Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Allin16
Pele
Level 49
God Stats
5W - 6L
1,447 SR
Queue Stats
50W - 70L
1,403 Elo+
Solo
Izanami
Izanami
CeliaChan
Izanami
Level 85
God Stats
13W - 11L
1,440 SR
Queue Stats
55W - 82L
1,362 Elo+
Party 2
Bacchus
Bacchus
GinTachiGaming
Bacchus
Level 87
God Stats
10W - 7L
1,570 SR
Queue Stats
64W - 79L
1,410 Elo+
Party 2
Team Averages
Level 86
1,491 SR
1,435 Elo+

VS

Team Averages
Level 70
1,524 SR
1,393 Elo+
Serqet
Serqet
 
Serqet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Dairo8
Hou Yi
Level 117
God Stats
193W - 211L
1,539 SR
Queue Stats
312W - 344L
1,423 Elo+
Solo
Kukulkan
Kukulkan
FulionGonir
Kukulkan
Level 47
God Stats
11W - 10L
1,604 SR
Queue Stats
152W - 173L
1,356 Elo+
Solo
Odin
Odin
deth45
Odin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 50L
1,286 Elo+
Solo
Kuzenbo
Kuzenbo
Аанг8814
Kuzenbo
Level 56
God Stats
2W - 3L
1,475 SR
Queue Stats
86W - 116L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 0 / 2
5,222
580
2,257
3,166
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
 
Anubis
8
2 / 1 / 0
5,052
561
2,038
2,759
1,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Allin16
Pele
9
3 / 2 / 1
5,310
590
3,092
4,701
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
CeliaChan
Izanami
7
1 / 3 / 4
4,828
536
2,681
4,058
1,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 1 / 4
4,884
543
2,336
5,924
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
2 / 2 / 0
5,091
566
2,065
6,316
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
Dairo8
Hou Yi
8
1 / 1 / 2
4,886
543
5,013
3,287
823
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
FulionGonir
Kukulkan
1
0 / 3 / 0
3,244
360
0
2,001
394
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
deth45
Odin
7
3 / 2 / 1
4,592
510
2,208
4,733
2,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Аанг8814
Kuzenbo
6
1 / 2 / 4
4,190
466
2,215
4,362
3,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
7
7
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
W
Anubis
 
Anubis
2
1
0
2
L
Serqet
 
Serqet
2
2
0
1
W
Pele
Allin16
Pele
3
2
1
1.75
W
Izanami
CeliaChan
Izanami
1
3
4
1
L
Hou Yi
Dairo8
Hou Yi
1
1
2
2
L
Kukulkan
FulionGonir
Kukulkan
0
3
0
0
W
1
1
4
3
L
Odin
deth45
Odin
3
2
1
1.75
L
Kuzenbo
Аанг8814
Kuzenbo
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,404
Damage
11,501
20,608
Taken
20,699
8,040
Mitigated
8,868
6,292
Healing
5,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,257
157
0
1,576
3,166
793
0
0
3,076
25,956
0
W
Anubis
 
Anubis
2,038
138
0
986
2,759
1,030
84
0
2,625
19,005
0
L
Serqet
 
Serqet
2,065
665
0
2,282
6,316
1,565
33
1,795
4,521
0
14,711
W
Pele
Allin16
Pele
3,092
667
0
886
4,701
1,654
0
685
3,855
0
24,096
W
Izanami
CeliaChan
Izanami
2,681
2,253
0
592
4,058
1,000
0
725
3,254
0
27,511
L
Hou Yi
Dairo8
Hou Yi
5,013
1,861
0
964
3,287
823
0
839
2,448
0
21,452
L
Kukulkan
FulionGonir
Kukulkan
0
0
0
220
2,001
394
0
784
1,217
1,984
0
W
2,336
385
154
2,098
5,924
3,563
0
805
4,923
12,572
0
L
Odin
deth45
Odin
2,208
740
0
1,179
4,733
2,450
0
1,621
3,112
0
9,847
L
Kuzenbo
Аанг8814
Kuzenbo
2,215
886
38
350
4,362
3,636
0
1,592
2,770
7,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
22,003
224
Minions Killed
126
0
Camps Cleared
0
838,088
Distance Traveled
696,683
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,222
580
54
6
0
169,790
1
W
Anubis
5,052
561
39
4
0
158,195
0
L
Serqet
5,091
566
41
5
0
168,710
1
W
Pele
5,310
590
49
5
0
172,316
2
W
Izanami
4,828
536
60
7
0
150,276
2
L
Hou Yi
4,886
543
48
5
0
165,124
1
L
Kukulkan
3,244
360
3
0
0
46,763
0
W
Bacchus
4,884
543
22
2
0
187,511
2
L
Odin
4,592
510
25
3
0
158,746
0
L
Kuzenbo
4,190
466
9
1
0
157,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role