Player Matchup

Fenrir
Fenrir
Dragon-35000
Fenrir
Level 40
God Stats
3W - 5L
1,427 SR
Queue Stats
73W - 65L
1,510 Elo+
Party 2
Scylla
Scylla
SilverAnubis02
Scylla
Level 104
God Stats
4W - 9L
1,341 SR
Queue Stats
424W - 452L
1,477 Elo+
Party 2
Thor
Thor
TheSouillon
Thor
Level 103
God Stats
7W - 5L
1,700 SR
Queue Stats
259W - 302L
1,451 Elo+
Party 2
Artemis
Artemis
TytaBestiaCane
Artemis
Level 42
God Stats
5W - 5L
1,455 SR
Queue Stats
122W - 127L
1,277 Elo+
Solo
Nike
Nike
lololol2204
Nike
Level 25
God Stats
1W - 4L
1,288 SR
Queue Stats
41W - 45L
1,376 Elo+
Party 2
Team Averages
Level 63
1,442 SR
1,418 Elo+

VS

Team Averages
Level 78
1,530 SR
1,496 Elo+
Nike
Nike
 
Nike
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
AnAwakeScarecrow
Cliodhna
Level 142
God Stats
20W - 15L
1,616 SR
Queue Stats
531W - 493L
1,524 Elo+
Party 1
Sol
Sol
LeviathansDen
Sol
Level 28
God Stats
13W - 7L
1,607 SR
Queue Stats
13W - 7L
1,636 Elo+
Party 1
Yemoja
Yemoja
g_andes
Yemoja
Level 45
God Stats
15W - 20L
1,426 SR
Queue Stats
276W - 310L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 6 / 0
6,306
485
2,869
11,310
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 2
6,450
496
4,389
4,566
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 2
5,738
441
1,522
8,256
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
6,595
507
5,524
7,680
1,851
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 0
5,518
424
672
6,521
3,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
2 / 1 / 4
7,633
587
4,499
5,900
4,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
 
Danzaburou
11
4 / 2 / 2
7,038
541
5,523
8,791
2,220
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
10 / 1 / 3
9,227
710
7,611
7,020
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 0 / 3
7,589
584
4,911
7,604
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
g_andes
Yemoja
11
2 / 0 / 3
7,232
556
2,130
5,358
2,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
19
19
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
4
4
W
Danzaburou
 
Danzaburou
4
2
2
2.5
W
10
1
3
11.5
L
Fenrir
2
6
0
0.33
W
1
0
3
2.5
L
0
3
2
0.33
L
0
4
2
0.25
L
1
4
0
0.25
W
Yemoja
g_andes
Yemoja
2
0
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,976
Damage
24,674
38,333
Taken
34,673
14,524
Mitigated
13,248
8,090
Healing
17,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,499
744
0
1,615
5,900
4,077
0
1,145
4,516
2,395
40,028
W
Danzaburou
 
Danzaburou
5,523
2,672
0
2,816
8,791
2,220
815
63
8,728
0
43,391
W
7,611
571
0
4,324
7,020
2,603
0
599
6,273
0
66,675
L
Fenrir
2,869
800
0
1,411
11,310
4,996
0
1,790
9,520
0
17,681
W
4,911
2,568
0
4,929
7,604
1,853
1,394
2,495
4,849
41,201
0
L
4,389
271
0
1,013
4,566
1,379
100
2,466
2,100
40,124
0
L
1,522
256
0
1,788
8,256
2,361
0
2,235
6,021
0
24,143
L
5,524
1,959
0
2,064
7,680
1,851
0
808
6,872
0
36,518
W
Yemoja
g_andes
Yemoja
2,130
517
2,335
1,301
5,358
2,495
177
59
5,299
14,603
0
L
672
26
0
1,814
6,521
3,937
0
0
6,521
4,748
18,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,607
Gold Earned
38,719
292
Minions Killed
397
0
Camps Cleared
0
1,237,899
Distance Traveled
1,361,144
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,633
587
80
6
0
309,414
9
W
Danzaburou
7,038
541
74
6
0
248,765
1
W
Cliodhna
9,227
710
125
10
0
319,621
4
L
Fenrir
6,306
485
32
2
0
251,335
3
W
Sol
7,589
584
84
6
0
267,973
2
L
Scylla
6,450
496
84
6
0
252,787
4
L
Thor
5,738
441
55
4
0
261,654
0
L
Artemis
6,595
507
71
5
0
226,678
3
W
Yemoja
7,232
556
34
3
0
215,371
0
L
Nike
5,518
424
50
4
0
245,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role