Player Matchup

Loki
Loki
Diamond IV
 
Loki
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Masters
 
Olorun
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
Azoro96
Sol
Diamond IV
Level 89
God Stats
4W - 1L
1,771 SR
Queue Stats
217W - 203L
2,121 MMR
Solo
Yemoja
Yemoja
Masters
Pancuga
Yemoja
Masters
Level 148
God Stats
7W - 6L
1,582 SR
Queue Stats
432W - 428L
2,302 MMR
Solo
Set
Set
Masters
Sae-RoYi
Set
Masters
Level 129
God Stats
44W - 29L
1,728 SR
Queue Stats
447W - 426L
2,679 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 111
1,616 SR
2,020 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,620 SR
2,307 MMR
Anhur
Anhur
Masters
LxSinon
Anhur
Masters
Level 160
God Stats
4W - 5L
1,574 SR
Queue Stats
223W - 192L
2,599 MMR
Party 1
Chiron
Chiron
Diamond III
majos2812
Chiron
Diamond III
Level 124
God Stats
4W - 7L
1,543 SR
Queue Stats
325W - 311L
2,055 MMR
Solo
Sylvanus
Sylvanus
Platinum I
notefies666
Sylvanus
Platinum I
Level 127
God Stats
36W - 39L
1,593 SR
Queue Stats
412W - 405L
2,077 MMR
Solo
Odin
Odin
Masters
ohTakeItEasy
Odin
Masters
Level 158
God Stats
9W - 6L
1,743 SR
Queue Stats
233W - 205L
2,648 MMR
Party 1
Janus
Janus
Diamond IV
zXmjoodeXz
Janus
Diamond IV
Level 157
God Stats
54W - 46L
1,645 SR
Queue Stats
421W - 422L
2,158 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 0 / 5
7,615
544
5,703
6,327
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
 
Olorun
11
1 / 4 / 1
6,573
470
4,684
8,716
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sol
13
4 / 6 / 3
7,706
550
9,571
10,445
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Pancuga
Yemoja
10
1 / 0 / 6
6,509
465
2,606
5,509
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 1 / 4
7,629
545
8,860
10,168
3,981
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
PersephoneGebArtioAh Puch

VS

Bans
AwilixAthenaScyllaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LxSinon
Anhur
13
4 / 4 / 2
8,027
573
5,862
9,656
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
majos2812
Chiron
12
3 / 1 / 2
7,859
561
7,090
6,399
2,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
notefies666
Sylvanus
11
1 / 4 / 0
7,121
509
5,835
10,759
8,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 1 / 4
7,021
502
5,419
10,253
4,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
12
1 / 3 / 1
7,372
527
2,556
7,786
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
13
Kills
11
11
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
5
5.5
W
Olorun
 
Olorun
1
4
1
0.38
W
Sol
4
6
3
0.92
L
Anhur
LxSinon
Anhur
4
4
2
1.25
W
Yemoja
Pancuga
Yemoja
1
0
6
4
W
4
1
4
6
L
Chiron
majos2812
Chiron
3
1
2
4
L
Sylvanus
notefies666
Sylvanus
1
4
0
0.25
L
2
1
4
4
L
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,424
Damage
26,762
41,165
Taken
44,853
15,993
Mitigated
20,691
18,572
Healing
13,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,703
1,099
0
3,146
6,327
2,049
0
55
6,272
0
44,513
W
Olorun
 
Olorun
4,684
2,798
318
3,245
8,716
3,775
0
1,768
6,948
35,850
5,385
W
Sol
9,571
4,792
0
4,351
10,445
2,328
0
329
10,116
49,537
7,526
L
Anhur
LxSinon
Anhur
5,862
2,248
0
2,441
9,656
3,083
0
3,331
6,325
0
49,600
W
Yemoja
Pancuga
Yemoja
2,606
1,027
1,447
2,443
5,509
3,860
0
1,431
4,078
16,596
0
W
8,860
2,875
0
3,622
10,168
3,981
0
4,323
5,845
27
50,677
L
Chiron
majos2812
Chiron
7,090
2,341
268
2,259
6,399
2,187
0
3,126
3,273
0
52,935
L
Sylvanus
notefies666
Sylvanus
5,835
1,321
0
3,723
10,759
8,897
439
2,442
8,317
33,706
8,445
L
5,419
2,451
0
2,182
10,253
4,443
0
4,712
5,541
0
21,501
L
Janus
2,556
290
0
2,554
7,786
2,081
0
1,366
6,420
42,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,032
Gold Earned
37,400
399
Minions Killed
396
0
Camps Cleared
0
1,365,716
Distance Traveled
1,290,551
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,615
544
84
6
0
315,762
5
W
Olorun
6,573
470
85
6
0
251,514
2
W
Sol
7,706
550
92
7
0
240,196
2
L
Anhur
8,027
573
94
7
0
250,061
4
W
Yemoja
6,509
465
32
2
0
257,592
6
W
Set
7,629
545
106
8
0
300,652
1
L
Chiron
7,859
561
108
8
0
269,085
2
L
Sylvanus
7,121
509
67
5
0
220,923
2
L
Odin
7,021
502
33
2
0
293,122
1
L
Janus
7,372
527
94
7
0
257,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role