Player Matchup

Achilles
Achilles
Chaddix
Achilles
Level 28
God Stats
1W - 1L
1,335 SR
Queue Stats
59W - 58L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
JoeSchmoeJoe
Kuzenbo
Level 22
God Stats
68W - 39L
1,645 SR
Queue Stats
80W - 55L
1,589 Elo+
Solo
Merlin
Merlin
OberonVortigern
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 97L
1,599 Elo+
Solo
Bacchus
Bacchus
Pi11mog3r
Bacchus
Level 8
God Stats
2W - 0L
1,699 SR
Queue Stats
5W - 5L
1,536 Elo+
Solo
Neith
Neith
dubblub
Neith
Level 28
God Stats
15W - 17L
1,450 SR
Queue Stats
293W - 302L
1,539 Elo+
Solo
Team Averages
Level 22
1,526 SR
1,554 Elo+

VS

Team Averages
Level 15
1,572 SR
1,570 Elo+
Hera
Hera
Azzathoth96
Hera
Level 30
God Stats
2W - 3L
1,661 SR
Queue Stats
74W - 80L
1,534 Elo+
Solo
Hou Yi
Hou Yi
DaCaxz
Hou Yi
Level 12
God Stats
14W - 5L
1,661 SR
Queue Stats
21W - 13L
1,708 Elo+
Solo
Ymir
Ymir
Jell0nator
Ymir
Level 12
God Stats
3W - 1L
1,608 SR
Queue Stats
17W - 10L
1,616 Elo+
Solo
Ravana
Ravana
cleopatrá
Ravana
Level 3
God Stats
2W - 3L
1,341 SR
Queue Stats
18W - 6L
1,463 Elo+
Solo
Ares
Ares
xKouzer
Ares
Level 18
God Stats
1W - 2L
1,588 SR
Queue Stats
53W - 57L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chaddix
Achilles
18
8 / 4 / 1
10,540
586
11,950
15,168
6,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
JoeSchmoeJoe
Kuzenbo
16
7 / 0 / 4
9,896
550
17,388
11,911
11,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 5 / 6
9,221
512
11,230
12,484
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Pi11mog3r
Bacchus
11
0 / 5 / 4
7,224
401
3,742
13,377
11,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
dubblub
Neith
13
2 / 4 / 1
8,109
451
4,070
9,400
2,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
8,582
477
11,160
12,639
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
DaCaxz
Hou Yi
16
5 / 1 / 6
9,785
544
11,607
10,485
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 0
6,262
348
1,664
10,013
3,285
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
cleopatrá
Ravana
17
7 / 2 / 0
9,917
551
7,673
13,144
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
xKouzer
Ares
13
5 / 4 / 7
9,053
503
11,002
15,712
13,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
19
Kills
18
18
Deaths
19
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Achilles
Chaddix
Achilles
8
4
1
2.13
L
Hou Yi
DaCaxz
Hou Yi
5
1
6
8
L
0
5
0
0
W
Kuzenbo
JoeSchmoeJoe
Kuzenbo
7
0
4
9
W
2
5
6
1
W
Bacchus
Pi11mog3r
Bacchus
0
5
4
0.4
L
Ravana
cleopatrá
Ravana
7
2
0
3.5
W
Neith
dubblub
Neith
2
4
1
0.63
L
Ares
xKouzer
Ares
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,380
Damage
43,106
62,340
Taken
61,993
35,908
Mitigated
29,354
17,734
Healing
14,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,160
3,653
115
1,856
12,639
3,853
552
5,201
7,340
59,921
0
W
Achilles
Chaddix
Achilles
11,950
4,094
0
4,884
15,168
6,402
0
6,100
9,068
0
84,509
L
Hou Yi
DaCaxz
Hou Yi
11,607
3,836
0
4,073
10,485
3,906
52
3,918
6,422
0
80,061
L
1,664
529
192
1,399
10,013
3,285
56
6,724
2,554
20,570
0
W
Kuzenbo
JoeSchmoeJoe
Kuzenbo
17,388
4,881
0
3,028
11,911
11,752
635
5,500
6,411
62,238
0
W
11,230
1,027
608
4,227
12,484
3,721
798
5,649
6,835
53,727
0
W
Bacchus
Pi11mog3r
Bacchus
3,742
981
0
2,683
13,377
11,713
81
4,811
8,566
17,721
0
L
Ravana
cleopatrá
Ravana
7,673
1,729
0
4,634
13,144
4,998
0
6,028
6,931
0
62,110
W
Neith
dubblub
Neith
4,070
1,096
0
2,304
9,400
2,320
620
1,766
7,634
0
40,075
L
Ares
xKouzer
Ares
11,002
939
0
2,724
15,712
13,312
0
9,251
6,216
34,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,990
Gold Earned
43,599
460
Minions Killed
427
0
Camps Cleared
0
1,632,154
Distance Traveled
1,518,886
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,582
477
115
6
0
288,204
2
W
Achilles
10,540
586
153
9
0
388,893
2
L
Hou Yi
9,785
544
138
8
0
330,636
2
L
Ymir
6,262
348
24
1
0
204,304
0
W
Kuzenbo
9,896
550
80
4
0
326,780
6
W
Merlin
9,221
512
116
6
0
309,433
4
W
Bacchus
7,224
401
30
2
0
317,914
1
L
Ravana
9,917
551
111
6
0
372,856
5
W
Neith
8,109
451
81
5
0
289,134
3
L
Ares
9,053
503
39
2
0
322,886
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role