Player Matchup

Artemis
Artemis
 
Artemis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Kycharistisi
Ne Zha
Level 129
God Stats
55W - 42L
1,558 SR
Queue Stats
350W - 328L
1,514 Elo+
Party 1
Eset
Eset
Snikklefritz703
Eset
Level 109
God Stats
43W - 52L
1,505 SR
Queue Stats
246W - 226L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
Varusen
Gilgamesh
Level 103
God Stats
33W - 22L
1,629 SR
Queue Stats
526W - 562L
1,407 Elo+
Party 3
Hercules
Hercules
Warx55
Hercules
Level 114
God Stats
10W - 9L
1,581 SR
Queue Stats
283W - 269L
1,467 Elo+
Party 3
Team Averages
Level 107
1,554 SR
1,474 Elo+

VS

Team Averages
Level 100
1,609 SR
1,516 Elo+
Tiamat
Tiamat
ChibIndo
Tiamat
Level 141
God Stats
4W - 3L
1,719 SR
Queue Stats
45W - 41L
1,564 Elo+
Solo
Aphrodite
Aphrodite
KamyKatze
Aphrodite
Level 120
God Stats
19W - 15L
1,723 SR
Queue Stats
90W - 77L
1,501 Elo+
Party 2
Hun Batz
Hun Batz
Killerbii28
Hun Batz
Level 22
God Stats
3W - 8L
1,413 SR
Queue Stats
34W - 33L
1,433 Elo+
Party 2
Geb
Geb
M1ssT0xic
Geb
Level 59
God Stats
89W - 45L
1,641 SR
Queue Stats
359W - 289L
1,500 Elo+
Solo
Anhur
Anhur
RaSnipedMe
Anhur
Level 157
God Stats
32W - 35L
1,549 SR
Queue Stats
474W - 450L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
4 / 3 / 2
7,018
540
6,380
8,457
1,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
12
1 / 2 / 8
7,475
575
5,241
8,448
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 2
8,572
659
8,401
6,379
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Varusen
Gilgamesh
13
3 / 0 / 1
8,113
624
5,258
7,169
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Warx55
Hercules
10
3 / 0 / 4
6,419
494
2,872
11,034
5,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChibIndo
Tiamat
10
0 / 4 / 0
6,002
462
3,737
8,980
8,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
KamyKatze
Aphrodite
11
0 / 2 / 3
5,872
452
1,333
5,703
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Killerbii28
Hun Batz
10
2 / 2 / 0
6,247
481
1,949
6,812
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 3
6,194
476
3,840
10,484
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Anhur
10
3 / 6 / 0
6,147
473
9,591
9,770
2,002
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
16
Kills
5
6
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
3
2
1.67
L
Tiamat
ChibIndo
Tiamat
0
4
0
0
L
Aphrodite
KamyKatze
Aphrodite
0
2
3
0.75
L
Hun Batz
Killerbii28
Hun Batz
2
2
0
1
W
Ne Zha
1
2
8
2.5
L
0
2
3
0.75
L
Anhur
3
6
0
0.5
W
5
1
2
6
W
Gilgamesh
Varusen
Gilgamesh
3
0
1
3.5
W
Hercules
Warx55
Hercules
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,152
Damage
20,450
41,487
Taken
41,749
16,783
Mitigated
20,942
19,513
Healing
12,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,380
3,013
0
2,729
8,457
1,772
788
840
7,577
0
34,471
L
Tiamat
ChibIndo
Tiamat
3,737
674
0
2,298
8,980
8,702
0
1,107
7,813
25,674
0
L
Aphrodite
KamyKatze
Aphrodite
1,333
147
873
3,296
5,703
1,462
0
1,160
4,491
30,625
0
L
Hun Batz
Killerbii28
Hun Batz
1,949
445
0
2,470
6,812
2,313
0
1,824
4,858
0
26,590
W
Ne Zha
5,241
1,436
0
4,369
8,448
3,049
192
458
7,916
0
45,027
L
3,840
873
0
1,284
10,484
6,463
0
2,906
7,477
18,796
0
L
Anhur
9,591
5,271
0
2,060
9,770
2,002
0
977
8,709
0
43,631
W
8,401
1,091
181
3,355
6,379
2,190
136
1,731
4,634
54,329
0
W
Gilgamesh
Varusen
Gilgamesh
5,258
1,312
0
3,334
7,169
4,462
270
2,784
3,995
0
48,007
W
Hercules
Warx55
Hercules
2,872
823
120
5,425
11,034
5,310
0
2,555
8,455
0
12,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,597
Gold Earned
30,462
392
Minions Killed
270
0
Camps Cleared
0
1,395,630
Distance Traveled
1,189,763
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,018
540
64
5
0
252,907
1
L
Tiamat
6,002
462
60
5
0
240,970
2
L
Aphrodite
5,872
452
60
5
0
209,940
4
L
Hun Batz
6,247
481
52
4
0
258,502
1
W
Ne Zha
7,475
575
85
7
0
303,650
2
L
Geb
6,194
476
28
2
0
259,323
2
L
Anhur
6,147
473
70
5
0
221,028
1
W
Eset
8,572
659
119
9
0
262,166
2
W
Gilgamesh
8,113
624
111
9
0
278,092
6
W
Hercules
6,419
494
13
1
0
298,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role