Player Matchup

Hachiman
Hachiman
Anhur-_4
Hachiman
Level 17
God Stats
2W - 5L
1,200 SR
Queue Stats
93W - 64L
1,588 Elo+
Solo
Neith
Neith
BergZiege110
Neith
Level 28
God Stats
15W - 10L
1,748 SR
Queue Stats
156W - 120L
1,594 Elo+
Party 1
Bellona
Bellona
ImmerAmLauschen
Bellona
Level 26
God Stats
6W - 3L
1,837 SR
Queue Stats
103W - 74L
1,593 Elo+
Party 1
Yemoja
Yemoja
Mashirito_81
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
ifzyy
Pele
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,509 Elo+
Solo
Team Averages
Level 19
1,557 SR
1,557 Elo+

VS

Team Averages
Level 19
1,522 SR
1,579 Elo+
Merlin
Merlin
BigBair98
Merlin
Level 29
God Stats
2W - 4L
1,316 SR
Queue Stats
164W - 96L
1,584 Elo+
Solo
Baron Samedi
Baron Samedi
kokefg
Baron Samedi
Level 28
God Stats
10W - 6L
1,566 SR
Queue Stats
169W - 200L
1,490 Elo+
Solo
Ravana
Ravana
oked20999
Ravana
Level 25
God Stats
3W - 2L
1,472 SR
Queue Stats
86W - 90L
1,419 Elo+
Solo
Cu Chulainn
Cu Chulainn
oogawoogabooga
Cu Chulainn
Level 10
God Stats
4W - 3L
1,500 SR
Queue Stats
32W - 25L
1,605 Elo+
Solo
Neith
Neith
xELOWx0403
Neith
Level 5
God Stats
2W - 0L
1,753 SR
Queue Stats
4W - 1L
1,796 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Anhur-_4
Hachiman
15
9 / 4 / 1
8,831
589
10,739
11,905
3,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 4 / 3
6,949
463
5,114
8,724
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 7 / 0
7,898
527
5,485
12,282
8,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
11
0 / 5 / 2
6,289
419
2,812
6,564
4,374
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
ifzyy
Pele
8
2 / 5 / 1
6,351
423
2,947
7,277
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigBair98
Merlin
16
6 / 3 / 6
9,848
657
5,477
5,808
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
kokefg
Baron Samedi
11
2 / 4 / 6
7,126
475
6,758
13,619
5,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
oked20999
Ravana
14
4 / 4 / 5
8,557
570
6,283
9,328
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
oogawoogabooga
Cu Chulainn
15
9 / 1 / 5
10,016
668
12,084
12,467
8,405
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
12
4 / 4 / 2
7,689
513
3,890
7,347
1,708
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
15
Kills
25
25
Deaths
16
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Anhur-_4
Hachiman
9
4
1
2.38
L
2
4
3
0.88
W
Merlin
BigBair98
Merlin
6
3
6
3
L
2
7
0
0.29
L
Yemoja
0
5
2
0.2
L
Pele
ifzyy
Pele
2
5
1
0.5
W
Baron Samedi
kokefg
Baron Samedi
2
4
6
1.25
W
Ravana
oked20999
Ravana
4
4
5
1.63
W
Cu Chulainn
oogawoogabooga
Cu Chulainn
9
1
5
11.5
W
Neith
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,097
Damage
34,492
46,752
Taken
48,569
21,631
Mitigated
21,789
8,223
Healing
15,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Anhur-_4
Hachiman
10,739
4,006
0
3,372
11,905
3,968
0
2,921
8,667
0
55,840
L
5,114
1,912
0
1,870
8,724
2,699
0
3,084
4,960
0
34,790
W
Merlin
BigBair98
Merlin
5,477
481
0
1,098
5,808
1,432
1,139
0
5,808
51,323
0
L
5,485
2,697
0
2,049
12,282
8,343
0
760
11,522
0
47,292
L
Yemoja
2,812
608
311
0
6,564
4,374
39
2,488
3,767
20,299
0
L
Pele
ifzyy
Pele
2,947
1,558
0
621
7,277
2,247
576
3,025
3,883
0
16,998
W
Baron Samedi
kokefg
Baron Samedi
6,758
464
808
5,654
13,619
5,921
78
1,406
12,213
23,474
0
W
Ravana
oked20999
Ravana
6,283
1,969
0
2,938
9,328
4,323
0
197
9,131
0
59,628
W
Cu Chulainn
oogawoogabooga
Cu Chulainn
12,084
1,712
0
4,303
12,467
8,405
1,238
264
12,203
7,988
52,463
W
Neith
3,890
2,424
0
1,072
7,347
1,708
662
1,201
6,146
0
31,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,318
Gold Earned
43,236
329
Minions Killed
387
0
Camps Cleared
0
1,198,500
Distance Traveled
1,366,442
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,831
589
94
6
0
284,778
0
L
Neith
6,949
463
66
4
0
259,611
1
W
Merlin
9,848
657
118
8
0
284,261
5
L
Bellona
7,898
527
96
6
0
246,628
2
L
Yemoja
6,289
419
40
3
0
240,526
0
L
Pele
6,351
423
33
2
0
166,957
0
W
Baron Samedi
7,126
475
25
2
0
251,257
1
W
Ravana
8,557
570
76
5
0
299,711
3
W
Cu Chulainn
10,016
668
106
7
0
303,994
3
W
Neith
7,689
513
62
4
0
227,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role