Player Matchup

Tsukuyomi
Tsukuyomi
Silver III
EMSADcz
Tsukuyomi
Silver III
Level 89
God Stats
2W - 1L
1,799 SR
Queue Stats
88W - 95L
906 MMR
Solo
Hercules
Hercules
Bronze II
Goudboul
Hercules
Bronze II
Level 101
God Stats
12W - 17L
1,330 SR
Queue Stats
72W - 101L
186 MMR
Solo
Ares
Ares
Bronze III
MonkeyDlebron
Ares
Bronze III
Level 65
God Stats
6W - 10L
1,534 SR
Queue Stats
61W - 89L
99 MMR
Solo
Izanami
Izanami
Bronze II
sonof_hades13
Izanami
Bronze II
Level 105
God Stats
6W - 9L
1,524 SR
Queue Stats
18W - 35L
856 MMR
Solo
Ra
Ra
Silver II
srdrkrtr
Ra
Silver II
Level 68
God Stats
4W - 2L
1,490 SR
Queue Stats
158W - 189L
818 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,535 SR
573 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,474 SR
577 MMR
Danzaburou
Danzaburou
Bronze III
AssoWasTaken_
Danzaburou
Bronze III
Level 109
God Stats
2W - 6L
1,420 SR
Queue Stats
13W - 31L
612 MMR
Solo
Ymir
Ymir
Bronze I
Luffy_88
Ymir
Bronze I
Level 115
God Stats
1W - 2L
1,469 SR
Queue Stats
70W - 101L
173 MMR
Solo
Cthulhu
Cthulhu
Silver V
PaPaWemBa666
Cthulhu
Silver V
Level 142
God Stats
7W - 9L
1,476 SR
Queue Stats
151W - 162L
597 MMR
Solo
Arachne
Arachne
Gold V
Phil_Cashman
Arachne
Gold V
Level 126
God Stats
44W - 24L
1,655 SR
Queue Stats
329W - 343L
1,215 MMR
Solo
Merlin
Merlin
Bronze I
The3rd_neliel
Merlin
Bronze I
Level 69
God Stats
3W - 1L
1,349 SR
Queue Stats
72W - 94L
290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EMSADcz
Tsukuyomi
20
4 / 9 / 3
12,948
446
16,342
24,998
12,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Goudboul
Hercules
19
3 / 6 / 2
12,506
431
11,422
29,397
38,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 8 / 11
12,119
418
16,601
33,362
50,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
16
4 / 8 / 7
11,590
400
11,714
16,713
11,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 9 / 3
12,671
437
18,720
20,361
9,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatArtioAthenaMorgan Le FayGilgamesh

VS

Bans
LokiNu WaPersephoneChaacKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AssoWasTaken_
Danzaburou
20
7 / 4 / 11
16,599
572
18,696
18,619
7,462
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
20
7 / 5 / 20
15,468
533
11,231
29,833
47,186
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
PaPaWemBa666
Cthulhu
20
2 / 4 / 16
14,636
505
17,524
19,494
20,291
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
Phil_Cashman
Arachne
20
19 / 1 / 11
18,720
646
34,039
28,561
15,176
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 2 / 17
15,407
531
16,328
13,587
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
115
16
Kills
40
40
Deaths
16
26
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AssoWasTaken_
Danzaburou
7
4
11
3.13
L
Tsukuyomi
EMSADcz
Tsukuyomi
4
9
3
0.61
L
Hercules
Goudboul
Hercules
3
6
2
0.67
W
Ymir
7
5
20
3.4
L
2
8
11
0.94
W
Cthulhu
PaPaWemBa666
Cthulhu
2
4
16
2.5
W
Arachne
Phil_Cashman
Arachne
19
1
11
24.5
W
5
2
17
6.75
L
Izanami
4
8
7
0.94
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,799
Damage
97,818
124,831
Taken
110,094
122,137
Mitigated
95,546
25,900
Healing
34,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AssoWasTaken_
Danzaburou
18,696
9,706
0
4,467
18,619
7,462
8,727
8,625
9,920
0
115,639
L
Tsukuyomi
EMSADcz
Tsukuyomi
16,342
2,797
0
5,329
24,998
12,861
0
5,840
19,158
0
106,101
L
Hercules
Goudboul
Hercules
11,422
4,116
209
10,891
29,397
38,214
909
16,104
13,293
0
77,882
W
Ymir
11,231
1,669
3,242
6,533
29,833
47,186
1,982
7,001
22,559
60,189
0
L
16,601
1,200
0
2,815
33,362
50,460
74
10,654
22,708
49,486
0
W
Cthulhu
PaPaWemBa666
Cthulhu
17,524
1,036
982
4,550
19,494
20,291
1,347
7,530
11,794
76,017
0
W
Arachne
Phil_Cashman
Arachne
34,039
26,572
0
12,368
28,561
15,176
3,527
7,327
20,962
0
192,227
W
16,328
447
0
1,995
13,587
5,431
1,679
4,502
8,921
106,128
0
L
Izanami
11,714
5,937
0
929
16,713
11,318
1,694
5,350
11,363
0
76,421
L
18,720
619
1,955
3,772
20,361
9,284
0
7,433
12,928
78,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,834
Gold Earned
80,830
701
Minions Killed
735
0
Camps Cleared
0
2,396,559
Distance Traveled
2,778,512
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,599
572
175
6
0
542,244
2
L
Tsukuyomi
12,948
446
163
6
0
535,873
5
L
Hercules
12,506
431
170
6
0
494,531
0
W
Ymir
15,468
533
70
2
0
495,543
3
L
Ares
12,119
418
63
2
0
489,226
6
W
Cthulhu
14,636
505
142
5
0
520,764
10
W
Arachne
18,720
646
198
7
0
687,801
1
W
Merlin
15,407
531
150
5
0
532,160
3
L
Izanami
11,590
400
150
5
0
392,009
12
L
Ra
12,671
437
155
5
0
484,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role