Player Matchup

Awilix
Awilix
 
Awilix
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Dairo8
Hou Yi
Level 117
God Stats
193W - 211L
1,528 SR
Queue Stats
312W - 344L
1,410 Elo+
Solo
Merlin
Merlin
N30D34D5T4
Merlin
Level 129
God Stats
20W - 17L
1,432 SR
Queue Stats
121W - 123L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
learningtempest
Sun Wukong
Level 75
God Stats
7W - 6L
1,353 SR
Queue Stats
502W - 483L
1,456 Elo+
Solo
Team Averages
Level 107
1,462 SR
1,460 Elo+

VS

Team Averages
Level 100
1,545 SR
1,478 Elo+
Bacchus
Bacchus
Billyjoo
Bacchus
Level 86
God Stats
142W - 120L
1,568 SR
Queue Stats
162W - 169L
1,443 Elo+
Party 1
Cliodhna
Cliodhna
Naunaud
Cliodhna
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,549 Elo+
Party 2
Cernunnos
Cernunnos
Nephterys
Cernunnos
Level 77
God Stats
113W - 90L
1,570 SR
Queue Stats
132W - 125L
1,473 Elo+
Party 1
He Bo
He Bo
fofotre
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,486 Elo+
Party 2
Chaac
Chaac
natillo666
Chaac
Level 126
God Stats
14W - 10L
1,584 SR
Queue Stats
1,350W - 1,380L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
10 / 5 / 3
10,511
553
11,720
12,754
4,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
 
Aphrodite
14
1 / 1 / 6
9,031
475
2,891
11,281
8,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
Dairo8
Hou Yi
15
3 / 2 / 5
9,326
491
10,581
8,161
2,372
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
N30D34D5T4
Merlin
19
1 / 0 / 4
11,639
613
8,369
6,791
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
learningtempest
Sun Wukong
17
3 / 1 / 5
10,773
567
11,738
15,071
13,396
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Billyjoo
Bacchus
12
1 / 4 / 5
8,238
434
5,412
17,370
17,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Naunaud
Cliodhna
13
2 / 5 / 2
8,578
451
7,735
12,168
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Nephterys
Cernunnos
14
4 / 2 / 1
8,817
464
8,552
11,177
4,090
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
fofotre
He Bo
15
1 / 3 / 2
8,824
464
4,454
10,213
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
11
0 / 4 / 1
7,784
410
5,870
16,890
10,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
18
Kills
8
9
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
10
5
3
2.3
W
Aphrodite
 
Aphrodite
1
1
6
4
L
Bacchus
Billyjoo
Bacchus
1
4
5
0.88
W
Hou Yi
Dairo8
Hou Yi
3
2
5
2.75
W
Merlin
N30D34D5T4
Merlin
1
0
4
3
L
Cliodhna
Naunaud
Cliodhna
2
5
2
0.6
L
Cernunnos
Nephterys
Cernunnos
4
2
1
2.25
L
He Bo
fofotre
He Bo
1
3
2
0.67
W
Sun Wukong
learningtempest
Sun Wukong
3
1
5
5.5
L
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,299
Damage
32,023
54,058
Taken
67,818
31,153
Mitigated
41,360
22,182
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,720
5,243
0
2,802
12,754
4,291
0
2,795
9,931
0
47,480
W
Aphrodite
 
Aphrodite
2,891
500
6,172
6,218
11,281
8,321
228
2,717
8,558
31,403
0
L
Bacchus
Billyjoo
Bacchus
5,412
888
0
2,899
17,370
17,581
29
3,189
12,849
15,287
0
W
Hou Yi
Dairo8
Hou Yi
10,581
4,331
0
1,258
8,161
2,372
1,120
2,224
5,889
0
55,092
W
Merlin
N30D34D5T4
Merlin
8,369
436
0
674
6,791
2,773
843
1,522
5,213
98,149
0
L
Cliodhna
Naunaud
Cliodhna
7,735
1,943
0
1,403
12,168
4,996
342
2,110
9,820
0
53,043
L
Cernunnos
Nephterys
Cernunnos
8,552
3,791
0
3,050
11,177
4,090
294
2,099
9,020
0
59,605
L
He Bo
fofotre
He Bo
4,454
71
88
1,334
10,213
3,874
174
3,059
7,006
58,492
0
W
Sun Wukong
learningtempest
Sun Wukong
11,738
1,532
0
5,058
15,071
13,396
168
1,187
13,826
0
74,000
L
Chaac
5,870
1,344
0
7,700
16,890
10,819
551
333
16,557
1,259
40,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,280
Gold Earned
42,241
576
Minions Killed
434
0
Camps Cleared
0
1,952,275
Distance Traveled
1,698,606
36
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,511
553
75
4
0
424,412
9
W
Aphrodite
9,031
475
43
2
0
385,396
8
L
Bacchus
8,238
434
19
1
0
381,040
7
W
Hou Yi
9,326
491
94
5
0
364,815
6
W
Merlin
11,639
613
206
11
0
387,389
4
L
Cliodhna
8,578
451
96
5
0
368,936
0
L
Cernunnos
8,817
464
109
6
0
351,669
3
L
He Bo
8,824
464
130
7
0
382,336
6
W
Sun Wukong
10,773
567
158
8
0
390,263
9
L
Chaac
7,784
410
80
4
0
214,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role