Player Matchup

Ra
Ra
Elophia2
Ra
Level 4
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 3L
1,195 Elo+
Solo
Yemoja
Yemoja
Geo_Crystal2020
Yemoja
Level 7
God Stats
15W - 16L
1,624 SR
Queue Stats
43W - 85L
1,371 Elo+
Solo
Thor
Thor
ILikeYa Neck417
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 71L
1,423 Elo+
Solo
Izanami
Izanami
Kitkarkat
Izanami
Level 29
God Stats
8W - 13L
1,252 SR
Queue Stats
197W - 202L
1,459 Elo+
Solo
Sol
Sol
LitDesperado
Sol
Level 28
God Stats
83W - 61L
1,636 SR
Queue Stats
112W - 92L
1,459 Elo+
Solo
Team Averages
Level 18
1,457 SR
1,381 Elo+

VS

Team Averages
Level 21
1,465 SR
1,412 Elo+
Serqet
Serqet
DeadSilver2
Serqet
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 176L
1,447 Elo+
Solo
Zeus
Zeus
DrivenLime0467
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,435 Elo+
Party 1
Gilgamesh
Gilgamesh
FRESH-CRUZ
Gilgamesh
Level 29
God Stats
1W - 2L
1,574 SR
Queue Stats
83W - 140L
1,366 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rondo0818
Morgan Le Fay
Level 28
God Stats
6W - 10L
1,253 SR
Queue Stats
139W - 156L
1,311 Elo+
Solo
Nemesis
Nemesis
Swwrq
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 16 / 12
12,390
953
10,758
24,216
9,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 11 / 11
12,395
953
1,896
21,455
17,306
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
8 / 8 / 10
14,772
1,136
13,470
20,855
8,107
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Kitkarkat
Izanami
20
4 / 4 / 15
13,051
1,004
19,064
18,536
12,227
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
7 / 10 / 9
13,852
1,066
22,561
24,930
7,540
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
24 / 6 / 15
18,071
1,390
28,277
19,719
9,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 5 / 11
12,106
931
6,913
8,852
2,807
Gilgamesh
FRESH-CRUZ
Gilgamesh
20
12 / 3 / 23
16,049
1,235
25,855
20,979
24,423
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Rondo0818
Morgan Le Fay
20
8 / 1 / 31
15,885
1,222
35,760
12,221
4,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Swwrq
Nemesis
19
3 / 8 / 12
12,362
951
7,409
14,642
5,896
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
141
23
Kills
49
49
Deaths
23
57
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Serqet
24
6
15
5.25
W
2
5
11
1.5
L
2
16
12
0.5
W
Gilgamesh
FRESH-CRUZ
Gilgamesh
12
3
23
7.83
L
2
11
11
0.68
L
8
8
10
1.63
L
Izanami
Kitkarkat
Izanami
4
4
15
2.88
L
7
10
9
1.15
W
Morgan Le Fay
Rondo0818
Morgan Le Fay
8
1
31
23.5
W
Nemesis
Swwrq
Nemesis
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,749
Damage
104,214
109,992
Taken
76,413
54,453
Mitigated
47,852
8,291
Healing
9,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
28,277
10,205
0
317
19,719
9,893
0
9,050
10,669
0
41,054
W
6,913
966
0
109
8,852
2,807
0
3,206
5,646
32,254
0
L
10,758
545
410
654
24,216
9,273
0
10,383
13,833
27,881
0
W
Gilgamesh
FRESH-CRUZ
Gilgamesh
25,855
7,419
1,614
2,388
20,979
24,423
0
9,147
11,832
1,005
59,574
L
1,896
954
1,690
345
21,455
17,306
0
7,970
13,050
11,921
0
L
13,470
2,583
0
0
20,855
8,107
0
8,407
12,162
0
27,522
L
Izanami
Kitkarkat
Izanami
19,064
11,095
461
347
18,536
12,227
0
6,352
11,357
0
61,179
L
22,561
10,570
0
4,384
24,930
7,540
0
10,566
14,115
53,716
0
W
Morgan Le Fay
Rondo0818
Morgan Le Fay
35,760
3,059
381
3,959
12,221
4,833
0
6,704
5,517
58,576
0
W
Nemesis
Swwrq
Nemesis
7,409
2,751
0
280
14,642
5,896
0
7,108
7,534
0
11,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,460
Gold Earned
74,473
237
Minions Killed
195
5
Camps Cleared
6
1,073,426
Distance Traveled
1,073,297
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
18,071
1,390
27
2
4
224,680
0
W
Zeus
12,106
931
49
4
1
150,967
0
L
Ra
12,390
953
31
2
0
238,290
0
W
Gilgamesh
16,049
1,235
61
5
1
238,073
0
L
Yemoja
12,395
953
21
2
0
146,993
0
L
Thor
14,772
1,136
40
3
2
231,426
1
L
Izanami
13,051
1,004
87
7
0
232,229
0
L
Sol
13,852
1,066
58
4
3
224,488
0
W
Morgan Le Fay
15,885
1,222
46
4
0
239,865
0
W
Nemesis
12,362
951
12
1
0
219,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role