Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Calerian
Rama
Level 88
God Stats
13W - 9L
1,610 SR
Queue Stats
159W - 133L
1,585 Elo+
Party 1
Cabrakan
Cabrakan
SckeypoKing
Cabrakan
Level 42
God Stats
3W - 2L
1,530 SR
Queue Stats
202W - 203L
1,451 Elo+
Solo
Hercules
Hercules
ThrowerG
Hercules
Level 138
God Stats
1W - 1L
1,633 SR
Queue Stats
102W - 62L
1,660 Elo+
Party 1
Da Ji
Da Ji
bigdaddy4310
Da Ji
Level 28
God Stats
5W - 3L
1,614 SR
Queue Stats
18W - 16L
1,574 Elo+
Party 1
Team Averages
Level 87
1,577 SR
1,554 Elo+

VS

Team Averages
Level 76
1,585 SR
1,507 Elo+
Horus
Horus
Brianx321
Horus
Level 81
God Stats
36W - 33L
1,624 SR
Queue Stats
282W - 258L
1,560 Elo+
Party 2
Agni
Agni
Fwutters
Agni
Level 119
God Stats
3W - 4L
1,593 SR
Queue Stats
57W - 79L
1,530 Elo+
Party 3
Hel
Hel
MemeFraiche12
Hel
Level 142
God Stats
11W - 9L
1,649 SR
Queue Stats
130W - 134L
1,567 Elo+
Party 3
Bastet
Bastet
SlightlySmiting
Bastet
Level 23
God Stats
11W - 11L
1,558 SR
Queue Stats
11W - 17L
1,376 Elo+
Party 2
Neith
Neith
TomFoolery22
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
1 / 1 / 3
9,912
583
12,171
12,298
8,405
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
15
5 / 2 / 0
9,519
560
4,029
8,962
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
SckeypoKing
Cabrakan
14
0 / 6 / 5
8,254
486
5,273
13,736
8,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ThrowerG
Hercules
16
5 / 0 / 2
10,104
594
6,907
11,939
11,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 2 / 5
9,208
542
4,497
9,653
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brianx321
Horus
13
4 / 1 / 4
8,316
489
5,506
10,282
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
14
0 / 3 / 0
8,082
475
4,760
8,111
2,882
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 5 / 0
9,208
542
10,637
18,267
7,746
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 0
7,347
432
2,207
6,571
2,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 4
8,625
507
6,024
7,588
2,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
11
11
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
3
2.5
L
Horus
Brianx321
Horus
4
1
4
6
W
Rama
5
2
0
2.5
L
Agni
0
3
0
0
L
4
5
0
0.8
W
Cabrakan
SckeypoKing
Cabrakan
0
6
5
0.42
L
2
1
0
2
W
Hercules
ThrowerG
Hercules
5
0
2
6
L
1
4
4
0.75
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,877
Damage
29,134
56,588
Taken
50,819
34,638
Mitigated
23,684
25,795
Healing
17,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,171
1,377
79
8,596
12,298
8,405
273
6,245
6,053
74,933
0
L
Horus
Brianx321
Horus
5,506
2,527
644
2,929
10,282
8,489
0
4,240
6,042
0
25,210
W
Rama
4,029
3,372
0
4,295
8,962
3,186
780
1,633
7,329
0
64,603
L
Agni
4,760
558
0
3,525
8,111
2,882
776
2,143
5,968
53,375
0
L
10,637
95
370
8,392
18,267
7,746
0
7,479
10,788
66,005
0
W
Cabrakan
SckeypoKing
Cabrakan
5,273
734
0
2,534
13,736
8,164
0
2,319
11,417
50,150
0
L
2,207
1,043
0
190
6,571
2,060
0
1,370
5,201
0
45,800
W
Hercules
ThrowerG
Hercules
6,907
2,527
0
6,049
11,939
11,525
440
4,661
7,278
0
53,873
L
6,024
3,784
0
1,914
7,588
2,507
0
2,212
5,376
0
61,247
W
4,497
1,322
0
4,242
9,653
3,358
0
984
8,669
0
55,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,997
Gold Earned
41,578
590
Minions Killed
505
0
Camps Cleared
0
1,538,674
Distance Traveled
1,600,380
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,912
583
148
9
0
301,412
6
L
Horus
8,316
489
34
2
0
343,709
3
W
Rama
9,519
560
135
8
0
305,451
4
L
Agni
8,082
475
130
8
0
311,273
3
L
Hel
9,208
542
127
7
0
291,841
0
W
Cabrakan
8,254
486
86
5
0
278,064
0
L
Bastet
7,347
432
89
5
0
355,527
1
W
Hercules
10,104
594
130
8
0
340,186
4
L
Neith
8,625
507
125
7
0
298,030
0
W
Da Ji
9,208
542
91
5
0
313,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role