Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BilboSwagginsx0
Xing Tian
Level 139
God Stats
5W - 1L
1,749 SR
Queue Stats
293W - 286L
1,507 Elo+
Party 1
Sol
Sol
R3d Ghost92
Sol
Level 148
God Stats
2W - 1L
1,743 SR
Queue Stats
468W - 428L
1,543 Elo+
Party 1
Artio
Artio
lin_be_highAF
Artio
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
542W - 552L
1,559 Elo+
Solo
Team Averages
Level 119
1,598 SR
1,522 Elo+

VS

Team Averages
Level 113
1,510 SR
1,492 Elo+
King Arthur
King Arthur
ChillVibes02
King Arthur
Level 59
God Stats
17W - 22L
1,375 SR
Queue Stats
113W - 121L
1,490 Elo+
Solo
Scylla
Scylla
MATTERS2000
Scylla
Level 107
God Stats
14W - 23L
1,671 SR
Queue Stats
76W - 100L
1,490 Elo+
Party 2
Geb
Geb
Mister Turr
Geb
Level 119
God Stats
0W - 1L
1,479 SR
Queue Stats
100W - 93L
1,524 Elo+
Solo
Chiron
Chiron
OP BTW
Chiron
Level 132
God Stats
5W - 4L
1,500 SR
Queue Stats
187W - 222L
1,486 Elo+
Party 2
Serqet
Serqet
ReturnSlab
Serqet
Level 147
God Stats
10W - 14L
1,525 SR
Queue Stats
204W - 261L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
5 / 0 / 5
10,374
648
9,316
10,649
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
 
Anubis
15
6 / 1 / 4
9,159
572
5,917
7,757
3,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
BilboSwagginsx0
Xing Tian
11
1 / 4 / 3
7,148
447
4,213
10,712
9,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 5 / 4
8,255
516
9,356
10,839
4,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 8 / 5
7,864
492
6,548
18,689
10,218
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChillVibes02
King Arthur
14
4 / 4 / 3
8,735
546
12,551
19,444
11,950
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
13
2 / 0 / 1
7,721
483
3,192
3,398
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 3 / 6
8,360
523
6,345
12,217
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
OP BTW
Chiron
13
4 / 3 / 3
8,673
542
10,988
12,005
4,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
ReturnSlab
Serqet
13
3 / 4 / 3
7,935
496
5,767
12,710
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
33
14
Kills
17
18
Deaths
14
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
0
5
7.5
W
Anubis
 
Anubis
6
1
4
8
W
Xing Tian
BilboSwagginsx0
Xing Tian
1
4
3
0.63
L
King Arthur
ChillVibes02
King Arthur
4
4
3
1.38
L
Scylla
2
0
1
2.5
L
4
3
6
2.33
L
Chiron
OP BTW
Chiron
4
3
3
1.83
W
2
5
4
0.8
L
Serqet
ReturnSlab
Serqet
3
4
3
1.13
W
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,350
Damage
38,843
58,646
Taken
59,774
32,545
Mitigated
32,122
24,415
Healing
19,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,316
1,626
0
4,663
10,649
5,056
0
941
9,444
0
82,043
W
Anubis
 
Anubis
5,917
536
0
5,502
7,757
3,352
711
3,060
4,379
57,518
0
W
Xing Tian
BilboSwagginsx0
Xing Tian
4,213
633
191
2,100
10,712
9,252
81
2,734
7,829
17,155
0
L
King Arthur
ChillVibes02
King Arthur
12,551
1,959
0
6,903
19,444
11,950
188
8,068
11,376
0
59,172
L
Scylla
3,192
135
0
250
3,398
820
510
1,340
2,058
45,422
0
L
6,345
986
0
1,356
12,217
11,055
0
6,233
5,984
29,698
0
L
Chiron
OP BTW
Chiron
10,988
4,534
343
5,815
12,005
4,065
0
6,338
5,657
0
55,673
W
9,356
3,477
0
4,309
10,839
4,667
1,163
1,651
9,105
47,778
5,731
L
Serqet
ReturnSlab
Serqet
5,767
769
0
4,938
12,710
4,232
0
2,924
9,786
0
50,683
W
6,548
1,606
143
7,507
18,689
10,218
196
926
17,763
38,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,800
Gold Earned
41,424
470
Minions Killed
452
0
Camps Cleared
0
1,591,771
Distance Traveled
1,559,400
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,374
648
143
9
0
381,418
4
W
Anubis
9,159
572
131
8
0
324,879
2
W
Xing Tian
7,148
447
17
1
0
302,217
0
L
King Arthur
8,735
546
109
7
0
279,165
0
L
Scylla
7,721
483
99
6
0
303,570
0
L
Geb
8,360
523
40
3
0
313,188
6
L
Chiron
8,673
542
113
7
0
314,375
3
W
Sol
8,255
516
105
7
0
315,520
1
L
Serqet
7,935
496
91
6
0
349,102
0
W
Artio
7,864
492
74
5
0
267,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role