Player Matchup

Terra
Terra
Silver I
MUSHROOM MAN273
Terra
Silver I
Level 109
God Stats
8W - 1L
1,585 SR
Queue Stats
39W - 41L
1,119 MMR
Solo
Izanami
Izanami
Silver IV
ZenDiffrent
Izanami
Silver IV
Level 88
God Stats
2W - 1L
1,423 SR
Queue Stats
10W - 17L
1,179 MMR
Solo
Amaterasu
Amaterasu
Silver II
bloodlight21
Amaterasu
Silver II
Level 125
God Stats
8W - 1L
1,654 SR
Queue Stats
599W - 597L
1,049 MMR
Solo
Nemesis
Nemesis
Silver I
luke96799
Nemesis
Silver I
Level 106
God Stats
4W - 1L
1,673 SR
Queue Stats
230W - 236L
1,077 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
xXPikenZ JrXx
Zhong Kui
Silver I
Level 66
God Stats
6W - 2L
1,561 SR
Queue Stats
30W - 40L
1,082 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,579 SR
1,101 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,496 SR
1,185 MMR
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
Jorge DCX2
Cerberus
Silver II
Level 87
God Stats
4W - 8L
1,509 SR
Queue Stats
127W - 141L
1,136 MMR
Solo
Jormungandr
Jormungandr
Silver I
MexGxRoDriGueZ
Jormungandr
Silver I
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 246L
1,012 MMR
Solo
Danzaburou
Danzaburou
Silver I
SORA_HAWKE
Danzaburou
Silver I
Level 133
God Stats
45W - 49L
1,520 SR
Queue Stats
447W - 462L
1,180 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Xx_-Bryan_93-_xX
Tsukuyomi
Gold V
Level 141
God Stats
0W - 2L
1,449 SR
Queue Stats
225W - 235L
1,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 20
12,191
530
9,505
24,175
25,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
ZenDiffrent
Izanami
20
8 / 0 / 6
15,178
660
12,076
13,470
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
bloodlight21
Amaterasu
20
6 / 0 / 16
13,661
594
14,316
22,662
22,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
luke96799
Nemesis
20
7 / 0 / 7
14,259
620
11,069
20,027
9,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
xXPikenZ JrXx
Zhong Kui
20
12 / 0 / 9
14,274
621
21,136
15,897
13,387
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
GebArtioTiamatMorgan Le FayCthulhu

VS

Bans
GilgameshPersephoneJanusRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
0 / 5 / 1
9,908
431
14,346
12,850
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Jorge DCX2
Cerberus
14
0 / 6 / 1
8,849
385
8,216
18,474
15,795
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
MexGxRoDriGueZ
Jormungandr
13
0 / 8 / 1
8,563
372
9,946
25,038
19,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
SORA_HAWKE
Danzaburou
18
0 / 6 / 0
11,099
483
8,150
12,091
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tsukuyomi
15
1 / 10 / 0
9,457
411
7,882
21,266
7,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
4
35
Kills
1
1
Deaths
35
58
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
5
1
0.1
L
Cerberus
Jorge DCX2
Cerberus
0
6
1
0.08
W
2
1
20
12
L
Jormungandr
MexGxRoDriGueZ
Jormungandr
0
8
1
0.06
L
Danzaburou
SORA_HAWKE
Danzaburou
0
6
0
0
L
Tsukuyomi
1
10
0
0.1
W
Izanami
ZenDiffrent
Izanami
8
0
6
11
W
Amaterasu
bloodlight21
Amaterasu
6
0
16
14
W
Nemesis
luke96799
Nemesis
7
0
7
10.5
W
Zhong Kui
xXPikenZ JrXx
Zhong Kui
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,102
Damage
48,540
96,231
Taken
89,719
76,387
Mitigated
49,868
45,292
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
14,346
901
35
1,789
12,850
3,949
1,261
7,612
5,238
71,964
0
L
Cerberus
Jorge DCX2
Cerberus
8,216
473
0
3,219
18,474
15,795
0
4,377
14,097
51,176
0
W
9,505
1,379
6,442
7,067
24,175
25,721
799
10,887
13,000
29,898
0
L
Jormungandr
MexGxRoDriGueZ
Jormungandr
9,946
1,976
0
979
25,038
19,817
0
10,143
14,895
46,988
0
L
Danzaburou
SORA_HAWKE
Danzaburou
8,150
3,179
0
2,240
12,091
3,251
0
1,983
10,108
0
84,472
L
Tsukuyomi
7,882
1,980
0
4,920
21,266
7,056
0
6,915
14,351
0
63,674
W
Izanami
ZenDiffrent
Izanami
12,076
6,157
0
5,844
13,470
5,944
2,626
2,948
10,460
0
150,219
W
Amaterasu
bloodlight21
Amaterasu
14,316
6,390
919
9,686
22,662
22,154
6,561
9,304
13,183
0
87,729
W
Nemesis
luke96799
Nemesis
11,069
4,607
0
5,059
20,027
9,181
2,941
6,514
13,365
0
134,696
W
Zhong Kui
xXPikenZ JrXx
Zhong Kui
21,136
3,846
335
9,940
15,897
13,387
1,923
6,379
9,290
102,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,563
Gold Earned
47,876
760
Minions Killed
612
0
Camps Cleared
0
2,367,535
Distance Traveled
1,941,939
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,908
431
157
7
0
403,091
5
L
Cerberus
8,849
385
95
4
0
397,898
0
W
Terra
12,191
530
36
2
0
469,978
0
L
Jormungandr
8,563
372
75
3
0
418,206
2
L
Danzaburou
11,099
483
174
8
0
311,724
4
L
Tsukuyomi
9,457
411
111
5
0
411,020
4
W
Izanami
15,178
660
244
11
0
430,469
8
W
Amaterasu
13,661
594
143
6
0
496,937
6
W
Nemesis
14,259
620
176
8
0
519,053
4
W
Zhong Kui
14,274
621
161
7
0
451,098
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role