Player Matchup

Achilles
Achilles
GoldenFlash22
Achilles
Level 15
God Stats
10W - 13L
1,579 SR
Queue Stats
17W - 26L
1,186 Elo+
Party 2
Nemesis
Nemesis
KillFactory717
Nemesis
Level 13
God Stats
1W - 4L
1,449 SR
Queue Stats
3W - 21L
1,052 Elo+
Solo
Merlin
Merlin
alcapone4899
Merlin
Level 29
God Stats
9W - 11L
1,645 SR
Queue Stats
21W - 38L
1,207 Elo+
Party 2
Team Averages
Level 19
1,558 SR
1,148 Elo+

VS

Team Averages
Level 49
1,476 SR
1,270 Elo+
Ra
Ra
HappyBlazing
Ra
Level 20
God Stats
26W - 31L
1,431 SR
Queue Stats
34W - 43L
1,370 Elo+
Party 1
Geb
Geb
Luffy Uchiha1
Geb
Level 22
God Stats
4W - 2L
1,698 SR
Queue Stats
44W - 74L
1,149 Elo+
Party 1
Xbalanque
Xbalanque
dizbech
Xbalanque
Level 106
God Stats
16W - 24L
1,301 SR
Queue Stats
181W - 222L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GoldenFlash22
Achilles
20
9 / 4 / 11
17,269
640
20,661
38,173
49,466
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 13 / 7
14,238
527
2,205
22,317
9,068
Merlin
20
11 / 5 / 7
18,397
681
37,267
30,487
14,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 8
19,221
712
25,950
25,399
8,315
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
2 / 8 / 18
16,026
594
13,191
25,248
29,732
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xbalanque
dizbech
Xbalanque
20
7 / 8 / 10
17,650
654
38,872
25,902
8,262
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
58
20
Kills
22
22
Deaths
21
25
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Achilles
GoldenFlash22
Achilles
9
4
11
3.63
W
13
5
8
3.4
L
0
13
7
0.27
W
2
8
18
1.38
L
Merlin
11
5
7
2.9
W
Xbalanque
dizbech
Xbalanque
7
8
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,133
Damage
78,013
90,977
Taken
76,549
72,536
Mitigated
46,309
19,212
Healing
19,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GoldenFlash22
Achilles
20,661
2,934
1,793
8,576
38,173
49,466
484
14,579
23,594
0
39,372
W
25,950
2,155
5,502
7,781
25,399
8,315
699
14,541
10,365
96,208
0
L
2,205
83
0
375
22,317
9,068
350
9,927
12,390
0
22,181
W
13,191
609
0
0
25,248
29,732
179
10,293
14,040
34,932
0
L
Merlin
37,267
2,756
2,094
6,374
30,487
14,002
1,759
16,157
14,330
109,909
0
W
Xbalanque
dizbech
Xbalanque
38,872
22,345
0
6,296
25,902
8,262
2,089
13,492
11,870
240
118,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,904
Gold Earned
52,897
203
Minions Killed
305
3
Camps Cleared
14
1,429,788
Distance Traveled
1,449,732
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
17,269
640
39
1
1
517,421
0
W
Ra
19,221
712
165
6
3
494,111
3
L
Nemesis
14,238
527
33
1
0
488,192
1
W
Geb
16,026
594
30
1
1
523,239
0
L
Merlin
18,397
681
131
5
2
424,175
1
W
Xbalanque
17,650
654
110
4
10
432,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role