Player Matchup

Ganesha
Ganesha
Jeanbatte06
Ganesha
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,587 Elo+
Solo
Neith
Neith
MemphisBoogie
Neith
Level 6
God Stats
3W - 2L
1,674 SR
Queue Stats
9W - 5L
1,698 Elo+
Solo
Zeus
Zeus
Ohweepingwillow
Zeus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 53L
1,612 Elo+
Solo
Gilgamesh
Gilgamesh
llAxcendll
Gilgamesh
Level 23
God Stats
1W - 4L
1,187 SR
Queue Stats
47W - 37L
1,613 Elo+
Solo
Artemis
Artemis
nice_gyalDaYner
Artemis
Level 6
God Stats
5W - 1L
1,604 SR
Queue Stats
12W - 4L
1,640 Elo+
Solo
Team Averages
Level 13
1,493 SR
1,630 Elo+

VS

Team Averages
Level 32
1,575 SR
1,706 Elo+
Merlin
Merlin
Azraeliz
Merlin
Level 120
God Stats
1W - 1L
1,528 SR
Queue Stats
503W - 354L
1,759 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GIJ0eMama
Cu Chulainn
Level 7
God Stats
2W - 3L
1,556 SR
Queue Stats
24W - 16L
1,802 Elo+
Party 1
Apollo
Apollo
HoodedDryad
Apollo
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
49W - 65L
1,425 Elo+
Solo
Mercury
Mercury
RottenSubway
Mercury
Level 15
God Stats
3W - 2L
1,789 SR
Queue Stats
19W - 4L
1,876 Elo+
Party 1
Agni
Agni
maximo4586677
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jeanbatte06
Ganesha
10
0 / 0 / 6
5,274
527
1,195
8,067
4,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 1
6,020
602
6,881
6,310
1,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
6 / 3 / 2
6,370
637
6,737
5,697
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
llAxcendll
Gilgamesh
11
4 / 2 / 5
6,637
664
4,642
7,269
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
7 / 1 / 0
6,281
628
4,398
5,066
1,612
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azraeliz
Merlin
9
1 / 4 / 3
5,690
569
3,203
5,985
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
GIJ0eMama
Cu Chulainn
9
1 / 1 / 0
5,549
555
4,466
8,534
5,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
9
2 / 6 / 1
5,624
562
2,418
6,204
1,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
RottenSubway
Mercury
11
3 / 2 / 0
6,366
637
3,044
8,624
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

4
0 / 7 / 0
3,913
391
550
4,581
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
20
Kills
7
7
Deaths
20
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
Azraeliz
Merlin
1
4
3
0.63
L
Cu Chulainn
GIJ0eMama
Cu Chulainn
1
1
0
1
L
Apollo
2
6
1
0.42
W
Ganesha
Jeanbatte06
Ganesha
0
0
6
3
W
3
1
1
3.5
W
6
3
2
2.33
L
Mercury
RottenSubway
Mercury
3
2
0
1.5
W
Gilgamesh
llAxcendll
Gilgamesh
4
2
5
3.25
L
0
7
0
0
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,853
Damage
13,681
32,409
Taken
33,928
13,549
Mitigated
12,084
12,037
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Azraeliz
Merlin
3,203
361
0
677
5,985
1,860
0
3,112
2,873
23,206
0
L
Cu Chulainn
GIJ0eMama
Cu Chulainn
4,466
611
0
3,252
8,534
5,501
0
55
8,479
3,538
24,926
L
Apollo
2,418
1,073
0
503
6,204
1,268
0
1,384
4,820
0
14,641
W
Ganesha
Jeanbatte06
Ganesha
1,195
0
617
3,078
8,067
4,729
375
565
7,462
22,714
0
W
6,881
3,186
0
2,546
6,310
1,970
876
337
5,973
0
29,201
W
6,737
1,627
0
900
5,697
1,700
930
2,129
3,568
30,797
0
L
Mercury
RottenSubway
Mercury
3,044
1,403
0
2,714
8,624
2,621
41
2,476
6,148
0
28,622
W
Gilgamesh
llAxcendll
Gilgamesh
4,642
1,493
0
2,722
7,269
3,538
0
1,155
6,114
0
34,366
L
550
416
0
250
4,581
834
24
905
3,676
6,173
0
W
4,398
2,932
0
2,174
5,066
1,612
1,182
80
4,986
0
29,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,582
Gold Earned
27,142
286
Minions Killed
214
0
Camps Cleared
0
896,448
Distance Traveled
944,465
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,690
569
49
5
0
169,806
0
L
Cu Chulainn
5,549
555
53
5
0
193,161
0
L
Apollo
5,624
562
33
3
0
186,945
3
W
Ganesha
5,274
527
17
2
0
190,918
1
W
Neith
6,020
602
53
5
0
158,544
0
W
Zeus
6,370
637
66
7
0
169,904
0
L
Mercury
6,366
637
66
7
0
241,602
1
W
Gilgamesh
6,637
664
73
7
0
213,398
1
L
Agni
3,913
391
13
1
0
152,951
3
W
Artemis
6,281
628
77
8
0
163,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role