Player Matchup

Ra
Ra
TheFastestDeath
Ra
Level 17
God Stats
2W - 4L
1,547 SR
Queue Stats
22W - 40L
1,306 Elo+
Party 1
Osiris
Osiris
VRed85
Osiris
Level 84
God Stats
1W - 1L
1,611 SR
Queue Stats
50W - 46L
1,488 Elo+
Party 1
Thanatos
Thanatos
wnuczek111
Thanatos
Level 36
God Stats
0W - 2L
1,537 SR
Queue Stats
13W - 17L
1,375 Elo+
Party 1
Team Averages
Level 46
1,565 SR
1,389 Elo+

VS

Team Averages
Level 76
1,424 SR
1,340 Elo+
Sobek
Sobek
Derîeri
Sobek
Level 117
God Stats
3W - 2L
1,536 SR
Queue Stats
52W - 62L
1,398 Elo+
Solo
Ra
Ra
Oli899
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,324 Elo+
Party 2
Fenrir
Fenrir
hotshark4
Fenrir
Level 102
God Stats
1W - 1L
1,236 SR
Queue Stats
23W - 28L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 10 / 14
17,181
614
19,123
22,761
13,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
VRed85
Osiris
19
5 / 3 / 12
17,421
622
25,462
40,413
69,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
wnuczek111
Thanatos
20
12 / 13 / 6
19,781
706
19,261
28,450
14,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Derîeri
Sobek
19
6 / 5 / 15
17,217
615
22,804
39,148
48,714
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ra
19
1 / 9 / 16
16,473
588
18,259
17,602
7,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
hotshark4
Fenrir
20
19 / 6 / 4
20,263
724
37,818
29,602
28,790
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
61
20
Kills
26
26
Deaths
20
32
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sobek
Derîeri
Sobek
6
5
15
2.7
W
Ra
1
9
16
1
L
3
10
14
1
L
Osiris
VRed85
Osiris
5
3
12
3.67
W
Fenrir
hotshark4
Fenrir
19
6
4
3.5
L
Thanatos
wnuczek111
Thanatos
12
13
6
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,846
Damage
78,881
91,624
Taken
86,352
98,858
Mitigated
84,789
21,064
Healing
21,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Derîeri
Sobek
22,804
1,434
0
6,238
39,148
48,714
488
9,226
29,044
64,947
0
W
Ra
18,259
1,521
4,232
2,634
17,602
7,285
787
4,157
13,303
74,058
0
L
19,123
2,377
4,259
3,571
22,761
13,942
1,098
8,798
13,648
72,412
0
L
Osiris
VRed85
Osiris
25,462
7,276
0
480
40,413
69,990
879
19,016
20,499
0
51,121
W
Fenrir
hotshark4
Fenrir
37,818
13,039
0
8,326
29,602
28,790
1,369
6,537
22,709
0
114,139
L
Thanatos
wnuczek111
Thanatos
19,261
7,516
0
12,754
28,450
14,926
405
12,202
15,941
0
35,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,383
Gold Earned
53,953
205
Minions Killed
279
2
Camps Cleared
16
1,395,442
Distance Traveled
1,371,471
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
17,217
615
74
3
4
467,180
1
W
Ra
16,473
588
112
4
1
426,992
1
L
Ra
17,181
614
135
5
0
441,503
0
L
Osiris
17,421
622
41
1
1
506,426
1
W
Fenrir
20,263
724
93
3
11
477,299
1
L
Thanatos
19,781
706
29
1
1
447,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role