Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Skeeeeeder
Zhong Kui
Level 89
God Stats
26W - 22L
1,615 SR
Queue Stats
301W - 266L
1,566 Elo+
Party 1
Team Averages
Level 131
1,538 SR
1,522 Elo+

VS

Team Averages
Level 78
1,529 SR
1,520 Elo+
Cernunnos
Cernunnos
MichaelScarn143
Cernunnos
Level 48
God Stats
51W - 29L
1,663 SR
Queue Stats
287W - 211L
1,587 Elo+
Solo
Sylvanus
Sylvanus
Support Raikage
Sylvanus
Level 140
God Stats
0W - 1L
1,805 SR
Queue Stats
25W - 24L
1,543 Elo+
Solo
He Bo
He Bo
adrifer10
He Bo
Level 46
God Stats
0W - 6L
1,119 SR
Queue Stats
8W - 16L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
10 / 1 / 11
9,507
864
14,635
8,917
3,297
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
13
4 / 2 / 14
8,897
809
6,532
8,492
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Skeeeeeder
Zhong Kui
13
9 / 0 / 10
9,227
839
7,233
9,784
6,931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MichaelScarn143
Cernunnos
10
2 / 9 / 1
7,798
709
5,125
12,451
2,881
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
10
0 / 6 / 3
6,605
600
3,581
9,434
9,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

He Bo
adrifer10
He Bo
10
1 / 8 / 2
6,872
625
5,265
9,700
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
23
Kills
3
3
Deaths
23
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
11
15.5
W
Gilgamesh
 
Gilgamesh
4
2
14
5.5
L
Cernunnos
MichaelScarn143
Cernunnos
2
9
1
0.28
W
Zhong Kui
Skeeeeeder
Zhong Kui
9
0
10
14
L
Sylvanus
0
6
3
0.25
L
He Bo
adrifer10
He Bo
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,400
Damage
13,971
27,193
Taken
31,585
13,976
Mitigated
13,958
8,874
Healing
2,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,635
5,536
0
2,398
8,917
3,297
1,410
2,669
6,134
0
45,560
W
Gilgamesh
 
Gilgamesh
6,532
2,170
0
1,617
8,492
3,748
648
3,577
4,795
0
24,068
L
Cernunnos
MichaelScarn143
Cernunnos
5,125
1,932
0
586
12,451
2,881
0
2,812
9,639
0
16,039
W
Zhong Kui
Skeeeeeder
Zhong Kui
7,233
710
0
4,859
9,784
6,931
693
3,117
6,463
26,350
0
L
Sylvanus
3,581
397
91
1,034
9,434
9,444
0
2,561
6,873
10,941
1,255
L
He Bo
adrifer10
He Bo
5,265
367
0
522
9,700
1,633
0
1,968
7,732
17,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,631
Gold Earned
21,275
143
Minions Killed
76
8
Camps Cleared
1
642,482
Distance Traveled
461,895
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,507
864
72
7
3
215,556
5
W
Gilgamesh
8,897
809
30
3
3
208,835
3
L
Cernunnos
7,798
709
30
3
1
158,225
4
W
Zhong Kui
9,227
839
41
4
2
218,091
4
L
Sylvanus
6,605
600
15
1
0
144,984
1
L
He Bo
6,872
625
31
3
0
158,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role