Player Matchup

Bastet
Bastet
Acepointhardant
Bastet
Level 19
God Stats
7W - 0L
1,928 SR
Queue Stats
53W - 33L
1,621 Elo+
Party 1
Jormungandr
Jormungandr
Demons X4V6
Jormungandr
Level 125
God Stats
1W - 1L
1,417 SR
Queue Stats
220W - 171L
1,553 Elo+
Party 1
Ra
Ra
MaNgEuR dAmE 62
Ra
Level 123
God Stats
26W - 11L
1,885 SR
Queue Stats
138W - 87L
1,574 Elo+
Party 1
Team Averages
Level 89
1,743 SR
1,582 Elo+

VS

Team Averages
Level 56
1,583 SR
1,447 Elo+
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BloodyBaron5s
Cerberus
Level 112
God Stats
5W - 3L
1,559 SR
Queue Stats
237W - 240L
1,409 Elo+
Party 2
Sol
Sol
InZaYnViRtUoSo
Sol
Level 29
God Stats
3W - 1L
1,691 SR
Queue Stats
179W - 184L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 3 / 5
9,261
842
10,520
8,010
2,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Demons X4V6
Jormungandr
11
5 / 3 / 12
8,080
735
7,790
12,005
11,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 1 / 13
8,098
736
7,589
6,708
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 5 / 2
7,290
663
4,692
8,488
2,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
BloodyBaron5s
Cerberus
10
0 / 6 / 6
7,174
652
4,306
12,558
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 7 / 3
8,344
759
9,403
9,178
2,885
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
6
7
Deaths
18
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
5
2
0.6
W
12
3
5
4.83
L
Cerberus
BloodyBaron5s
Cerberus
0
6
6
0.5
W
Jormungandr
Demons X4V6
Jormungandr
5
3
12
3.67
L
4
7
3
0.79
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,899
Damage
18,401
26,723
Taken
30,224
17,106
Mitigated
15,435
4,728
Healing
4,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,692
1,381
0
1,548
8,488
2,397
0
3,628
4,262
0
20,850
W
10,520
1,626
0
422
8,010
2,750
60
3,221
4,789
0
23,537
L
Cerberus
BloodyBaron5s
Cerberus
4,306
143
576
2,120
12,558
10,153
0
6,126
5,792
13,626
0
W
Jormungandr
Demons X4V6
Jormungandr
7,790
1,968
0
1,369
12,005
11,768
15
6,578
5,427
20,063
0
L
9,403
3,267
0
663
9,178
2,885
0
4,027
4,722
20,864
1,421
W
7,589
571
545
2,392
6,708
2,588
430
3,536
3,172
33,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
22,808
127
Minions Killed
124
8
Camps Cleared
2
576,990
Distance Traveled
523,926
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,290
663
43
4
0
168,349
0
W
Bastet
9,261
842
34
3
3
210,314
2
L
Cerberus
7,174
652
39
4
0
192,717
2
W
Jormungandr
8,080
735
17
2
1
162,295
4
L
Sol
8,344
759
42
4
2
162,860
2
W
Ra
8,098
736
76
7
4
204,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role