Player Matchup

Hun Batz
Hun Batz
GaSpYj
Hun Batz
Level 14
God Stats
1W - 2L
1,530 SR
Queue Stats
13W - 15L
1,579 Elo+
Solo
Cthulhu
Cthulhu
GloopyTube
Cthulhu
Level 8
God Stats
3W - 2L
1,569 SR
Queue Stats
13W - 10L
1,673 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
Level 18
God Stats
5W - 2L
1,613 SR
Queue Stats
9W - 8L
1,541 Elo+
Solo
Vamana
Vamana
killerKOMBOwen
Vamana
Level 104
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 16L
1,454 Elo+
Party 1
Olorun
Olorun
甲亢十年患者
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,664 Elo+
Solo
Team Averages
Level 29
1,585 SR
1,582 Elo+

VS

Team Averages
Level 20
1,561 SR
1,512 Elo+
Neith
Neith
DerWurstbrot
Neith
Level 3
God Stats
2W - 1L
1,675 SR
Queue Stats
2W - 2L
1,405 Elo+
Party 2
Sun Wukong
Sun Wukong
ScoOByAxel
Sun Wukong
Level 28
God Stats
32W - 31L
1,478 SR
Queue Stats
98W - 94L
1,500 Elo+
Solo
Ganesha
Ganesha
VhybzZ
Ganesha
Level 18
God Stats
3W - 1L
1,815 SR
Queue Stats
33W - 26L
1,585 Elo+
Party 2
Scylla
Scylla
Vorlianes
Scylla
Level 25
God Stats
9W - 12L
1,381 SR
Queue Stats
76W - 80L
1,390 Elo+
Solo
Anhur
Anhur
WeveTried
Anhur
Level 26
God Stats
6W - 3L
1,454 SR
Queue Stats
112W - 58L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GaSpYj
Hun Batz
13
5 / 2 / 0
7,564
540
4,517
10,003
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
GloopyTube
Cthulhu
11
4 / 4 / 4
6,612
472
7,672
12,440
4,769
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
11
3 / 2 / 3
7,034
502
10,284
7,308
2,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 0
6,888
492
4,780
8,645
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 7 / 3
6,153
440
4,267
11,554
1,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,349
454
5,375
8,012
2,276
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ScoOByAxel
Sun Wukong
13
1 / 1 / 4
7,371
527
2,591
6,809
4,378
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
VhybzZ
Ganesha
11
1 / 4 / 4
6,081
434
2,948
12,151
7,961
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Vorlianes
Scylla
13
1 / 3 / 5
7,396
528
7,021
7,164
1,764
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
WeveTried
Anhur
16
14 / 0 / 0
9,888
706
14,192
11,101
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
13
Kills
17
17
Deaths
13
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
5
4
0.4
L
Hun Batz
GaSpYj
Hun Batz
5
2
0
2.5
L
Cthulhu
GloopyTube
Cthulhu
4
4
4
1.5
W
Sun Wukong
ScoOByAxel
Sun Wukong
1
1
4
3
L
Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
3
2
3
2.25
W
Ganesha
VhybzZ
Ganesha
1
4
4
0.75
W
Scylla
Vorlianes
Scylla
1
3
5
1.17
W
Anhur
WeveTried
Anhur
14
0
0
14
L
1
2
0
0.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,520
Damage
32,127
49,950
Taken
45,237
16,760
Mitigated
20,946
15,370
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,375
3,338
0
1,857
8,012
2,276
153
2,999
5,013
0
39,653
L
Hun Batz
GaSpYj
Hun Batz
4,517
1,211
0
3,218
10,003
2,839
0
109
9,894
0
45,352
L
Cthulhu
GloopyTube
Cthulhu
7,672
1,069
195
3,447
12,440
4,769
0
2,546
9,894
24,026
0
W
Sun Wukong
ScoOByAxel
Sun Wukong
2,591
301
0
1,674
6,809
4,378
857
0
6,809
0
36,801
L
Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
10,284
3,233
204
1,828
7,308
2,022
2,111
1,693
5,525
0
57,416
W
Ganesha
VhybzZ
Ganesha
2,948
212
286
1,836
12,151
7,961
104
4,540
7,611
17,383
0
W
Scylla
Vorlianes
Scylla
7,021
697
84
2,138
7,164
1,764
806
1,480
5,684
40,066
0
W
Anhur
WeveTried
Anhur
14,192
8,228
0
5,076
11,101
4,567
1,206
2,920
8,181
0
66,930
L
4,780
1,543
0
2,835
8,645
5,402
850
2,241
6,334
0
35,418
L
4,267
2,083
0
3,643
11,554
1,728
0
3,026
8,179
28,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
37,085
361
Minions Killed
381
0
Camps Cleared
0
1,300,997
Distance Traveled
1,360,754
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,349
454
104
7
0
239,520
4
L
Hun Batz
7,564
540
88
6
0
289,987
6
L
Cthulhu
6,612
472
31
2
0
252,102
3
W
Sun Wukong
7,371
527
70
5
0
322,786
0
L
Ah Muzen Cab
7,034
502
98
7
0
256,670
0
W
Ganesha
6,081
434
8
1
0
253,979
1
W
Scylla
7,396
528
83
6
0
249,033
1
W
Anhur
9,888
706
116
8
0
295,436
3
L
Vamana
6,888
492
83
6
0
261,730
2
L
Olorun
6,153
440
61
4
0
240,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role