Player Matchup

Izanami
Izanami
COLEREX
Izanami
Level 16
God Stats
19W - 23L
1,491 SR
Queue Stats
79W - 99L
1,492 Elo+
Party 1
Fenrir
Fenrir
DepressoQ
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 7L
1,724 Elo+
Solo
Olorun
Olorun
DjGrandpa
Olorun
Level 29
God Stats
21W - 10L
1,706 SR
Queue Stats
150W - 145L
1,663 Elo+
Solo
Geb
Geb
GSWarhawk
Geb
Level 10
God Stats
11W - 6L
1,322 SR
Queue Stats
91W - 91L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
zahmbe
Sun Wukong
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
25W - 22L
1,590 Elo+
Solo
Team Averages
Level 17
1,504 SR
1,601 Elo+

VS

Team Averages
Level 19
1,446 SR
1,538 Elo+
Thor
Thor
BigMoneys
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 83L
1,657 Elo+
Solo
Bellona
Bellona
Dark66Samurai
Bellona
Level 12
God Stats
2W - 2L
1,084 SR
Queue Stats
5W - 8L
1,234 Elo+
Solo
Merlin
Merlin
PunishedObama
Merlin
Level 28
God Stats
2W - 4L
1,647 SR
Queue Stats
76W - 49L
1,717 Elo+
Solo
Sylvanus
Sylvanus
SatanLlama
Sylvanus
Level 7
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 13L
1,579 Elo+
Party 2
Heimdallr
Heimdallr
scarycrazytroy12
Heimdallr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 293L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COLEREX
Izanami
13
6 / 3 / 5
8,111
541
8,776
7,405
2,171
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
DepressoQ
Fenrir
16
7 / 1 / 2
9,300
620
8,633
11,239
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
DjGrandpa
Olorun
15
6 / 2 / 1
9,375
625
7,378
7,944
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 0 / 11
8,061
537
6,923
11,736
8,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
zahmbe
Sun Wukong
14
1 / 0 / 2
8,545
570
3,736
6,067
4,575
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 5 / 2
6,653
444
3,246
10,928
2,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
11
0 / 3 / 0
6,284
419
1,405
6,852
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 3 / 0
8,220
548
8,022
6,062
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
SatanLlama
Sylvanus
10
0 / 7 / 2
6,234
416
5,615
14,152
10,217
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
11
2 / 5 / 0
6,647
443
5,416
9,808
2,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
23
Kills
6
6
Deaths
23
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
1
5
2
0.4
W
Izanami
COLEREX
Izanami
6
3
5
2.83
L
Bellona
0
3
0
0
W
Fenrir
DepressoQ
Fenrir
7
1
2
8
W
Olorun
DjGrandpa
Olorun
6
2
1
3.25
W
3
0
11
8.5
L
3
3
0
1
L
Sylvanus
SatanLlama
Sylvanus
0
7
2
0.14
L
Heimdallr
2
5
0
0.4
W
Sun Wukong
zahmbe
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,446
Damage
23,704
44,391
Taken
47,802
22,999
Mitigated
21,481
19,716
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,246
696
0
2,764
10,928
2,920
0
2,689
8,239
0
21,678
W
Izanami
COLEREX
Izanami
8,776
5,373
41
2,439
7,405
2,171
601
1,882
5,481
0
51,680
L
Bellona
1,405
313
0
1,923
6,852
3,898
0
0
6,852
0
30,124
W
Fenrir
DepressoQ
Fenrir
8,633
1,660
0
7,190
11,239
4,530
0
2,777
8,332
0
78,325
W
Olorun
DjGrandpa
Olorun
7,378
3,439
293
5,076
7,944
3,337
802
3,962
3,666
62,651
5,841
W
6,923
1,890
0
3,263
11,736
8,386
140
4,311
7,369
21,258
0
L
8,022
586
0
776
6,062
1,790
0
2,010
4,052
55,700
0
L
Sylvanus
SatanLlama
Sylvanus
5,615
2,074
1,030
2,156
14,152
10,217
337
5,721
8,431
23,016
0
L
Heimdallr
5,416
1,796
0
1,109
9,808
2,656
348
3,224
6,584
0
35,872
W
Sun Wukong
zahmbe
Sun Wukong
3,736
676
0
1,414
6,067
4,575
567
392
5,673
0
51,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,392
Gold Earned
34,038
513
Minions Killed
356
0
Camps Cleared
0
1,515,343
Distance Traveled
1,232,174
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,653
444
44
3
0
253,483
2
W
Izanami
8,111
541
92
6
0
316,145
6
L
Bellona
6,284
419
71
5
0
266,569
7
W
Fenrir
9,300
620
133
9
0
326,888
1
W
Olorun
9,375
625
141
9
0
276,597
1
W
Geb
8,061
537
27
2
0
293,724
2
L
Merlin
8,220
548
128
9
0
267,531
3
L
Sylvanus
6,234
416
41
3
0
217,591
0
L
Heimdallr
6,647
443
72
5
0
227,000
1
W
Sun Wukong
8,545
570
120
8
0
301,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role