Player Matchup

Medusa
Medusa
Dremmy
Medusa
Level 59
God Stats
1W - 8L
1,341 SR
Queue Stats
50W - 56L
1,524 Elo+
Party 2
Sylvanus
Sylvanus
GoodGuyPlum
Sylvanus
Level 107
God Stats
5W - 2L
1,828 SR
Queue Stats
30W - 36L
1,529 Elo+
Solo
Zeus
Zeus
MorisSv
Zeus
Level 144
God Stats
0W - 1L
1,291 SR
Queue Stats
198W - 213L
1,512 Elo+
Party 3
Cerberus
Cerberus
byRenzz
Cerberus
Level 154
God Stats
1W - 3L
1,602 SR
Queue Stats
199W - 206L
1,517 Elo+
Party 3
Bakasura
Bakasura
levitime
Bakasura
Level 53
God Stats
12W - 5L
1,500 SR
Queue Stats
122W - 100L
1,436 Elo+
Party 2
Team Averages
Level 103
1,513 SR
1,504 Elo+

VS

Team Averages
Level 129
1,509 SR
1,537 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jarwick
Cthulhu
Level 120
God Stats
1W - 1L
1,445 SR
Queue Stats
48W - 48L
1,542 Elo+
Party 1
Thanatos
Thanatos
Loudobby
Thanatos
Level 132
God Stats
1W - 5L
1,280 SR
Queue Stats
630W - 620L
1,573 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RyukGremory
Morgan Le Fay
Level 108
God Stats
36W - 27L
1,583 SR
Queue Stats
606W - 563L
1,546 Elo+
Solo
Neith
Neith
macabb
Neith
Level 137
God Stats
6W - 3L
1,737 SR
Queue Stats
49W - 49L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dremmy
Medusa
9
2 / 4 / 1
5,557
505
7,233
7,604
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
GoodGuyPlum
Sylvanus
8
1 / 1 / 2
5,563
506
1,834
7,012
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
MorisSv
Zeus
11
1 / 3 / 0
6,332
576
2,967
6,371
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
byRenzz
Cerberus
11
0 / 2 / 0
5,698
518
2,825
8,603
5,237
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
levitime
Bakasura
9
1 / 6 / 2
6,028
548
4,000
8,783
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 0 / 0
7,605
691
6,224
7,820
4,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Jarwick
Cthulhu
10
0 / 2 / 4
5,821
529
4,074
6,914
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Loudobby
Thanatos
12
9 / 1 / 1
7,345
668
6,660
7,557
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
RyukGremory
Morgan Le Fay
12
1 / 1 / 3
6,919
629
4,794
5,284
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
macabb
Neith
11
2 / 1 / 3
6,322
575
4,544
5,830
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
16
16
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
0
4
L
Medusa
Dremmy
Medusa
2
4
1
0.63
L
Sylvanus
GoodGuyPlum
Sylvanus
1
1
2
2
W
Cthulhu
Jarwick
Cthulhu
0
2
4
1
W
Thanatos
Loudobby
Thanatos
9
1
1
9.5
L
Zeus
MorisSv
Zeus
1
3
0
0.33
W
Morgan Le Fay
RyukGremory
Morgan Le Fay
1
1
3
2.5
L
Cerberus
byRenzz
Cerberus
0
2
0
0
L
Bakasura
levitime
Bakasura
1
6
2
0.33
W
Neith
macabb
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
26,296
38,373
Taken
33,405
17,544
Mitigated
13,454
14,282
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,224
2,082
0
4,386
7,820
4,224
0
2,825
4,801
0
43,280
L
Medusa
Dremmy
Medusa
7,233
3,649
0
1,124
7,604
2,605
0
1,995
5,609
0
28,820
L
Sylvanus
GoodGuyPlum
Sylvanus
1,834
911
1,286
3,382
7,012
5,376
0
1,996
5,016
14,401
0
W
Cthulhu
Jarwick
Cthulhu
4,074
464
190
2,295
6,914
3,265
0
1,251
5,663
20,210
0
W
Thanatos
Loudobby
Thanatos
6,660
2,216
0
8,705
7,557
2,368
0
419
6,584
0
39,445
L
Zeus
MorisSv
Zeus
2,967
248
0
1,888
6,371
1,887
0
3,724
2,647
36,980
0
W
Morgan Le Fay
RyukGremory
Morgan Le Fay
4,794
497
0
1,033
5,284
1,861
88
2,349
2,585
45,197
0
L
Cerberus
byRenzz
Cerberus
2,825
427
0
4,752
8,603
5,237
0
0
8,603
35,909
0
L
Bakasura
levitime
Bakasura
4,000
2,818
0
1,850
8,783
2,439
0
1,153
7,630
0
26,676
W
Neith
macabb
Neith
4,544
2,932
0
1,158
5,830
1,736
0
690
5,140
0
35,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,178
Gold Earned
34,012
322
Minions Killed
391
0
Camps Cleared
0
1,023,036
Distance Traveled
1,170,205
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,605
691
102
9
0
249,558
2
L
Medusa
5,557
505
62
6
0
192,950
1
L
Sylvanus
5,563
506
25
2
0
206,481
2
W
Cthulhu
5,821
529
41
4
0
223,221
1
W
Thanatos
7,345
668
68
6
0
261,805
1
L
Zeus
6,332
576
82
7
0
187,104
6
W
Morgan Le Fay
6,919
629
102
9
0
210,471
3
L
Cerberus
5,698
518
90
8
0
214,617
4
L
Bakasura
6,028
548
63
6
0
221,884
0
W
Neith
6,322
575
78
7
0
225,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role