Player Matchup

Aphrodite
Aphrodite
Destiny3313
Aphrodite
Level 56
God Stats
8W - 11L
1,408 SR
Queue Stats
23W - 43L
1,332 Elo+
Party 1
Erlang Shen
Erlang Shen
Royalcsi
Erlang Shen
Level 65
God Stats
6W - 6L
1,528 SR
Queue Stats
50W - 57L
1,480 Elo+
Party 1
Chernobog
Chernobog
Yokholo
Chernobog
Level 61
God Stats
3W - 3L
1,547 SR
Queue Stats
45W - 56L
1,422 Elo+
Solo
Anubis
Anubis
mineSGR95
Anubis
Level 78
God Stats
5W - 6L
1,249 SR
Queue Stats
214W - 190L
1,459 Elo+
Solo
Sol
Sol
nutellásfasz
Sol
Level 67
God Stats
3W - 2L
1,575 SR
Queue Stats
128W - 137L
1,496 Elo+
Party 1
Team Averages
Level 65
1,461 SR
1,438 Elo+

VS

Team Averages
Level 92
1,480 SR
1,465 Elo+
Eset
Eset
 
Eset
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Bullcase
Arachne
Level 86
God Stats
25W - 18L
1,509 SR
Queue Stats
180W - 168L
1,475 Elo+
Party 2
Ymir
Ymir
Mexaby
Ymir
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 81L
1,419 Elo+
Solo
Chaac
Chaac
ViiBriTaNiA
Chaac
Level 88
God Stats
5W - 7L
1,392 SR
Queue Stats
117W - 122L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Destiny3313
Aphrodite
10
1 / 0 / 17
6,365
637
1,501
5,539
2,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
Royalcsi
Erlang Shen
12
4 / 1 / 6
6,726
673
5,814
5,375
2,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
Yokholo
Chernobog
11
6 / 1 / 8
6,941
694
6,781
4,516
1,478
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
mineSGR95
Anubis
11
5 / 1 / 6
6,441
644
5,916
4,653
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
13 / 1 / 6
6,993
699
11,253
7,310
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
8
1 / 6 / 0
4,879
488
3,546
6,384
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
 
Neith
6
0 / 6 / 0
4,233
423
2,822
5,997
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Bullcase
Arachne
9
2 / 5 / 0
5,584
558
3,882
9,964
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Mexaby
Ymir
7
0 / 7 / 2
4,972
497
2,635
11,692
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 5 / 0
4,865
487
1,737
8,695
3,930
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
5
29
Kills
3
4
Deaths
29
43
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
6
0
0.17
L
Neith
 
Neith
0
6
0
0
L
Arachne
Bullcase
Arachne
2
5
0
0.4
W
Aphrodite
Destiny3313
Aphrodite
1
0
17
9.5
L
Ymir
Mexaby
Ymir
0
7
2
0.14
W
Erlang Shen
Royalcsi
Erlang Shen
4
1
6
7
L
0
5
0
0
W
Chernobog
Yokholo
Chernobog
6
1
8
10
W
Anubis
mineSGR95
Anubis
5
1
6
8
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,265
Damage
14,622
27,393
Taken
42,732
11,743
Mitigated
14,681
15,118
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,546
190
0
1,177
6,384
1,285
527
1,907
4,477
16,928
0
L
Neith
 
Neith
2,822
955
0
907
5,997
1,346
0
3,627
2,370
0
18,777
L
Arachne
Bullcase
Arachne
3,882
2,049
0
3,578
9,964
1,943
0
2,942
7,022
0
24,420
W
Aphrodite
Destiny3313
Aphrodite
1,501
698
2,170
4,042
5,539
2,960
81
1,578
3,867
17,042
0
L
Ymir
Mexaby
Ymir
2,635
210
0
2,096
11,692
6,177
0
5,279
6,413
9,994
0
W
Erlang Shen
Royalcsi
Erlang Shen
5,814
3,155
0
2,179
5,375
2,879
244
182
5,193
0
39,958
L
1,737
306
0
947
8,695
3,930
318
3,427
5,268
0
20,883
W
Chernobog
Yokholo
Chernobog
6,781
4,711
0
1,444
4,516
1,478
1,575
1,916
2,346
0
34,805
W
Anubis
mineSGR95
Anubis
5,916
185
127
1,532
4,653
1,928
259
628
3,985
26,838
0
W
11,253
4,932
0
3,624
7,310
2,498
150
1,399
5,821
32,912
5,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,466
Gold Earned
24,533
289
Minions Killed
186
0
Camps Cleared
0
1,030,594
Distance Traveled
899,147
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,879
488
33
3
0
170,218
2
L
Neith
4,233
423
38
4
0
179,478
6
L
Arachne
5,584
558
56
6
0
204,618
0
W
Aphrodite
6,365
637
29
3
0
212,515
4
L
Ymir
4,972
497
10
1
0
180,185
1
W
Erlang Shen
6,726
673
73
7
0
237,218
1
L
Chaac
4,865
487
49
5
0
164,648
0
W
Chernobog
6,941
694
72
7
0
214,688
1
W
Anubis
6,441
644
53
5
0
174,586
4
W
Sol
6,993
699
62
6
0
191,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role