Player Matchup

Danzaburou
Danzaburou
Silver II
HeIls Enemy
Danzaburou
Silver II
Level 122
God Stats
7W - 7L
1,587 SR
Queue Stats
24W - 32L
1,255 MMR
Solo
Cerberus
Cerberus
Silver I
Jorge DCX2
Cerberus
Silver I
Level 87
God Stats
4W - 8L
1,524 SR
Queue Stats
127W - 141L
1,182 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Vapgner
Morgan Le Fay
Gold V
Level 156
God Stats
12W - 19L
1,484 SR
Queue Stats
445W - 469L
1,292 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Xhenyek
Kuzenbo
Gold V
Level 137
God Stats
1W - 7L
1,230 SR
Queue Stats
512W - 544L
1,190 MMR
Solo
Mercury
Mercury
Silver I
luke96799
Mercury
Silver I
Level 106
God Stats
6W - 8L
1,477 SR
Queue Stats
230W - 236L
1,123 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,460 SR
1,208 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,591 SR
1,208 MMR
Cthulhu
Cthulhu
Silver I
AceHopeHigh
Cthulhu
Silver I
Level 97
God Stats
7W - 5L
1,733 SR
Queue Stats
302W - 302L
1,113 MMR
Solo
Fenrir
Fenrir
Silver I
Rigby0307
Fenrir
Silver I
Level 154
God Stats
18W - 19L
1,537 SR
Queue Stats
365W - 384L
1,247 MMR
Solo
Nike
Nike
Gold V
bigdudeorange
Nike
Gold V
Level 138
God Stats
4W - 2L
1,500 SR
Queue Stats
162W - 176L
1,225 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
darkpug7539
Baron Samedi
Silver I
Level 126
God Stats
4W - 2L
1,607 SR
Queue Stats
343W - 358L
1,197 MMR
Solo
Rama
Rama
Gold V
faaake_neews
Rama
Gold V
Level 103
God Stats
21W - 12L
1,577 SR
Queue Stats
588W - 610L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeIls Enemy
Danzaburou
13
1 / 9 / 3
8,730
437
11,171
18,475
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Jorge DCX2
Cerberus
15
2 / 4 / 3
9,274
464
10,249
21,118
17,932
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Vapgner
Morgan Le Fay
15
0 / 5 / 3
8,959
448
7,150
10,207
4,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Xhenyek
Kuzenbo
14
4 / 8 / 1
9,453
473
9,226
22,110
24,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
luke96799
Mercury
16
4 / 3 / 1
10,093
505
9,750
15,970
6,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaGilgameshTiamatArachneThanatos

VS

Bans
GebLokiSolHun BatzKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceHopeHigh
Cthulhu
16
3 / 2 / 7
9,922
496
12,683
14,459
12,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Rigby0307
Fenrir
17
11 / 2 / 5
11,145
557
13,558
16,550
12,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 12
9,262
463
7,579
13,425
13,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
darkpug7539
Baron Samedi
17
4 / 2 / 10
10,317
516
16,452
15,541
7,367
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 2 / 6
11,690
585
14,481
16,307
6,232
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
11
Kills
29
29
Deaths
11
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AceHopeHigh
Cthulhu
3
2
7
3.25
L
Danzaburou
HeIls Enemy
Danzaburou
1
9
3
0.28
L
Cerberus
Jorge DCX2
Cerberus
2
4
3
0.88
W
Fenrir
Rigby0307
Fenrir
11
2
5
6.75
L
Morgan Le Fay
Vapgner
Morgan Le Fay
0
5
3
0.3
L
Kuzenbo
Xhenyek
Kuzenbo
4
8
1
0.56
W
3
3
12
3
W
Baron Samedi
darkpug7539
Baron Samedi
4
2
10
4.5
W
8
2
6
5.5
L
Mercury
luke96799
Mercury
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,546
Damage
64,753
87,880
Taken
76,282
60,052
Mitigated
52,744
19,854
Healing
36,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AceHopeHigh
Cthulhu
12,683
1,600
270
4,361
14,459
12,736
28
5,476
8,983
58,176
0
L
Danzaburou
HeIls Enemy
Danzaburou
11,171
5,706
0
4,802
18,475
6,533
0
3,698
14,682
0
55,941
L
Cerberus
Jorge DCX2
Cerberus
10,249
1,641
0
7,013
21,118
17,932
0
10,616
9,457
53,269
0
W
Fenrir
Rigby0307
Fenrir
13,558
3,151
0
7,839
16,550
12,860
285
5,609
10,941
0
64,221
L
Morgan Le Fay
Vapgner
Morgan Le Fay
7,150
576
0
1,118
10,207
4,454
0
3,836
6,371
64,574
0
L
Kuzenbo
Xhenyek
Kuzenbo
9,226
2,541
678
2,681
22,110
24,792
15
5,652
16,143
30,229
0
W
7,579
776
0
2,053
13,425
13,549
0
4,174
9,251
0
32,336
W
Baron Samedi
darkpug7539
Baron Samedi
16,452
1,662
2,751
9,410
15,541
7,367
808
8,095
7,446
67,234
0
W
14,481
12,250
0
10,120
16,307
6,232
1,546
3,271
13,036
0
87,875
L
Mercury
luke96799
Mercury
9,750
6,347
0
3,562
15,970
6,341
893
3,821
12,016
0
83,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,509
Gold Earned
52,336
484
Minions Killed
520
0
Camps Cleared
0
1,806,137
Distance Traveled
1,938,836
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,922
496
109
5
0
380,689
0
L
Danzaburou
8,730
437
96
5
0
329,627
4
L
Cerberus
9,274
464
102
5
0
363,875
0
W
Fenrir
11,145
557
99
5
0
434,326
1
L
Morgan Le Fay
8,959
448
109
5
0
345,206
3
L
Kuzenbo
9,453
473
43
2
0
354,528
2
W
Nike
9,262
463
43
2
0
399,384
4
W
Baron Samedi
10,317
516
116
6
0
361,859
1
W
Rama
11,690
585
153
8
0
362,578
4
L
Mercury
10,093
505
134
7
0
412,901
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role