Player Matchup

Cerberus
Cerberus
Diamond I
Aurorα
Cerberus
Diamond I
Level 157
God Stats
3W - 1L
1,964 SR
Queue Stats
34W - 29L
2,368 MMR
Party 2
Sol
Sol
Diamond III
MyaR
Sol
Diamond III
Level 160
God Stats
37W - 20L
1,794 SR
Queue Stats
181W - 108L
1,998 MMR
Party 2
Medusa
Medusa
Masters
manzei97
Medusa
Masters
Level 160
God Stats
15W - 5L
1,781 SR
Queue Stats
305W - 164L
2,106 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,847 SR
2,157 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,634 SR
2,112 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
AnisanTV
Anhur
Masters
Level 160
God Stats
55W - 46L
1,805 SR
Queue Stats
521W - 394L
2,760 MMR
Party 1
Achilles
Achilles
Diamond V
SilentesUmbrae
Achilles
Diamond V
Level 140
God Stats
30W - 26L
1,597 SR
Queue Stats
400W - 467L
2,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aurorα
Cerberus
11
1 / 5 / 10
7,644
695
7,724
15,524
14,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
MyaR
Sol
11
5 / 8 / 4
8,166
742
9,526
11,822
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
manzei97
Medusa
11
5 / 7 / 4
8,507
773
10,165
11,244
3,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshThothPersephoneOdinGeb

VS

Bans
AphroditeHou YiOsirisCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
4 / 5 / 11
8,813
801
12,678
11,094
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
AnisanTV
Anhur
12
6 / 5 / 9
9,176
834
10,693
10,227
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
14
10 / 1 / 10
9,868
897
11,325
13,849
13,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
11
Kills
20
20
Deaths
11
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
5
11
1.9
W
Anhur
AnisanTV
Anhur
6
5
9
2.1
L
Cerberus
Aurorα
Cerberus
1
5
10
1.2
L
Sol
MyaR
Sol
5
8
4
0.88
W
Achilles
10
1
10
15
L
Medusa
manzei97
Medusa
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,415
Damage
34,696
38,590
Taken
35,170
21,701
Mitigated
19,900
5,845
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,678
602
2,088
3,670
11,094
2,695
532
5,460
5,634
30,858
0
W
Anhur
AnisanTV
Anhur
10,693
5,631
0
309
10,227
3,266
1,960
5,326
4,901
0
32,538
L
Cerberus
Aurorα
Cerberus
7,724
409
0
2,783
15,524
14,004
71
3,995
10,442
13,594
0
L
Sol
MyaR
Sol
9,526
3,359
0
2,000
11,822
3,966
1,132
3,795
7,443
26,358
2,836
W
Achilles
11,325
2,726
46
3,975
13,849
13,939
90
6,118
7,731
0
18,663
L
Medusa
manzei97
Medusa
10,165
5,927
0
1,062
11,244
3,731
0
4,646
6,027
0
27,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,317
Gold Earned
27,857
102
Minions Killed
100
3
Camps Cleared
5
558,127
Distance Traveled
600,117
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,813
801
38
3
0
201,609
1
W
Anhur
9,176
834
39
4
3
178,890
5
L
Cerberus
7,644
695
11
1
0
196,168
3
L
Sol
8,166
742
37
3
3
174,477
1
W
Achilles
9,868
897
23
2
2
219,618
3
L
Medusa
8,507
773
54
5
0
187,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role