Player Matchup

Cthulhu
Cthulhu
BXBY_HOWL
Cthulhu
Level 22
God Stats
2W - 3L
1,557 SR
Queue Stats
57W - 76L
1,414 Elo+
Solo
Thor
Thor
BrokenDark6352
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,156 Elo+
Solo
Medusa
Medusa
FossilPack14701
Medusa
Level 29
God Stats
2W - 3L
1,565 SR
Queue Stats
39W - 36L
1,460 Elo+
Solo
Kali
Kali
panfilo198
Kali
Level 12
God Stats
2W - 3L
1,528 SR
Queue Stats
6W - 6L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
rphayes2116
Sun Wukong
Level 26
God Stats
0W - 3L
1,179 SR
Queue Stats
50W - 40L
1,590 Elo+
Solo
Team Averages
Level 18
1,466 SR
1,415 Elo+

VS

Team Averages
Level 20
1,486 SR
1,444 Elo+
Izanami
Izanami
HeadBussa97
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,694 Elo+
Party 1
Ares
Ares
Muntumbo
Ares
Level 16
God Stats
3W - 2L
1,598 SR
Queue Stats
30W - 30L
1,437 Elo+
Party 1
Ymir
Ymir
gigh67
Ymir
Level 7
God Stats
16W - 11L
1,537 SR
Queue Stats
43W - 74L
1,348 Elo+
Solo
Erlang Shen
Erlang Shen
ucxn
Erlang Shen
Level 48
God Stats
1W - 1L
1,101 SR
Queue Stats
28W - 27L
1,398 Elo+
Party 1
Da Ji
Da Ji
yBigEasy WG
Da Ji
Level 21
God Stats
5W - 0L
1,693 SR
Queue Stats
165W - 194L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BXBY_HOWL
Cthulhu
10
3 / 5 / 3
7,422
464
5,290
16,358
12,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 4
6,447
403
2,545
9,920
6,798
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 6 / 5
6,988
437
5,971
10,631
2,865
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 2
6,284
393
1,275
9,643
3,045
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
rphayes2116
Sun Wukong
15
7 / 3 / 1
9,013
563
9,384
11,494
7,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HeadBussa97
Izanami
20
16 / 0 / 1
12,876
805
17,104
11,726
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
11
0 / 5 / 8
7,879
492
4,902
11,529
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
gigh67
Ymir
12
3 / 2 / 6
8,714
545
3,142
6,774
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
ucxn
Erlang Shen
13
1 / 4 / 0
8,554
535
4,899
11,563
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 5 / 2
8,443
528
8,309
6,659
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
14
Kills
25
25
Deaths
16
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BXBY_HOWL
Cthulhu
3
5
3
0.9
L
0
6
4
0.33
L
4
6
5
1.08
W
Izanami
HeadBussa97
Izanami
16
0
1
16.5
W
Ares
0
5
8
0.8
W
Ymir
gigh67
Ymir
3
2
6
3
L
0
5
2
0.2
L
Sun Wukong
rphayes2116
Sun Wukong
7
3
1
2.5
W
Erlang Shen
ucxn
Erlang Shen
1
4
0
0.25
W
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,465
Damage
38,356
58,046
Taken
48,251
32,570
Mitigated
29,346
9,649
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BXBY_HOWL
Cthulhu
5,290
614
1,715
2,704
16,358
12,167
319
4,399
11,959
27,323
0
L
2,545
332
0
954
9,920
6,798
681
832
9,088
0
21,446
L
5,971
3,569
0
1,129
10,631
2,865
757
2,553
8,078
0
25,115
W
Izanami
HeadBussa97
Izanami
17,104
11,952
0
6,448
11,726
5,205
10,224
28
11,698
0
132,194
W
Ares
4,902
375
0
2,646
11,529
8,820
309
2,424
8,961
21,929
0
W
Ymir
gigh67
Ymir
3,142
760
0
1,854
6,774
5,061
347
1,445
5,329
15,627
0
L
1,275
660
0
849
9,643
3,045
409
0
9,643
0
23,276
L
Sun Wukong
rphayes2116
Sun Wukong
9,384
1,778
0
2,298
11,494
7,695
822
260
11,234
0
67,030
W
Erlang Shen
ucxn
Erlang Shen
4,899
2,315
0
3,056
11,563
7,503
1,354
1,010
10,553
0
47,455
W
8,309
1,788
0
724
6,659
2,757
0
239
6,420
0
33,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,154
Gold Earned
46,466
302
Minions Killed
418
0
Camps Cleared
0
1,312,159
Distance Traveled
1,422,134
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,422
464
47
3
0
279,536
2
L
Thor
6,447
403
30
2
0
252,472
0
L
Medusa
6,988
437
44
3
0
251,235
0
W
Izanami
12,876
805
223
14
0
293,659
0
W
Ares
7,879
492
36
2
0
292,527
0
W
Ymir
8,714
545
19
1
0
298,687
0
L
Kali
6,284
393
48
3
0
243,989
0
L
Sun Wukong
9,013
563
133
8
0
284,927
1
W
Erlang Shen
8,554
535
89
6
0
297,478
2
W
Da Ji
8,443
528
51
3
0
239,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role