Player Matchup

Thor
Thor
Battman2004
Thor
Level 23
God Stats
2W - 9L
1,399 SR
Queue Stats
19W - 36L
1,375 Elo+
Solo
Sun Wukong
Sun Wukong
HeyImComplex
Sun Wukong
Level 38
God Stats
2W - 1L
1,920 SR
Queue Stats
118W - 193L
1,415 Elo+
Party 2
Ares
Ares
itsyaboizmac
Ares
Level 27
God Stats
0W - 1L
1,333 SR
Queue Stats
15W - 17L
1,486 Elo+
Party 2
Team Averages
Level 29
1,551 SR
1,425 Elo+

VS

Team Averages
Level 80
1,477 SR
1,682 Elo+
Odin
Odin
Chatonade
Odin
Level 25
God Stats
1W - 0L
1,493 SR
Queue Stats
40W - 23L
1,772 Elo+
Party 1
Scylla
Scylla
JJtheQueen
Scylla
Level 106
God Stats
1W - 2L
1,498 SR
Queue Stats
174W - 130L
1,626 Elo+
Party 1
Hun Batz
Hun Batz
ShutTheDoorVince
Hun Batz
Level 108
God Stats
2W - 2L
1,439 SR
Queue Stats
155W - 117L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
8,106
737
4,744
10,630
4,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
HeyImComplex
Sun Wukong
10
2 / 6 / 3
7,415
674
6,026
10,560
6,187
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 6 / 5
6,846
622
6,088
13,635
9,759
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
6 / 1 / 11
9,702
882
8,701
9,094
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
JJtheQueen
Scylla
14
10 / 2 / 7
9,424
857
10,244
5,621
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 3 / 14
7,756
705
10,962
8,674
2,929
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
6
Kills
17
17
Deaths
6
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Odin
6
1
11
11.5
L
Sun Wukong
HeyImComplex
Sun Wukong
2
6
3
0.58
W
Scylla
JJtheQueen
Scylla
10
2
7
6.75
W
1
3
14
2.67
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,858
Damage
29,907
34,825
Taken
23,389
20,905
Mitigated
11,667
3,408
Healing
4,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,744
819
0
1,467
10,630
4,959
0
2,374
8,166
0
21,542
W
Odin
8,701
2,041
0
3,558
9,094
6,946
0
3,376
5,718
295
23,230
L
Sun Wukong
HeyImComplex
Sun Wukong
6,026
716
0
461
10,560
6,187
0
3,089
7,302
0
14,617
W
Scylla
JJtheQueen
Scylla
10,244
874
189
965
5,621
1,792
413
1,425
4,196
27,514
0
W
10,962
1,861
0
170
8,674
2,929
86
1,772
6,902
0
29,955
L
6,088
248
282
1,198
13,635
9,759
0
4,775
8,538
16,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,367
Gold Earned
26,882
86
Minions Killed
117
4
Camps Cleared
7
516,875
Distance Traveled
605,812
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,106
737
47
4
1
177,155
2
W
Odin
9,702
882
27
2
1
208,314
1
L
Sun Wukong
7,415
674
18
2
1
167,013
2
W
Scylla
9,424
857
48
4
2
192,647
2
W
Hun Batz
7,756
705
42
4
4
204,851
3
L
Ares
6,846
622
21
2
2
172,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role