Player Matchup

Ymir
Ymir
BUL240
Ymir
Level 14
God Stats
1W - 5L
1,279 SR
Queue Stats
1W - 6L
1,308 Elo+
Party 1
Fenrir
Fenrir
ZinoShterev
Fenrir
Level 54
God Stats
1W - 1L
1,820 SR
Queue Stats
1W - 5L
1,308 Elo+
Party 1
Olorun
Olorun
appr0xx
Olorun
Level 42
God Stats
1W - 3L
1,599 SR
Queue Stats
2W - 8L
1,308 Elo+
Party 1
Mulan
Mulan
fenkitekudeste
Mulan
Level 62
God Stats
0W - 3L
1,330 SR
Queue Stats
2W - 8L
1,308 Elo+
Party 1
Skadi
Skadi
horoshko
Skadi
Level 88
God Stats
3W - 4L
1,524 SR
Queue Stats
6W - 11L
1,332 Elo+
Party 1
Team Averages
Level 52
1,511 SR
1,313 Elo+

VS

Team Averages
Level 59
1,609 SR
1,495 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
KXNGSLAYER
Ymir
Level 26
God Stats
14W - 8L
1,781 SR
Queue Stats
95W - 95L
1,515 Elo+
Party 2
Cernunnos
Cernunnos
MURADinc
Cernunnos
Level 48
God Stats
6W - 8L
1,604 SR
Queue Stats
97W - 108L
1,434 Elo+
Solo
Pele
Pele
Vannquishh
Pele
Level 18
God Stats
23W - 14L
1,548 SR
Queue Stats
36W - 34L
1,476 Elo+
Party 3
Ne Zha
Ne Zha
akirioo
Ne Zha
Level 93
God Stats
10W - 10L
1,611 SR
Queue Stats
461W - 426L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BUL240
Ymir
11
0 / 3 / 3
6,286
370
3,906
8,653
9,093
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
11
4 / 7 / 3
7,485
440
5,549
15,788
6,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
appr0xx
Olorun
14
6 / 6 / 4
8,939
526
11,598
14,686
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 5 / 3
7,700
453
11,281
15,696
11,056
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
horoshko
Skadi
12
1 / 3 / 2
7,168
422
4,745
7,997
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 4 / 6
9,462
557
10,921
9,691
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 9
8,567
504
4,343
12,749
12,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
MURADinc
Cernunnos
15
4 / 2 / 7
8,710
512
8,607
9,865
3,464
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 3 / 7
9,785
576
12,086
10,624
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
akirioo
Ne Zha
17
7 / 4 / 7
10,081
593
12,671
13,859
10,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
14
Kills
24
24
Deaths
14
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
4
6
2
L
Ymir
BUL240
Ymir
0
3
3
0.5
W
1
1
9
5.5
W
Cernunnos
MURADinc
Cernunnos
4
2
7
3.75
W
7
3
7
3.5
L
Fenrir
4
7
3
0.79
W
Ne Zha
akirioo
Ne Zha
7
4
7
2.63
L
Olorun
appr0xx
Olorun
6
6
4
1.33
L
3
5
3
0.9
L
Skadi
horoshko
Skadi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,079
Damage
48,628
62,820
Taken
56,788
34,268
Mitigated
35,090
12,335
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,921
85
0
1,782
9,691
3,421
500
6,981
2,710
50,281
0
L
Ymir
BUL240
Ymir
3,906
699
0
500
8,653
9,093
125
2,071
6,544
23,166
0
W
4,343
506
0
877
12,749
12,937
364
3,321
9,428
32,206
0
W
Cernunnos
MURADinc
Cernunnos
8,607
3,870
0
2,969
9,865
3,464
471
1,963
7,902
0
56,677
W
12,086
2,420
0
1,851
10,624
4,724
0
1,058
9,566
0
67,479
L
Fenrir
5,549
869
0
3,141
15,788
6,378
0
4,590
11,006
0
33,968
W
Ne Zha
akirioo
Ne Zha
12,671
4,931
0
5,812
13,859
10,544
172
2,404
11,455
7,197
61,266
L
Olorun
appr0xx
Olorun
11,598
6,183
265
3,970
14,686
4,991
0
5,897
8,359
40,876
0
L
11,281
2,408
0
2,772
15,696
11,056
0
1,527
14,081
0
39,678
L
Skadi
horoshko
Skadi
4,745
2,213
0
1,687
7,997
2,750
0
2,051
5,890
0
36,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,578
Gold Earned
46,605
296
Minions Killed
474
0
Camps Cleared
0
1,530,972
Distance Traveled
1,632,247
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,462
557
98
6
0
305,922
4
L
Ymir
6,286
370
35
2
0
309,567
4
W
Ymir
8,567
504
48
3
0
289,774
0
W
Cernunnos
8,710
512
95
6
0
307,483
6
W
Pele
9,785
576
113
7
0
391,198
4
L
Fenrir
7,485
440
54
3
0
309,187
0
W
Ne Zha
10,081
593
120
7
0
337,870
2
L
Olorun
8,939
526
87
5
0
313,086
2
L
Mulan
7,700
453
65
4
0
298,673
0
L
Skadi
7,168
422
55
3
0
300,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role