Player Matchup

Merlin
Merlin
Guerria62
Merlin
Level 160
God Stats
1W - 1L
1,571 SR
Queue Stats
50W - 41L
1,626 Elo+
Party 1
Chiron
Chiron
Hakita
Chiron
Level 129
God Stats
4W - 6L
1,586 SR
Queue Stats
218W - 167L
1,613 Elo+
Party 1
Sobek
Sobek
Huguette31
Sobek
Level 68
God Stats
1W - 1L
1,518 SR
Queue Stats
98W - 88L
1,509 Elo+
Party 1
Hachiman
Hachiman
PimpingNextDoor
Hachiman
Level 26
God Stats
1W - 2L
1,445 SR
Queue Stats
73W - 50L
1,653 Elo+
Solo
Bellona
Bellona
YmKjel
Bellona
Level 29
God Stats
0W - 1L
1,505 SR
Queue Stats
7W - 10L
1,393 Elo+
Party 1
Team Averages
Level 82
1,525 SR
1,559 Elo+

VS

Team Averages
Level 50
1,522 SR
1,603 Elo+
Hercules
Hercules
AhYou
Hercules
Level 104
God Stats
1W - 1L
1,260 SR
Queue Stats
55W - 40L
1,641 Elo+
Party 2
Xbalanque
Xbalanque
SunShin3
Xbalanque
Level 63
God Stats
2W - 1L
1,613 SR
Queue Stats
101W - 89L
1,592 Elo+
Party 2
Nox
Nox
Wanted23
Nox
Level 27
God Stats
2W - 1L
1,735 SR
Queue Stats
128W - 116L
1,634 Elo+
Party 2
Chronos
Chronos
herponn
Chronos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 56L
1,588 Elo+
Solo
Gilgamesh
Gilgamesh
istclub
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 42L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Guerria62
Merlin
17
2 / 6 / 7
10,188
637
19,546
14,151
6,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Hakita
Chiron
18
3 / 4 / 4
10,618
664
20,267
14,085
6,362
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
16
0 / 7 / 7
10,064
629
8,403
24,069
32,934
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hachiman
18
3 / 3 / 6
10,372
648
15,104
11,994
4,777
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
YmKjel
Bellona
17
3 / 5 / 4
10,363
648
8,422
12,831
12,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AhYou
Hercules
19
5 / 3 / 13
11,552
722
10,948
25,898
33,197
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
SunShin3
Xbalanque
18
2 / 2 / 16
11,258
704
20,351
12,930
6,569
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 2 / 9
12,306
769
12,125
10,863
5,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos
herponn
Chronos
19
5 / 3 / 14
11,800
738
15,229
16,819
7,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
istclub
Gilgamesh
17
2 / 1 / 13
11,477
717
11,777
21,828
18,338
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
11
Kills
25
25
Deaths
11
28
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hercules
AhYou
Hercules
5
3
13
3.83
L
Merlin
Guerria62
Merlin
2
6
7
0.92
L
Chiron
Hakita
Chiron
3
4
4
1.25
L
Sobek
0
7
7
0.5
L
Hachiman
3
3
6
2
W
Xbalanque
SunShin3
Xbalanque
2
2
16
5
W
11
2
9
7.75
L
Bellona
YmKjel
Bellona
3
5
4
1
W
Chronos
herponn
Chronos
5
3
14
4
W
Gilgamesh
istclub
Gilgamesh
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,742
Damage
70,430
77,130
Taken
88,338
62,725
Mitigated
71,457
26,555
Healing
33,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AhYou
Hercules
10,948
2,367
1,565
6,750
25,898
33,197
440
7,803
18,095
324
19,392
L
Merlin
Guerria62
Merlin
19,546
2,624
1,207
2,267
14,151
6,098
583
5,818
8,333
36,898
0
L
Chiron
Hakita
Chiron
20,267
4,609
3,614
3,531
14,085
6,362
343
4,281
9,746
0
45,346
L
Sobek
8,403
368
4,144
6,451
24,069
32,934
52
9,330
14,739
12,760
0
L
Hachiman
15,104
6,319
1,696
3,555
11,994
4,777
614
2,988
9,006
0
31,713
W
Xbalanque
SunShin3
Xbalanque
20,351
7,035
3,440
2,828
12,930
6,569
2,913
2,661
10,269
0
43,670
W
12,125
1,043
2,770
680
10,863
5,633
1,011
3,982
6,881
30,086
0
L
Bellona
YmKjel
Bellona
8,422
1,166
0
90
12,831
12,554
408
5,331
7,500
0
16,055
W
Chronos
herponn
Chronos
15,229
2,786
0
3,026
16,819
7,720
1,469
6,731
10,088
32,619
0
W
Gilgamesh
istclub
Gilgamesh
11,777
1,649
4,324
7,704
21,828
18,338
0
6,772
15,056
459
26,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,605
Gold Earned
58,393
157
Minions Killed
163
0
Camps Cleared
0
1,449,518
Distance Traveled
1,503,727
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,552
722
19
1
0
278,667
1
L
Merlin
10,188
637
53
3
0
240,183
4
L
Chiron
10,618
664
46
3
0
301,303
4
L
Sobek
10,064
629
14
1
0
283,646
0
L
Hachiman
10,372
648
28
2
0
294,671
2
W
Xbalanque
11,258
704
44
3
0
293,396
5
W
Nox
12,306
769
42
3
0
285,668
3
L
Bellona
10,363
648
16
1
0
329,715
1
W
Chronos
11,800
738
33
2
0
292,504
0
W
Gilgamesh
11,477
717
25
2
0
353,492
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role