Player Matchup

Anubis
Anubis
CyberForest
Anubis
Level 29
God Stats
2W - 1L
1,655 SR
Queue Stats
55W - 52L
1,469 Elo+
Solo
Discordia
Discordia
Helestrina
Discordia
Level 16
God Stats
16W - 14L
1,512 SR
Queue Stats
89W - 75L
1,481 Elo+
Solo
Nu Wa
Nu Wa
MajesticHarvey
Nu Wa
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 18L
1,398 Elo+
Solo
Merlin
Merlin
Tezallo
Merlin
Level 28
God Stats
1W - 0L
1,564 SR
Queue Stats
7W - 12L
1,369 Elo+
Solo
Charybdis
Charybdis
iGod45
Charybdis
Level 29
God Stats
118W - 109L
1,513 SR
Queue Stats
124W - 120L
1,459 Elo+
Solo
Team Averages
Level 22
1,549 SR
1,435 Elo+

VS

Team Averages
Level 21
1,603 SR
1,522 Elo+
Bakasura
Bakasura
Kiddsea
Bakasura
Level 6
God Stats
0W - 1L
1,742 SR
Queue Stats
1W - 4L
1,359 Elo+
Solo
Chernobog
Chernobog
Phantismo
Chernobog
Level 20
God Stats
0W - 2L
1,231 SR
Queue Stats
50W - 60L
1,373 Elo+
Solo
Ymir
Ymir
Ultraslug
Ymir
Level 6
God Stats
1W - 1L
1,717 SR
Queue Stats
6W - 8L
1,643 Elo+
Party 1
Gilgamesh
Gilgamesh
geordy12123
Gilgamesh
Level 28
God Stats
38W - 46L
1,500 SR
Queue Stats
308W - 321L
1,460 Elo+
Solo
Ra
Ra
pandabearmike
Ra
Level 44
God Stats
10W - 2L
1,824 SR
Queue Stats
132W - 52L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
10 / 2 / 20
12,045
1,095
19,115
12,693
6,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Helestrina
Discordia
19
2 / 0 / 24
11,073
1,007
11,338
4,676
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 1 / 25
12,512
1,137
13,608
6,375
2,130
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Tezallo
Merlin
19
15 / 2 / 16
13,297
1,209
21,439
8,460
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
iGod45
Charybdis
20
11 / 1 / 21
12,805
1,164
32,197
14,748
5,995
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kiddsea
Bakasura
16
0 / 12 / 3
9,361
851
1,696
15,411
4,170
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
Phantismo
Chernobog
17
0 / 9 / 3
10,105
919
4,526
18,428
6,857
Ymir
17
2 / 5 / 0
10,691
972
4,010
21,470
29,524
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
geordy12123
Gilgamesh
17
0 / 11 / 5
10,216
929
16,002
30,117
16,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 6 / 0
11,704
1,064
17,535
17,243
5,000
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
17
43
Kills
6
6
Deaths
43
106
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
2
20
10
W
Discordia
Helestrina
Discordia
2
0
24
14
L
Bakasura
Kiddsea
Bakasura
0
12
3
0.13
W
5
1
25
17.5
L
Chernobog
Phantismo
Chernobog
0
9
3
0.17
W
Merlin
Tezallo
Merlin
15
2
16
11.5
L
Ymir
2
5
0
0.4
L
Gilgamesh
geordy12123
Gilgamesh
0
11
5
0.23
W
Charybdis
iGod45
Charybdis
11
1
21
21.5
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,697
Damage
43,769
46,952
Taken
102,669
19,570
Mitigated
62,247
15,441
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
19,115
558
0
6,086
12,693
6,560
0
4,640
7,888
35,101
0
W
Discordia
Helestrina
Discordia
11,338
1,374
81
488
4,676
1,549
0
2,403
2,273
22,702
0
L
Bakasura
Kiddsea
Bakasura
1,696
1,461
0
128
15,411
4,170
0
9,821
5,306
0
4,057
W
13,608
4,248
0
281
6,375
2,130
0
4,316
2,059
37,867
0
L
Chernobog
Phantismo
Chernobog
4,526
1,998
0
269
18,428
6,857
0
10,792
7,415
0
23,178
W
Merlin
Tezallo
Merlin
21,439
1,760
339
1,096
8,460
3,336
0
4,343
4,117
37,727
0
L
Ymir
4,010
265
0
18
21,470
29,524
0
12,772
7,921
23,431
0
L
Gilgamesh
geordy12123
Gilgamesh
16,002
2,292
0
611
30,117
16,696
0
20,320
9,061
0
25,061
W
Charybdis
iGod45
Charybdis
32,197
25,588
0
7,070
14,748
5,995
0
5,843
8,835
0
56,536
L
17,535
835
1,544
2,130
17,243
5,000
0
9,386
7,466
81,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,732
Gold Earned
52,077
236
Minions Killed
259
9
Camps Cleared
3
1,017,331
Distance Traveled
885,454
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,045
1,095
40
4
1
207,130
1
W
Discordia
11,073
1,007
38
3
0
206,437
0
L
Bakasura
9,361
851
5
0
0
109,196
0
W
Nu Wa
12,512
1,137
47
4
0
207,517
1
L
Chernobog
10,105
919
40
4
0
136,316
0
W
Merlin
13,297
1,209
59
5
2
199,054
0
L
Ymir
10,691
972
47
4
2
205,038
0
L
Gilgamesh
10,216
929
23
2
0
212,660
1
W
Charybdis
12,805
1,164
52
5
6
197,193
1
L
Ra
11,704
1,064
144
13
1
222,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role