0
3,710
12,203
4,264
0
4,003
8,000
0
40,003
W
Cernunnos
SquidChills
Cernunnos
9,832
4,930
0
4,013
11,635
3,186
0
4,483
7,152
0
44,944
L
Artio
habibiti
Artio
3,872
665
0
3,204
13,686
8,946
759
4,406
9,280
37,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,650
Gold Earned
41,335
339
Minions Killed
378
0
Camps Cleared
0
1,354,535
Distance Traveled
1,470,589
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,547
636
106
7
0
308,190
4
W
Cthulhu
7,549
503
87
6
0
289,181
6
L
Poseidon
7,077
472
70
5
0
270,478
4
L
King Arthur
7,120
475
56
4
0
291,589
0
L
Olorun
6,737
449
67
4
0
246,456
0
W
Fenrir
9,419
628
87
6
0
321,866
1
W
Bacchus
7,965
531
24
2
0
290,327
3
L
Achilles
7,584
506
71
5
0
297,212
3
W
Cernunnos
6,855
457
74
5
0
261,025
1
L
Artio
7,132
475
75
5
0
248,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role