Player Matchup

Hou Yi
Hou Yi
EthanW10907
Hou Yi
Level 16
God Stats
5W - 10L
1,174 SR
Queue Stats
158W - 226L
1,274 Elo+
Party 1
Vamana
Vamana
TrucoTeca
Vamana
Level 18
God Stats
3W - 0L
1,833 SR
Queue Stats
8W - 2L
1,568 Elo+
Solo
Bakasura
Bakasura
barry_B_benson37
Bakasura
Level 29
God Stats
11W - 13L
1,705 SR
Queue Stats
242W - 356L
1,283 Elo+
Party 1
Hades
Hades
sechu_2002
Hades
Level 29
God Stats
4W - 0L
1,826 SR
Queue Stats
90W - 86L
1,527 Elo+
Solo
Fafnir
Fafnir
xxdarkknight2006
Fafnir
Level 20
God Stats
8W - 3L
1,592 SR
Queue Stats
112W - 152L
1,358 Elo+
Party 1
Team Averages
Level 22
1,626 SR
1,402 Elo+

VS

Team Averages
Level 6
1,508 SR
1,563 Elo+
Artemis
Artemis
Draflaem
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Vamana
Vamana
Er_murenaaa
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
MedmeDaddy
Ravana
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 13L
1,737 Elo+
Solo
Sol
Sol
iskramet93
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
thebeast_69__
Ra
Level 11
God Stats
6W - 5L
1,541 SR
Queue Stats
20W - 9L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
6 / 1 / 4
6,599
660
3,490
4,166
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
TrucoTeca
Vamana
13
3 / 0 / 0
7,490
749
5,406
6,581
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 1 / 2
6,339
634
2,610
5,899
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
10
1 / 2 / 0
6,216
622
3,610
6,748
2,703
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 0 / 4
6,611
661
2,397
5,690
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Draflaem
Artemis
5
0 / 4 / 1
4,113
411
1,073
3,489
737
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vamana
7
0 / 2 / 1
4,511
451
583
4,050
1,125
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
MedmeDaddy
Ravana
10
0 / 2 / 0
5,382
538
4,432
6,383
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
2 / 7 / 0
4,597
460
2,531
5,298
1,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 1 / 0
6,631
663
5,026
7,305
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
16
Kills
4
4
Deaths
16
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
Draflaem
Artemis
0
4
1
0.13
L
Vamana
0
2
1
0.25
W
Hou Yi
6
1
4
8
L
Ravana
MedmeDaddy
Ravana
0
2
0
0
W
Vamana
TrucoTeca
Vamana
3
0
0
3
W
2
1
2
3
L
2
7
0
0.29
W
Hades
1
2
0
0.5
L
2
1
0
2
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,513
Damage
13,645
29,084
Taken
26,525
15,237
Mitigated
7,305
13,656
Healing
6,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Draflaem
Artemis
1,073
636
0
361
3,489
737
0
1,347
2,122
0
6,602
L
Vamana
583
375
0
0
4,050
1,125
0
1,046
3,004
0
15,456
W
Hou Yi
3,490
1,210
0
1,447
4,166
1,022
2,417
1,005
3,161
0
22,477
L
Ravana
MedmeDaddy
Ravana
4,432
948
0
2,431
6,383
1,895
0
0
6,383
0
30,529
W
Vamana
TrucoTeca
Vamana
5,406
2,359
0
3,417
6,581
4,607
184
200
6,381
0
47,570
W
2,610
1,508
0
2,747
5,899
2,275
487
1,113
4,760
0
30,997
L
2,531
1,115
0
411
5,298
1,018
0
832
4,426
8,183
1,666
W
Hades
3,610
329
182
3,747
6,748
2,703
765
3,843
2,701
36,669
0
L
5,026
1,070
64
3,427
7,305
2,530
590
2,782
4,445
53,446
0
W
2,397
815
0
2,116
5,690
4,630
667
937
4,753
15,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,255
Gold Earned
25,234
321
Minions Killed
254
0
Camps Cleared
0
1,041,257
Distance Traveled
905,233
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,113
411
9
1
0
107,424
2
L
Vamana
4,511
451
34
3
0
190,437
0
W
Hou Yi
6,599
660
51
5
0
182,898
3
L
Ravana
5,382
538
69
7
0
222,814
3
W
Vamana
7,490
749
101
10
0
205,784
3
W
Bakasura
6,339
634
68
7
0
259,962
0
L
Sol
4,597
460
27
3
0
175,073
2
W
Hades
6,216
622
77
8
0
205,096
0
L
Ra
6,631
663
115
12
0
209,485
2
W
Fafnir
6,611
661
24
2
0
187,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role