Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
MrBlacksby
Nike
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 91L
1,705 Elo+
Party 2
Artemis
Artemis
NarwhalAsalt
Artemis
Level 119
God Stats
1W - 1L
1,798 SR
Queue Stats
59W - 51L
1,584 Elo+
Party 2
Set
Set
NewSkooter
Set
Level 85
God Stats
19W - 13L
1,382 SR
Queue Stats
158W - 115L
1,540 Elo+
Party 2
Ares
Ares
xXtibbsXx
Ares
Level 8
God Stats
13W - 3L
1,764 SR
Queue Stats
69W - 56L
1,601 Elo+
Party 2
Team Averages
Level 69
1,589 SR
1,586 Elo+

VS

Team Averages
Level 65
1,602 SR
1,570 Elo+
Achilles
Achilles
Abysmalparmesan
Achilles
Level 40
God Stats
0W - 3L
1,276 SR
Queue Stats
293W - 312L
1,580 Elo+
Solo
Mercury
Mercury
BabyXBoof
Mercury
Level 45
God Stats
11W - 5L
1,774 SR
Queue Stats
195W - 176L
1,538 Elo+
Solo
Janus
Janus
Chatonade
Janus
Level 25
God Stats
3W - 6L
1,668 SR
Queue Stats
135W - 117L
1,621 Elo+
Party 1
Hachiman
Hachiman
JJtheQueen
Hachiman
Level 106
God Stats
3W - 5L
1,570 SR
Queue Stats
406W - 389L
1,552 Elo+
Party 1
Hades
Hades
ShutTheDoorVince
Hades
Level 108
God Stats
22W - 14L
1,722 SR
Queue Stats
315W - 287L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 1 / 0
8,483
606
4,809
6,759
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 2 / 4
7,017
501
3,950
12,012
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
NarwhalAsalt
Artemis
14
7 / 3 / 2
8,697
621
12,309
11,675
3,984
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 0 / 3
7,448
532
4,878
7,877
4,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
10
2 / 1 / 7
6,956
497
3,281
11,685
11,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 4 / 2
6,617
473
5,184
10,284
7,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
BabyXBoof
Mercury
12
1 / 2 / 2
6,865
490
4,774
8,695
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Chatonade
Janus
13
1 / 2 / 1
7,281
520
6,083
5,199
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
JJtheQueen
Hachiman
12
3 / 4 / 2
7,906
565
8,613
9,702
2,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 0
7,121
509
6,653
8,780
8,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
7
7
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
0
3
L
Achilles
2
4
2
0.75
L
Mercury
BabyXBoof
Mercury
1
2
2
1
L
Janus
Chatonade
Janus
1
2
1
0.75
L
Hachiman
JJtheQueen
Hachiman
3
4
2
1
W
3
2
4
2.5
W
Artemis
NarwhalAsalt
Artemis
7
3
2
2.67
W
1
0
3
2.5
L
0
4
0
0
W
Ares
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,227
Damage
31,307
50,008
Taken
42,660
28,102
Mitigated
21,763
17,908
Healing
9,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,809
0
0
1,343
6,759
2,556
0
1,824
4,935
58,244
0
L
Achilles
5,184
1,316
85
3,060
10,284
7,071
0
2,529
7,717
0
20,736
L
Mercury
BabyXBoof
Mercury
4,774
2,210
0
175
8,695
2,781
0
3,228
5,345
0
44,762
L
Janus
Chatonade
Janus
6,083
410
0
512
5,199
1,425
0
969
4,124
47,798
0
L
Hachiman
JJtheQueen
Hachiman
8,613
4,533
0
2,966
9,702
2,397
290
474
9,193
0
43,083
W
3,950
498
0
4,658
12,012
6,028
0
3,580
8,432
0
31,064
W
Artemis
NarwhalAsalt
Artemis
12,309
6,287
0
5,179
11,675
3,984
584
1,464
10,211
0
59,934
W
4,878
2,409
0
2,980
7,877
4,266
605
4,301
3,576
0
44,579
L
6,653
393
66
3,096
8,780
8,089
0
589
8,191
46,476
0
W
Ares
3,281
738
532
3,216
11,685
11,268
739
1,975
9,710
13,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
35,790
407
Minions Killed
404
0
Camps Cleared
0
1,359,180
Distance Traveled
1,395,351
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,483
606
141
10
0
246,354
4
L
Achilles
6,617
473
32
2
0
291,871
9
L
Mercury
6,865
490
84
6
0
332,827
5
L
Janus
7,281
520
102
7
0
283,579
5
L
Hachiman
7,906
565
75
5
0
242,486
2
W
Nike
7,017
501
57
4
0
293,348
4
W
Artemis
8,697
621
105
8
0
262,959
6
W
Set
7,448
532
88
6
0
272,656
3
L
Hades
7,121
509
111
8
0
244,588
4
W
Ares
6,956
497
16
1
0
283,863
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role