Player Matchup

Artio
Artio
 
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
XxTHE_CHADxX223
Vulcan
Level 78
God Stats
6W - 0L
1,725 SR
Queue Stats
206W - 210L
1,501 Elo+
Solo
Mercury
Mercury
alcohmist
Mercury
Level 119
God Stats
8W - 4L
1,486 SR
Queue Stats
694W - 755L
1,469 Elo+
Party 1
Neith
Neith
geckotamer
Neith
Level 147
God Stats
26W - 37L
1,482 SR
Queue Stats
117W - 127L
1,346 Elo+
Solo
Mulan
Mulan
smallaworld
Mulan
Level 64
God Stats
7W - 4L
1,566 SR
Queue Stats
67W - 63L
1,428 Elo+
Solo
Team Averages
Level 102
1,552 SR
1,449 Elo+

VS

Team Averages
Level 111
1,569 SR
1,490 Elo+
Set
Set
 
Set
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
GayGuyHeeeeeey95
Cabrakan
Level 112
God Stats
0W - 3L
1,461 SR
Queue Stats
23W - 21L
1,482 Elo+
Party 2
Odin
Odin
JJwiggleIsAsnake
Odin
Level 131
God Stats
2W - 4L
1,554 SR
Queue Stats
287W - 252L
1,511 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kyo_Kusana
Morgan Le Fay
Level 100
God Stats
4W - 6L
1,710 SR
Queue Stats
92W - 83L
1,484 Elo+
Party 2
Neith
Neith
Wattson6954
Neith
Level 87
God Stats
6W - 3L
1,619 SR
Queue Stats
272W - 290L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
4 / 2 / 10
8,386
559
6,373
16,002
15,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 2 / 3
8,800
587
9,890
7,825
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
alcohmist
Mercury
13
4 / 2 / 4
8,124
542
3,621
9,293
3,293
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
13
3 / 3 / 3
8,217
548
8,158
7,262
1,977
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
8 / 2 / 1
9,538
636
13,356
12,913
8,427
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
4 / 5 / 1
7,921
528
5,554
11,031
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 5
6,815
454
5,197
11,087
11,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 7 / 1
8,214
548
6,883
14,244
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Kyo_Kusana
Morgan Le Fay
13
1 / 4 / 1
7,783
519
5,256
10,502
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 3
7,777
518
7,015
10,439
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
24
Kills
10
11
Deaths
24
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
2
10
4.5
L
Set
 
Set
4
5
1
0.9
L
1
4
5
0.88
L
1
7
1
0.21
L
Morgan Le Fay
Kyo_Kusana
Morgan Le Fay
1
4
1
0.38
L
3
4
3
1.13
W
5
2
3
3.25
W
Mercury
alcohmist
Mercury
4
2
4
3
W
Neith
3
3
3
1.5
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,398
Damage
29,905
53,295
Taken
57,303
32,347
Mitigated
34,170
19,855
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,373
1,402
1,020
7,156
16,002
15,925
235
5,268
10,734
24,129
0
L
Set
 
Set
5,554
2,852
0
3,294
11,031
4,273
0
4,358
6,673
0
39,223
L
5,197
1,008
601
1,574
11,087
11,807
0
3,176
7,911
15,147
0
L
6,883
1,161
0
1,520
14,244
10,639
0
869
13,375
9,953
35,707
L
Morgan Le Fay
Kyo_Kusana
Morgan Le Fay
5,256
423
0
3,837
10,502
3,907
0
5,403
5,099
49,340
0
L
7,015
3,382
0
1,663
10,439
3,544
0
2,457
7,982
0
43,624
W
9,890
4,678
0
1,808
7,825
2,725
1,251
3,846
3,883
57,953
0
W
Mercury
alcohmist
Mercury
3,621
990
0
1,918
9,293
3,293
578
998
8,295
0
45,968
W
Neith
8,158
2,447
160
2,148
7,262
1,977
0
377
6,885
0
49,532
W
13,356
4,728
0
5,645
12,913
8,427
478
1,909
10,058
0
64,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,065
Gold Earned
38,510
446
Minions Killed
370
0
Camps Cleared
0
1,493,849
Distance Traveled
1,369,132
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,386
559
33
2
0
314,578
1
L
Set
7,921
528
73
5
0
295,682
4
L
Cabrakan
6,815
454
22
1
0
284,881
0
L
Odin
8,214
548
86
6
0
252,366
1
L
Morgan Le Fay
7,783
519
97
6
0
259,611
4
L
Neith
7,777
518
92
6
0
276,592
1
W
Vulcan
8,800
587
100
7
0
304,010
4
W
Mercury
8,124
542
88
6
0
343,476
9
W
Neith
8,217
548
99
7
0
272,596
8
W
Mulan
9,538
636
126
8
0
259,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role