Player Matchup

Neith
Neith
 
Neith
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
EvilDemonJumpi
Eset
Level 127
God Stats
2W - 1L
1,829 SR
Queue Stats
146W - 139L
1,567 Elo+
Party 1
Artio
Artio
FrostWolf1218
Artio
Level 129
God Stats
28W - 32L
1,497 SR
Queue Stats
359W - 367L
1,417 Elo+
Party 3
Chaac
Chaac
KarIosX
Chaac
Level 92
God Stats
4W - 6L
1,360 SR
Queue Stats
54W - 48L
1,521 Elo+
Party 1
Pele
Pele
TheRealLawliet
Pele
Level 86
God Stats
21W - 28L
1,451 SR
Queue Stats
93W - 110L
1,413 Elo+
Party 3
Team Averages
Level 117
1,527 SR
1,484 Elo+

VS

Team Averages
Level 99
1,618 SR
1,418 Elo+
Nike
Nike
GeckoSensei
Nike
Level 124
God Stats
1W - 1L
1,722 SR
Queue Stats
13W - 30L
1,278 Elo+
Solo
Cliodhna
Cliodhna
MBGreg-06
Cliodhna
Level 96
God Stats
3W - 6L
1,496 SR
Queue Stats
589W - 569L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
Mc_N1tram
Jing Wei
Level 67
God Stats
1W - 1L
1,762 SR
Queue Stats
327W - 338L
1,444 Elo+
Party 2
Thoth
Thoth
Mythy Toast
Thoth
Level 127
God Stats
1W - 2L
1,526 SR
Queue Stats
167W - 190L
1,466 Elo+
Solo
Cerberus
Cerberus
SNT_Snipeman78
Cerberus
Level 79
God Stats
76W - 61L
1,585 SR
Queue Stats
374W - 365L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 3 / 5
7,776
457
12,098
11,122
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
9 / 0 / 4
10,107
595
11,385
10,270
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 1 / 8
8,056
474
6,825
13,942
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
KarIosX
Chaac
14
2 / 1 / 3
8,484
499
5,084
9,972
5,554
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
5 / 0 / 5
8,850
521
7,351
9,214
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,170
481
4,180
7,832
4,286
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
MBGreg-06
Cliodhna
14
2 / 5 / 1
7,719
454
10,937
14,019
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Mc_N1tram
Jing Wei
12
0 / 5 / 2
6,958
409
6,083
10,903
3,215
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 7 / 0
8,382
493
3,382
10,508
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
11
2 / 5 / 2
7,404
436
10,611
18,264
14,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
23
Kills
5
5
Deaths
23
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
3
5
1.83
W
9
0
4
11
W
4
1
8
8
L
0
1
0
0
W
Chaac
KarIosX
Chaac
2
1
3
3.5
L
Cliodhna
MBGreg-06
Cliodhna
2
5
1
0.5
L
Jing Wei
Mc_N1tram
Jing Wei
0
5
2
0.2
L
1
7
0
0.14
L
Cerberus
2
5
2
0.6
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,743
Damage
35,193
54,520
Taken
61,526
26,864
Mitigated
29,322
26,795
Healing
18,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,098
5,894
0
5,950
11,122
3,569
108
4,299
6,805
0
49,057
W
11,385
648
196
4,085
10,270
3,731
660
1,576
8,516
67,422
0
W
6,825
1,146
712
5,630
13,942
10,913
0
5,546
8,396
21,554
0
L
4,180
465
0
1,081
7,832
4,286
568
74
7,490
2,678
50,428
W
Chaac
KarIosX
Chaac
5,084
966
0
5,173
9,972
5,554
684
1,124
8,758
0
49,927
L
Cliodhna
MBGreg-06
Cliodhna
10,937
105
0
4,418
14,019
4,391
24
2,487
11,318
0
59,021
L
Jing Wei
Mc_N1tram
Jing Wei
6,083
4,388
0
2,532
10,903
3,215
0
3,386
7,443
0
44,334
L
3,382
538
0
2,251
10,508
3,128
176
6,743
3,295
52,610
0
L
Cerberus
10,611
714
471
7,336
18,264
14,302
22
4,800
13,329
34,409
0
W
7,351
1,865
0
5,049
9,214
3,097
52
1,528
7,612
0
58,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,273
Gold Earned
38,633
458
Minions Killed
521
0
Camps Cleared
0
1,662,627
Distance Traveled
1,551,267
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,776
457
93
5
0
271,347
1
W
Eset
10,107
595
139
8
0
315,720
7
W
Artio
8,056
474
26
2
0
345,465
4
L
Nike
8,170
481
127
7
0
330,951
5
W
Chaac
8,484
499
90
5
0
327,788
1
L
Cliodhna
7,719
454
85
5
0
346,262
1
L
Jing Wei
6,958
409
87
5
0
299,398
0
L
Thoth
8,382
493
131
8
0
276,891
3
L
Cerberus
7,404
436
91
5
0
297,765
3
W
Pele
8,850
521
110
6
0
402,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role