Player Matchup

Rama
Rama
Bhuder PS
Rama
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,596 Elo+
Solo
Odin
Odin
Bluelighttt07
Odin
Level 29
God Stats
6W - 12L
1,581 SR
Queue Stats
58W - 63L
1,544 Elo+
Solo
Chang'e
Chang'e
angel22595
Chang'e
Level 29
God Stats
3W - 6L
1,544 SR
Queue Stats
92W - 96L
1,495 Elo+
Solo
Ymir
Ymir
imfreakinout21
Ymir
Level 17
God Stats
21W - 16L
1,537 SR
Queue Stats
40W - 40L
1,391 Elo+
Solo
Cthulhu
Cthulhu
redondol15
Cthulhu
Level 10
God Stats
5W - 4L
1,880 SR
Queue Stats
10W - 18L
1,509 Elo+
Solo
Team Averages
Level 21
1,608 SR
1,507 Elo+

VS

Team Averages
Level 14
1,567 SR
1,539 Elo+
Awilix
Awilix
LimitBurner
Awilix
Level 13
God Stats
13W - 5L
1,741 SR
Queue Stats
60W - 37L
1,644 Elo+
Party 1
Nemesis
Nemesis
SadBoyburner
Nemesis
Level 19
God Stats
4W - 2L
1,472 SR
Queue Stats
67W - 56L
1,575 Elo+
Party 1
Sylvanus
Sylvanus
rockoz15
Sylvanus
Level 27
God Stats
10W - 10L
1,438 SR
Queue Stats
264W - 227L
1,521 Elo+
Solo
Ymir
Ymir
samuel-samutb666
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,363 Elo+
Solo
Janus
Janus
slimeypeen
Janus
Level 8
God Stats
2W - 0L
1,686 SR
Queue Stats
6W - 2L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
1 / 3 / 3
5,470
497
3,970
5,455
1,544
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 0 / 0
6,953
632
1,684
4,077
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
angel22595
Chang'e
8
0 / 6 / 1
5,022
457
3,023
7,601
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 3 / 3
5,202
473
2,316
8,150
4,200
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
redondol15
Cthulhu
6
2 / 7 / 1
4,640
422
3,151
8,802
2,726
Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
1 / 2 / 0
6,139
558
3,098
4,154
1,308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
SadBoyburner
Nemesis
11
3 / 0 / 2
6,651
605
2,959
5,679
2,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
rockoz15
Sylvanus
11
8 / 1 / 2
7,000
636
8,665
7,928
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
2 / 4 / 6
5,918
538
2,483
7,468
5,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
13
5 / 1 / 1
8,045
731
4,511
5,706
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
19
19
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
1
3
3
0.83
L
4
0
0
4
W
Awilix
1
2
0
0.5
W
Nemesis
SadBoyburner
Nemesis
3
0
2
4
L
Chang'e
angel22595
Chang'e
0
6
1
0.08
L
1
3
3
0.83
L
Cthulhu
redondol15
Cthulhu
2
7
1
0.36
W
Sylvanus
rockoz15
Sylvanus
8
1
2
9
W
2
4
6
1.25
W
Janus
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,144
Damage
21,716
34,085
Taken
30,935
12,825
Mitigated
14,227
7,208
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
3,970
2,939
0
1,032
5,455
1,544
637
799
4,656
0
24,145
L
1,684
78
0
2,002
4,077
2,083
0
620
3,457
0
31,235
W
Awilix
3,098
1,380
0
755
4,154
1,308
0
0
4,154
0
25,418
W
Nemesis
SadBoyburner
Nemesis
2,959
1,273
0
2,580
5,679
2,208
0
561
5,056
0
33,833
L
Chang'e
angel22595
Chang'e
3,023
248
48
1,966
7,601
2,272
0
3,891
3,710
23,638
0
L
2,316
412
0
2,160
8,150
4,200
96
4,609
3,541
12,515
0
L
Cthulhu
redondol15
Cthulhu
3,151
377
0
0
8,802
2,726
0
4,642
4,160
18,288
0
W
Sylvanus
rockoz15
Sylvanus
8,665
3,380
1,589
4,254
7,928
3,748
1,923
3,405
4,523
25,603
6,747
W
2,483
1,262
0
1,210
7,468
5,304
827
2,062
5,406
13,752
0
W
Janus
4,511
486
0
2,430
5,706
1,659
0
2,234
3,306
53,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
33,753
225
Minions Killed
300
0
Camps Cleared
0
893,238
Distance Traveled
991,302
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,470
497
53
5
0
106,229
2
L
Odin
6,953
632
78
7
0
225,901
1
W
Awilix
6,139
558
51
5
0
196,806
0
W
Nemesis
6,651
605
67
6
0
260,570
0
L
Chang'e
5,022
457
39
4
0
199,267
6
L
Ymir
5,202
473
30
3
0
181,222
0
L
Cthulhu
4,640
422
25
2
0
180,619
0
W
Sylvanus
7,000
636
57
5
0
149,505
3
W
Ymir
5,918
538
20
2
0
176,820
0
W
Janus
8,045
731
105
10
0
207,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role