Player Matchup

Neith
Neith
Aanntwan100
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,517 Elo+
Party 2
Thanatos
Thanatos
AmethystSoldier6
Thanatos
Level 15
God Stats
9W - 10L
1,482 SR
Queue Stats
18W - 22L
1,334 Elo+
Solo
Chaac
Chaac
AmmanuelJ
Chaac
Level 29
God Stats
1W - 2L
1,435 SR
Queue Stats
33W - 21L
1,604 Elo+
Party 2
Ra
Ra
MoreEverything
Ra
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,501 Elo+
Party 2
Sobek
Sobek
slimpapi96
Sobek
Level 10
God Stats
0W - 3L
1,289 SR
Queue Stats
26W - 18L
1,501 Elo+
Party 2
Team Averages
Level 20
1,441 SR
1,491 Elo+

VS

Team Averages
Level 36
1,569 SR
1,476 Elo+
Cerberus
Cerberus
MerSo_19
Cerberus
Level 28
God Stats
6W - 4L
1,604 SR
Queue Stats
143W - 193L
1,411 Elo+
Party 3
Ra
Ra
Okachi1902
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,567 Elo+
Party 1
Nemesis
Nemesis
R_crisos
Nemesis
Level 20
God Stats
23W - 20L
1,604 SR
Queue Stats
72W - 49L
1,528 Elo+
Solo
Jing Wei
Jing Wei
Shadowhun1er105
Jing Wei
Level 101
God Stats
6W - 1L
1,644 SR
Queue Stats
487W - 529L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
oOGalatusOo
Nu Wa
Level 26
God Stats
6W - 7L
1,491 SR
Queue Stats
105W - 127L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 3
5,476
456
5,466
6,450
1,208
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 4 / 0
5,754
480
3,674
8,504
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
AmmanuelJ
Chaac
8
1 / 1 / 0
5,292
441
1,626
7,166
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 0
6,060
505
1,787
6,023
1,875
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
8
0 / 1 / 4
5,624
469
2,433
7,923
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MerSo_19
Cerberus
9
0 / 1 / 1
5,151
429
1,966
5,217
2,454
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 1 / 4
7,479
623
5,972
6,451
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
R_crisos
Nemesis
13
5 / 0 / 1
7,460
622
5,272
7,067
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
10
2 / 3 / 1
6,157
513
6,255
8,686
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 0 / 1
6,572
548
3,122
2,998
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
11
11
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
3
4
0
0.75
L
Chaac
AmmanuelJ
Chaac
1
1
0
1
W
Cerberus
MerSo_19
Cerberus
0
1
1
0.5
L
0
2
0
0
W
2
1
4
4
W
Nemesis
R_crisos
Nemesis
5
0
1
5.5
W
Jing Wei
2
3
1
0.83
W
2
0
1
2.5
L
Sobek
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,986
Damage
22,587
36,066
Taken
30,419
14,489
Mitigated
9,861
12,970
Healing
10,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,466
1,604
0
1,707
6,450
1,208
517
809
5,641
0
24,235
L
3,674
1,002
0
5,227
8,504
2,789
425
2,626
5,878
0
30,727
L
Chaac
AmmanuelJ
Chaac
1,626
186
0
2,000
7,166
3,604
0
2,837
4,329
521
11,958
W
Cerberus
MerSo_19
Cerberus
1,966
106
0
1,387
5,217
2,454
281
501
4,716
11,421
0
L
1,787
551
0
1,773
6,023
1,875
80
2,435
3,588
34,643
0
W
5,972
982
68
3,131
6,451
1,891
1,655
1,468
4,747
45,396
0
W
Nemesis
R_crisos
Nemesis
5,272
2,443
0
1,114
7,067
2,519
0
397
6,670
0
52,537
W
Jing Wei
6,255
4,289
226
3,839
8,686
2,071
524
1,623
7,063
0
38,275
W
3,122
660
0
1,021
2,998
926
134
536
2,462
28,722
0
L
Sobek
2,433
359
60
2,203
7,923
5,013
96
2,353
5,570
8,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,206
Gold Earned
32,819
220
Minions Killed
309
0
Camps Cleared
0
1,152,678
Distance Traveled
1,213,437
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,476
456
48
4
0
214,525
0
L
Thanatos
5,754
480
58
5
0
247,143
0
L
Chaac
5,292
441
25
2
0
245,891
0
W
Cerberus
5,151
429
28
2
0
258,483
5
L
Ra
6,060
505
78
7
0
218,024
0
W
Ra
7,479
623
82
7
0
215,935
4
W
Nemesis
7,460
622
90
8
0
284,961
2
W
Jing Wei
6,157
513
51
4
0
228,630
5
W
Nu Wa
6,572
548
58
5
0
225,428
0
L
Sobek
5,624
469
11
1
0
227,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role